我试图通过我的程序调用Paint并想要绘制一些东西
我所做的是 - 1.首先获取绘制窗口的句柄(我只生成了该过程),然后尝试将光标设置到中心并尝试获取该特定窗口的句柄,没有错误或警告,我已经检查了返回值和所有,但不知何故,事情没有被绘制..请参考代码
HWND hWndPaint = NULL;
HWND hTempWindow = NULL;
BOOL CALLBACK EnumWindowsProc(HWND hWnd, LPARAM lParam)
{
int textLen = 0;
PWSTR pszMem;
if (!hWnd)
return TRUE;
if (!::IsWindowVisible(hWnd))
return TRUE;
textLen = GetWindowTextLength(hWnd);
pszMem = (PWSTR)VirtualAlloc(NULL, textLen + 1, MEM_COMMIT, PAGE_READWRITE);
GetClassName(hWnd, pszMem, textLen + 1);
if ((_wcsicmp(pszMem, L"MSPaintApp")) == 0)
{
hWndPaint = hWnd;
return TRUE;
}
return TRUE;
}
HWND SpawnPaintAndGetDrawHandle()
{
int width = 0, height = 0;
ShellExecute(0, L"open", L"C:\\Windows\\System32\\mspaint.exe", NULL, NULL, SW_SHOWNORMAL);
Sleep(1000);
EnumWindows(EnumWindowsProc, NULL);
if (hWndPaint)
BOOL res = PostMessage(hWndPaint, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
RECT rect;
if (GetWindowRect(hWndPaint, &rect))
{
width = rect.right - rect.left;
height = rect.bottom - rect.top;
SetCursorPos(width / 2, height / 2);
}
POINT currentCusrsorPoint;
currentCusrsorPoint.x = width / 2;
currentCusrsorPoint.y = height / 2;
return (ChildWindowFromPoint(hWndPaint, currentCusrsorPoint));
}
DWORD MakePosition(WORD x, WORD y)
{
return ((DWORD)y << 16 | (DWORD)x);
}
int main()
{
HWND hDrawArea = NULL;
hDrawArea = SpawnPaintAndGetDrawHandle();
if (hDrawArea == NULL)
{
std::cout << "Could not find the draw area.. something went wrong.";
return 0;
}
// draw something on DarwArea
int pX = 0, pY = 0;
BOOLEAN bFirstPoint = true;
for (double i = 0; i < 1; i += 0.1)
{
double radius = 10 * 2 * 3.14 * i;
double x = cos(radius) * 100 * i;
double y = sin(radius) * 100 * i;
pX = (int)x + 300;
pY = (int)y + 300;
if (bFirstPoint)
{
bool res = PostMessage(hDrawArea, WM_LBUTTONDOWN, MK_LBUTTON, MakePosition(pX, pY));
bFirstPoint = false;
}
PostMessage(hDrawArea, WM_MOUSEMOVE, MK_LBUTTON, MakePosition(pX, pY));
PostMessage(hDrawArea, WM_MOUSEMOVE, MK_LBUTTON, MakePosition(pX, pY));
Sleep(100);
}
PostMessage(hDrawArea, WM_LBUTTONUP, MK_LBUTTON, MakePosition(pX, pY));
return 0;
}
答案 0 :(得分:2)
问题在于return (ChildWindowFromPoint(hWndPaint, currentCusrsorPoint));
这个函数递归不起作用,我认为确实如此。这个函数返回的句柄不是我们实际绘制东西时应该接收点击的窗口。这个孩子是这个孩子的孩子,所以我需要自己解脱,直到我没有更多的孩子窗口,然后回到那个孩子的手柄
do
{
curParent = ctrlParent;
ctrlParent = ChildWindowFromPoint(curParent, currentCusrsorPoint);
}while(ctrlParent != curParent);
这会给我一个窗口,它对点击消息起作用,并且能够生成&#34; draw&#34;结果