为什么我不能解析AW.Utility ReturnCodes和InstanceExceptions?

时间:2014-11-19 06:03:26

标签: c# sdk wrapper activeworlds

对不起,标题有点令人困惑,但这是我解释它而不占用太多空间的最佳方式。请原谅我的格式,我是stackoverflow的新手。这是问题所在,我为C ++ SDK的C#包装器找到了一些示例代码。使用SDK的程序称为ActiveWorlds。代码在这里:

using System;
using AW;
namespace GreeterBotCSharp
{
    class GreeterBot
    {
        /// <summary>
        /// Main entry point into the GreeterBot program.
        /// </summary>
        /// <param name="args">Command line arguments.</param>
        static void Main(string[] args)
        {
            //Prompt the user for their citizen number.
            Console.Write("Enter citizen number: ");
            int citizenNumber = int.Parse(Console.ReadLine());

            //Prompt the user for their privilege password.
            Console.Write("Enter privilege password: ");
            string privilegePassword = Console.ReadLine();

            //Prompt the user for a world to enter.
            Console.Write("Enter a world name: ");
            string world = Console.ReadLine();

            //Create a new copy of the GreeterBot and run it.
            GreeterBot bot = new GreeterBot();
            bot.Run(citizenNumber, privilegePassword, world);
        }

        /// <summary>
        /// Runs a new GreeterBot with the specified owner and privilege password.
        /// </summary>
        /// <param name="owner">The citizen number of the person who owns the bot.</param>
        /// <param name="password">The privilege password of the person who owns the bot.</param>
        /// <param name="world">The name of the world to greet in.</param>
        private void Run(int owner, string password, string world)
        {
            try
            {
                //Create a new instance and set events
                Instance greeterBot = new Instance();
                greeterBot.EventAvatarAdd += new Instance.Event(greeterBot_EventAvatarAdd);

                //Log the instance into the ActiveWorlds universe
                try
                {
                    greeterBot.SetInt(Attributes.LoginOwner, owner);
                    greeterBot.SetString(Attributes.LoginPrivilegePassword, password);
                    greeterBot.SetString(Attributes.LoginName, "GreeterBot");
                    greeterBot.Login();
                }
                catch (InstanceException ex)
                {
                    Console.WriteLine("Failed to login (Reason: {0}).", Utility.ReturnCodes[ex.ErrorCode]);
                    return; //Application failed, quit.
                }

                //Enter a world and attempt to go to ground zero.
                try
                {
                    greeterBot.Enter(world);
                    greeterBot.StateChange();
                }
                catch (InstanceException ex)
                {
                    Console.WriteLine("Failed to enter world at ground zero (Reason: {0}).", Utility.ReturnCodes[ex.ErrorCode]);
                    return; //Application failed, quit.
                }

                //Event dispatch loop.  This is important, without it events would not be dispatched appropriately.
                while (Utility.Wait(-1) == 0) ;

            }
            catch (InstanceException ex)
            {
                Console.WriteLine("Unexpected Error (Reason: {0}).", Utility.ReturnCodes[ex.ErrorCode]);
                return; //Application failed, quit.
            }
        }

        /// <summary>
        /// Event handler for avatars entering the proximity of the bot.
        /// </summary>
        /// <param name="sender">The instance that received the event.  This is extremely important,
        /// especially if instances share common event handlers.  We use it here to control the instance.</param>
        void greeterBot_EventAvatarAdd(Instance sender)
        {
            try
            {
                //Store the session and name of the avatar, and the name of the world.
                int userSession = sender.GetInt(Attributes.AvatarSession);
                string userName = sender.GetString(Attributes.AvatarName);
                string worldName = sender.GetString(Attributes.WorldName);

                //Greet the user via a whisper. Whisper makes use of a session number to target a user
                //Session numbers are an extremely important concept in the SDK and are used to identify
                //users when certain events occur or when sending some command to a specific user.
                sender.Whisper(userSession, "Welcome to {0}, {1}! Enjoy your stay.", worldName, userName);

                //Show that the user was greeted on the console.
                Console.WriteLine("Greeter user {0}.", userName);
            }
            catch (InstanceException ex)
            {
                Console.WriteLine("Failed to greet user (Reason: {0}).", Utility.ReturnCodes[ex.ErrorCode]);
            }
        }
    }
}

但它不起作用! 这是我的规格:

  • Microsoft Windows 8.1
  • Microsoft Visual Studio Express 2012 for Windows
  • mcafee互联网安全(你永远不知道......)

以下是项目的内容:

  • Visual C#Empty Project
  • x86解决方案平台(必填)

并包含以下文件

  • 一个名为MainScript.cs的C#类(包含上面的代码)
  • 项目根文件夹中的AW.Core.dll文件,作为参考添加。 (这是包装器)
  • 位于RootFolder \ bin \ x86 \ Release \中的Aw.dll文件(这是包装器使用的C ++ DLL)
  • C#Empty Project中的常见内容

这些是我调整过的唯一内容 我得到的错误是:

  

错误3'AW.Utility'不包含'ReturnCodes'的定义   第54行第81栏

     

错误5'AW.Utility'不包含'ReturnCodes'第66行第102列的定义

     

错误7'AW.Utility'不包含'ReturnCodes'第76行第78栏的定义

     

错误9'AW.Utility'不包含'ReturnCodes'第105行第82栏的定义

     

错误1类型'AW.Instance'第42行第59列中不存在类型名称'事件'

     

错误2找不到类型或命名空间名称“InstanceException”(您是否缺少using指令或程序集引用?)第52行第24行

     

错误4找不到类型或命名空间名称'InstanceException'(您是否缺少using指令或程序集引用?)第64行第24行

     

错误6找不到类型或命名空间名称“InstanceException”(您是否缺少using指令或程序集引用?)第74行第20行

     

错误2找不到类型或命名空间名称'InstanceException'(您是否缺少using指令或程序集引用?)第103行第20行

您可能想知道在哪里可以获得.dll,这里有几个链接

(报价的原因是因为我无法发布更多链接)

请看一下。我是Visual Studio的新手,因为我通常使用MonoDevelopment在Unity 3D中编码。我是一名业余的C#编码器,所以请耐心等待。这是一个没有很好记录的过程,通常与之合作的开发人员都忙于为我这样的人。另外,其他编码器使用VB.net和C ++而不是C#。

1 个答案:

答案 0 :(得分:1)

查看您链接的源,AW.Utility.ReturnCodes不存在。

将您编写异常的任何地方更改为控制台以编写异常。即。

Console.WriteLine("Unexpected Error: {0}.", ex);

另外,看起来没有InstanceException类。你确定你不是在寻找其中一个: https://github.com/Bloyteg/AW.SDK.Core/tree/master/AW.Core/AW/Exceptions

最后,你在这里错过了一些代码吗?编译器抱怨对不存在“事件”的类型的引用,但我在您提供的代码中没有看到。我的前两条评论应该清除你的大多数问题,如果你需要更多的帮助,请告诉我。