我需要模拟一个从左到右连续移动的乐队,在它上面携带15个div并将它们移动成一个圆圈,就像一个旋转木马。当它们到达右边缘以从左侧出现时。
我的代码适用于1 div(或多或少),但我在制作包含所有15个div的循环时遇到了麻烦。
我错过了什么?
这是我到目前为止所拥有的:
HTML
<body>
<div id="fooObject0">1</div>
<div id="fooObject1">2</div>
....
<div id="fooObject13">14</div>
<div id="fooObject14">15</div>
</body>
CSS
body {
font:76% normal verdana,arial,tahoma;
width:600px;
height:600px;
position:relative;
margin:0 auto;
border:1px solid;
}
div {
position:absolute;
left:0px;
top:8em;
width:55px;
height:70px;
line-height:3em;
background:#99ccff;
border:1px solid #003366;
white-space:nowrap;
padding:0.5em;
}
的javascript
var foo = null; // object
function doMove(id) {
foo = document.getElementById(id);
foo.style.left = parseInt(foo.style.left)+1+'px';
setTimeout(doMove(id),20); // call doMove in 20msec
if(foo.style.left == "600px") {
foo.style.left = 0;
}
}
function init() {
for(i=0;i<15;i++){
var foo = document.getElementById('fooObject' + i); // get the "foo" object
foo.style.left = -i*55+'px'; // set its initial position to 0px
doMove('fooObject' + i); // start animating
console.log('fooObject' + i);
}
}
window.onload = init;
提前谢谢!
答案 0 :(得分:0)
调用无效函数setTimeout(doMove(id), 20);
。
doMove(id)
返回undefined
,或者您使用&#34;共享var&#34; (Orientad对象)或doMove
需要返回其他function
。
注意:var foo = null; // object
此变量在使用setTimeout
或setInterval
试试这个(在代码中阅读我的评论):
function doMove(id) {
return function() {
var foo = document.getElementById(id);//Global variable causes conflict when using `setTimeout` or `setInterval`
foo.style.left = parseInt(foo.style.left)+1+'px';
setTimeout(doMove(id),20); //setTimeout need an valid function
if(foo.style.left == "600px") {
foo.style.left = 0;
}
}
}
function init() {
for(i=0;i<15;i++){
var foo = document.getElementById('fooObject' + i);
foo.style.left = -i*55+'px';
doMove('fooObject' + i)(); //doMove need "()", because not run "direct"
console.log('fooObject' + i);
}
}
我修改了效果代码&#34; carousel&#34;并使用&#34; left&#34;解决问题。 (在1到5格):
function carrousel() {
var numberOfItems = 15; //Change this if needed
var delay = 1; //Change delay time if needed
var limitArea = 599; //Size limit your carousel area (600px, used 599 for limit with `>`)
var sizeObject = 58; //Width size of objects
//Don't change
var index = 0; //Current index
var allItems = []; //Indexed objects
//Get and index all objects
for(index = 0; index < numberOfItems; index++){//user var
allItems[index] = document.getElementById("fooObject" + index);
}
//Convert position left for int and detect "NaN"
var getPosition = function(pos) {
pos = parseInt(pos);
if (isNaN(pos)) {
return parseInt(-(index * sizeObject));
} else {
return parseInt(pos + 1);
}
};
var doMoveAll = function() {
var foo, post;
for(index = 0; index < numberOfItems; index++){//user var
foo = allItems[index];//Current object
pos = getPosition(foo.style.left);//Get position
//Detect if object are in out area
if(pos > limitArea) {
var beforeItem;
//Get before object for effect carousel
switch(index + 1) {
case 1:
beforeItem = "fooObject" + (numberOfItems - 1);
break;
default:
beforeItem = "fooObject" + (index - 1);
}
//Get position again, but used before object
pos = (
getPosition(document.getElementById(beforeItem).style.left) - sizeObject
);
foo.style.left = pos + "px";
} else {
foo.style.left = pos + "px";
}
}
//Timeout delay
window.setTimeout(doMoveAll, delay);
};
doMoveAll();//Init
};
window.onload = carrousel;