我想在我的第一个精灵,一只松鼠和我的第二个雪碧,一个橡子/坚果之间发生碰撞后,有一个GameOverScene。现在,当两个精灵碰撞时,松鼠就会掉到屏幕上。我希望松鼠从屏幕上掉下来但是弹出一个结束屏幕。以下是我到目前为止的情况:
- (instancetype)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
self.physicsWorld.contactDelegate = self;
[self buildBackground];
[self startScrolling];
[self initializeStartGameLayer];
[self initializeGameOverLayer];
_firstPosition = CGPointMake(self.frame.size.width * 0.817f, self.frame.size.height * .40f);
_squirrelSprite = [SKSpriteNode spriteNodeWithImageNamed:@"squirrel"];
_squirrelSprite.position = _firstPosition;
_atFirstPosition = YES;
_squirrelSprite.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:10];
_squirrelSprite.physicsBody.categoryBitMask = squirrelHitCategory;
_squirrelSprite.physicsBody.contactTestBitMask = nutHitCategory;
_squirrelSprite.physicsBody.collisionBitMask = nutHitCategory;
_squirrelSprite.physicsBody.affectedByGravity = NO;
self.physicsWorld.contactDelegate = self;
[self addChild:_squirrelSprite];
SKAction *wait = [SKAction waitForDuration:3.0];
SKAction *createSpriteBlock = [SKAction runBlock:^{
SKSpriteNode *lightnut = [SKSpriteNode spriteNodeWithImageNamed:@"lightnut.png"];
BOOL heads = arc4random_uniform(100) < 50;
lightnut.position = (heads)? CGPointMake(257,600) : CGPointMake(50,600);
lightnut.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(200,160)];
lightnut.physicsBody.categoryBitMask = nutHitCategory;
lightnut.physicsBody.contactTestBitMask = squirrelHitCategory;
lightnut.physicsBody.collisionBitMask = squirrelHitCategory;
lightnut.physicsBody.affectedByGravity = NO;
self.physicsWorld.contactDelegate = self;
[self addChild: lightnut];
SKAction *moveNodeUp = [SKAction moveByX:0.0 y:-700.0 duration:1.3];
[lightnut runAction: moveNodeUp];
}];
SKAction *waitThenRunBlock = [SKAction sequence:@[wait,createSpriteBlock]];
[self runAction:[SKAction repeatActionForever:waitThenRunBlock]];
}
return self;
}
我尝试使用本教程从此页面开始结束并启动屏幕:http://mytechspace.com/2014/02/tutorial-how-to-develop-flappy-bird-game-in-ios-using-spritekit-part2-of-2.html但是我的开始或结束屏幕都没有出现(我不确定是什么阻止它)。
这是我的联系代表方法:
-(void)didBeginContact:(SKPhysicsContact *)contact
{
SKPhysicsBody *firstBody, *secondBody;
firstBody = contact.bodyA;
secondBody = contact.bodyB;
if(firstBody.categoryBitMask == squirrelHitCategory || secondBody.categoryBitMask == nutHitCategory)
{
}
谢谢!
答案 0 :(得分:2)
-(void)didBeginContact:(SKPhysicsContact *)contact
{
SKPhysicsBody *firstBody, *secondBody;
firstBody = contact.bodyA;
secondBody = contact.bodyB;
if(firstBody.categoryBitMask == squirrelHitCategory || secondBody.categoryBitMask == nutHitCategory)
{
[self gameOver];
}
}
- (void)gameOver
{
GameOverScene *gameOverScene = [GameOverScene sceneWithSize:self.size];
[self.view presentScene:gameOverScene transition:[SKTransition pushWithDirection:SKTransitionDirectionLeft duration:0.5]];
}