我发现我的示例项目存在问题。我只是简单地创建了一个#14; animate"一个标签,然后,当我达到我想要的结果时,我使计时器无效,我又设置了另一个,这次是#34;时钟"。 这是我使用的代码
//
// ViewController.m
//
//
//
//
//
#import "ViewController.h"
#define ANIMATION_INTERVAL 0.07 // in secondi
#define ANIMATION_DURATION 1 // in secondi
@interface ViewController ()
{
int contatore;
NSString *hour;
NSString *minute;
NSString *second;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
contatore = 0;
[self startTimeAnimation];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)startTimeAnimation
{
NSTimer * animationTimer = [NSTimer scheduledTimerWithTimeInterval:ANIMATION_INTERVAL target:self selector:@selector(timeout:) userInfo:nil repeats:YES];
}
-(void)timeout: (NSTimer *)timer
{
// Simulate of the Timer Duration with a counter
if (contatore < ceilf(ANIMATION_DURATION/ANIMATION_INTERVAL))
{
// Proceed with animation
contatore++;
int tempHour = arc4random_uniform(24);
int tempMinute = arc4random_uniform(60);
int tempSecond = arc4random_uniform(60);
if (tempHour < 10)
{
hour = [NSString stringWithFormat:@"0%d", tempHour];
}
else
{
hour = [NSString stringWithFormat:@"%d", tempHour];
}
if (tempMinute < 10)
{
minute = [NSString stringWithFormat:@"0%d", tempMinute];
}
else
{
minute = [NSString stringWithFormat:@"%d", tempMinute];
}
if (tempSecond < 10)
{
second = [NSString stringWithFormat:@"0%d", tempSecond];
}
else
{
second = [NSString stringWithFormat:@"%d", tempSecond];
}
_orarioLbl.text = [NSString stringWithFormat:@"%@:%@:%@", hour, minute, second];
}
else
{
// Stops animation
[timer invalidate];
[timer release];
contatore = 0;
[self setActualTime];
// Starts clock
NSTimer *clockTimer = [NSTimer timerWithTimeInterval:.5f target:self selector:@selector(updateClock) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:clockTimer forMode:NSRunLoopCommonModes];
}
}
-(void)updateClock
{
[self setActualTime];
}
-(void)setActualTime
{
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:@"HH"];
hour = [dateFormatter stringFromDate:[NSDate date]];
[dateFormatter setDateFormat:@"mm"];
minute = [dateFormatter stringFromDate:[NSDate date]];
[dateFormatter setDateFormat:@"ss"];
second = [dateFormatter stringFromDate:[NSDate date]];
_orarioLbl.text = [NSString stringWithFormat:@"%@:%@:%@", hour, minute, second];
[dateFormatter release];
}
@end
由于我启动了#34;时钟&#34;,内存仍然保持在19/20 MB并且持续持续分配。当计时器更新分钟值时,持久分配会增加,如您在gif中看到的那样!这怎么可能?然而,对于一个简单的时钟来说,19MB的内存也是太多了,不是吗? 对仪器进行概要分析,新的分配都是关于CoreGraphics的!
编辑我在另一台设备上测试了它,持续分配减少了。我不知道为什么,但我这样解决了。感谢
答案 0 :(得分:2)
NSTimer
保留其目标,这可能会导致保留周期。获取self
的弱引用并将其设置为目标:
__weak typeof(self) weakSelf = self;
NSTimer * animationTimer = [NSTimer scheduledTimerWithTimeInterval:ANIMATION_INTERVAL target:weakSelf selector:@selector(timeout:) userInfo:nil repeats:YES];
和
__weak typeof(self) weakSelf = self;
NSTimer *clockTimer = [NSTimer timerWithTimeInterval:.5f target:weakSelf selector:@selector(updateClock) userInfo:nil repeats:YES];
我还建议您为dateFormatter创建一个属性,因为NSDateFormatter
的创建成本很高。你为什么要发布dateFormatter?你没有使用ARC吗?