任何人都知道如何为灰度图像添加微妙的噪点? 我有一个灰度图像,我想添加一些微妙的黑色和白色噪音。有谁知道怎么做?
我目前正在使用此方法,但这只是生成随机颜色并使用这些颜色交换现有像素。如何在位图上仅为某些像素添加一些细微的黑白噪声?
public static Bitmap applyFleaEffect(Bitmap source) {
// get source image size
int width = source.getWidth();
int height = source.getHeight();
int[] pixels = new int[width * height];
// get pixel array from source
source.getPixels(pixels, 0, width, 0, 0, width, height);
// create a random object
Random random = new Random();
int index = 0;
// iteration through pixels
for(int y = 0; y < height; ++y) {
for(int x = 0; x < width; ++x) {
// get current index in 2D-matrix
index = y * width + x;
// get random color
int randColor = Color.rgb(random.nextInt(255),
random.nextInt(255), random.nextInt(255));
// OR
pixels[index] |= randColor;
} } //输出位图 位图bmOut = Bitmap.createBitmap(width,height,source.getConfig()); bmOut.setPixels(像素,0,宽度,0,0,宽度,高度); 返回bmOut; } }
更新:添加完整代码以显示灰度步骤和尝试噪声步骤
//First, apply greyscale to make Image black and white
Bitmap bmpGrayscale = Bitmap.createBitmap(width, height, mBitmap.getConfig());
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
//Apply noise after grayscale
int[] pixels = new int[width * height];
bmpGrayscale.getPixels(pixels, 0, width, 0, 0, width, height);
// a random object
Random random = new Random();
int index = 0;
// Note: Declare the c and randColor variables outside of the for loops
int co = 0;
int randColor = 0;
// iteration through pixels
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
if (random.nextInt(101) < percentNoise) {
// Skip this iteration a certain percentage of the time
continue;
}
// get current index in 2D-matrix
index = y * width + x;
co = random.nextInt(255);
randColor = Color.rgb(co, co, co);
pixels[index] |= randColor;
}
}
// output bitmap
mBitmap = Bitmap.createBitmap(width, height, bmpGrayscale.getConfig());
mBitmap.setPixels(pixels, 0, width, 0, 0, width, height);
c.drawBitmap(mBitmap, 0, 0, paint);
return bmpGrayscale;
}
答案 0 :(得分:1)
首先,randColor
不太可能是您的代码的灰度颜色。要生成随机的灰度颜色:
int c = random.nextInt(255);
int randColor = Color.rgb(c, c, c);
考虑到这一点,我将重新编写您的代码(注意:根据您的喜好调整percentNoise
参数):
public static Bitmap applyFleaEffect(Bitmap source, int percentNoise) {
// get source image size
int width = source.getWidth();
int height = source.getHeight();
int[] pixels = new int[width * height];
// get pixel array from source
source.getPixels(pixels, 0, width, 0, 0, width, height);
// create a random object
Random random = new Random();
int index = 0;
// Note: Declare the c and randColor variables outside of the for loops
int c = 0;
int randColor = 0;
// iterate through pixels
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
if (random.nextInt(101) < percentNoise) {
// Skip this iteration a certain percentage of the time
continue;
}
// get current index in 2D-matrix
index = y * width + x;
// get random color
c = random.nextInt(255);
randColor = Color.rgb(c, c, c);
pixels[index] |= randColor;
}
}
Bitmap bmOut = Bitmap.createBitmap(width, height, source.getConfig());
bmOut.setPixels(pixels, 0, width, 0, 0, width, height);
return bmOut;
}