我正在尝试在按钮点击时添加涟漪动画。我确实喜欢下面但它需要minSdKVersion到21。
ripple.xml
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?android:colorControlHighlight">
<item>
<shape android:shape="rectangle">
<solid android:color="?android:colorAccent" />
</shape>
</item>
</ripple>
按钮
<com.devspark.robototextview.widget.RobotoButton
android:id="@+id/loginButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@drawable/ripple"
android:text="@string/login_button" />
我想让它向后兼容设计库。
如何做到这一点?
答案 0 :(得分:349)
基本波纹设置
视图中包含的涟漪
android:background="?selectableItemBackground"
超出视野范围的涟漪:
android:background="?selectableItemBackgroundBorderless"
查看here以解析Java代码中的?(attr)
xml引用。
支持资料库
?attr:
(或?
简写)代替?android:attr
引用support library,因此可以返回API 7。带图像/背景的涟漪
View
包裹在FrameLayout
中,并将纹波设置为setForeground()
或setBackground()
。老实说,除此之外没有干净的方法,尽管Nick Butcher确实发表了this关于ImageView
s涟漪的主题。
答案 1 :(得分:54)
我之前投票决定将这个问题视为非主题,但实际上我改变了主意,因为这是非常好的视觉效果,遗憾的是,它还不是支持库的一部分。它很可能会在未来的更新中出现,但没有宣布时间框架。
幸运的是,现有的自定义实现很少:
包括与旧版Android兼容的Materlial主题小部件集:
所以你可以试试其中一个或谷歌搜索其他&#34;材料小部件&#34;左右......
答案 2 :(得分:27)
我制作了一个简单的类来制作波纹按钮,我最后从不需要它,所以它不是最好的,但它在这里:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Handler;
import android.support.annotation.NonNull;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.Button;
public class RippleView extends Button
{
private float duration = 250;
private float speed = 1;
private float radius = 0;
private Paint paint = new Paint();
private float endRadius = 0;
private float rippleX = 0;
private float rippleY = 0;
private int width = 0;
private int height = 0;
private OnClickListener clickListener = null;
private Handler handler;
private int touchAction;
private RippleView thisRippleView = this;
public RippleView(Context context)
{
this(context, null, 0);
}
public RippleView(Context context, AttributeSet attrs)
{
this(context, attrs, 0);
}
public RippleView(Context context, AttributeSet attrs, int defStyleAttr)
{
super(context, attrs, defStyleAttr);
init();
}
private void init()
{
if (isInEditMode())
return;
handler = new Handler();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
paint.setAntiAlias(true);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
}
@Override
protected void onDraw(@NonNull Canvas canvas)
{
super.onDraw(canvas);
if(radius > 0 && radius < endRadius)
{
canvas.drawCircle(rippleX, rippleY, radius, paint);
if(touchAction == MotionEvent.ACTION_UP)
invalidate();
}
}
@Override
public boolean onTouchEvent(@NonNull MotionEvent event)
{
rippleX = event.getX();
rippleY = event.getY();
switch(event.getAction())
{
case MotionEvent.ACTION_UP:
{
getParent().requestDisallowInterceptTouchEvent(false);
touchAction = MotionEvent.ACTION_UP;
radius = 1;
endRadius = Math.max(Math.max(Math.max(width - rippleX, rippleX), rippleY), height - rippleY);
speed = endRadius / duration * 10;
handler.postDelayed(new Runnable()
{
@Override
public void run()
{
if(radius < endRadius)
{
radius += speed;
paint.setAlpha(90 - (int) (radius / endRadius * 90));
handler.postDelayed(this, 1);
}
else
{
clickListener.onClick(thisRippleView);
}
}
}, 10);
invalidate();
break;
}
case MotionEvent.ACTION_CANCEL:
{
getParent().requestDisallowInterceptTouchEvent(false);
touchAction = MotionEvent.ACTION_CANCEL;
radius = 0;
invalidate();
break;
}
case MotionEvent.ACTION_DOWN:
{
getParent().requestDisallowInterceptTouchEvent(true);
touchAction = MotionEvent.ACTION_UP;
endRadius = Math.max(Math.max(Math.max(width - rippleX, rippleX), rippleY), height - rippleY);
paint.setAlpha(90);
radius = endRadius/4;
invalidate();
return true;
}
case MotionEvent.ACTION_MOVE:
{
if(rippleX < 0 || rippleX > width || rippleY < 0 || rippleY > height)
{
getParent().requestDisallowInterceptTouchEvent(false);
touchAction = MotionEvent.ACTION_CANCEL;
radius = 0;
invalidate();
break;
}
else
{
touchAction = MotionEvent.ACTION_MOVE;
invalidate();
return true;
}
}
}
return false;
}
@Override
public void setOnClickListener(OnClickListener l)
{
clickListener = l;
}
}
修改强>
由于很多人都在寻找这样的东西,所以我创造了一个可以让其他观点产生连锁反应的课程:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Handler;
import android.support.annotation.NonNull;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
public class RippleViewCreator extends FrameLayout
{
private float duration = 150;
private int frameRate = 15;
private float speed = 1;
private float radius = 0;
private Paint paint = new Paint();
private float endRadius = 0;
private float rippleX = 0;
private float rippleY = 0;
private int width = 0;
private int height = 0;
private Handler handler = new Handler();
private int touchAction;
public RippleViewCreator(Context context)
{
this(context, null, 0);
}
public RippleViewCreator(Context context, AttributeSet attrs)
{
this(context, attrs, 0);
}
public RippleViewCreator(Context context, AttributeSet attrs, int defStyleAttr)
{
super(context, attrs, defStyleAttr);
init();
}
private void init()
{
if (isInEditMode())
return;
paint.setStyle(Paint.Style.FILL);
paint.setColor(getResources().getColor(R.color.control_highlight_color));
paint.setAntiAlias(true);
setWillNotDraw(true);
setDrawingCacheEnabled(true);
setClickable(true);
}
public static void addRippleToView(View v)
{
ViewGroup parent = (ViewGroup)v.getParent();
int index = -1;
if(parent != null)
{
index = parent.indexOfChild(v);
parent.removeView(v);
}
RippleViewCreator rippleViewCreator = new RippleViewCreator(v.getContext());
rippleViewCreator.setLayoutParams(v.getLayoutParams());
if(index == -1)
parent.addView(rippleViewCreator, index);
else
parent.addView(rippleViewCreator);
rippleViewCreator.addView(v);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
}
@Override
protected void dispatchDraw(@NonNull Canvas canvas)
{
super.dispatchDraw(canvas);
if(radius > 0 && radius < endRadius)
{
canvas.drawCircle(rippleX, rippleY, radius, paint);
if(touchAction == MotionEvent.ACTION_UP)
invalidate();
}
}
@Override
public boolean onInterceptTouchEvent(MotionEvent event)
{
return true;
}
@Override
public boolean onTouchEvent(@NonNull MotionEvent event)
{
rippleX = event.getX();
rippleY = event.getY();
touchAction = event.getAction();
switch(event.getAction())
{
case MotionEvent.ACTION_UP:
{
getParent().requestDisallowInterceptTouchEvent(false);
radius = 1;
endRadius = Math.max(Math.max(Math.max(width - rippleX, rippleX), rippleY), height - rippleY);
speed = endRadius / duration * frameRate;
handler.postDelayed(new Runnable()
{
@Override
public void run()
{
if(radius < endRadius)
{
radius += speed;
paint.setAlpha(90 - (int) (radius / endRadius * 90));
handler.postDelayed(this, frameRate);
}
else if(getChildAt(0) != null)
{
getChildAt(0).performClick();
}
}
}, frameRate);
break;
}
case MotionEvent.ACTION_CANCEL:
{
getParent().requestDisallowInterceptTouchEvent(false);
break;
}
case MotionEvent.ACTION_DOWN:
{
getParent().requestDisallowInterceptTouchEvent(true);
endRadius = Math.max(Math.max(Math.max(width - rippleX, rippleX), rippleY), height - rippleY);
paint.setAlpha(90);
radius = endRadius/3;
invalidate();
return true;
}
case MotionEvent.ACTION_MOVE:
{
if(rippleX < 0 || rippleX > width || rippleY < 0 || rippleY > height)
{
getParent().requestDisallowInterceptTouchEvent(false);
touchAction = MotionEvent.ACTION_CANCEL;
break;
}
else
{
invalidate();
return true;
}
}
}
invalidate();
return false;
}
@Override
public final void addView(@NonNull View child, int index, ViewGroup.LayoutParams params)
{
//limit one view
if (getChildCount() > 0)
{
throw new IllegalStateException(this.getClass().toString()+" can only have one child.");
}
super.addView(child, index, params);
}
}
答案 3 :(得分:8)
有时您有自定义背景,在这种情况下,更好的解决方案是使用android:foreground="?selectableItemBackground"
答案 4 :(得分:6)
这很简单; - )
首先,您必须为旧api版本创建两个可绘制文件,为最新版本创建另一个,当然!如果您为最新的api版本创建可绘制文件,android studio会建议您自动创建旧版本。最后将此drawable设置为您的背景视图。
新api版本的样本drawable(res / drawable-v21 / ripple.xml):
<?xml version="1.0" encoding="utf-8"?>
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?android:colorControlHighlight">
<item>
<shape android:shape="rectangle">
<solid android:color="@color/colorPrimary" />
<corners android:radius="@dimen/round_corner" />
</shape>
</item>
</ripple>
旧api版本的样本drawable(res / drawable / ripple.xml)
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<solid android:color="@color/colorPrimary" />
<corners android:radius="@dimen/round_corner" />
</shape>
有关ripple drawable的更多信息,请访问:https://developer.android.com/reference/android/graphics/drawable/RippleDrawable.html
答案 5 :(得分:0)
有时可以在任何布局或组件上使用此行。
android:background="?attr/selectableItemBackground"
喜欢。
<RelativeLayout
android:id="@+id/relative_ticket_checkin"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1"
android:background="?attr/selectableItemBackground">