我有3 x,y点,我试图用来绘制一个正确的trangle。所以我在计算边长后计算三角形的角度。在我得到斜边的长度后,我想旋转斜边以便完成三角形。出于某种原因,即使旋转了适当的度数,我的斜边也有点偏离位置。这是我的代码和jsfiddle。
<html>
<head>
<script>
window.onload = function() {
//drawTriangle(1,1,100,1,100,100);
drawTriangle(1,1,100,1,1,100);
}
function drawTriangle(x1, y1, x2, y2, x3, y3) {
//The length of side a is the difference between point 1 and point 2's x (horizonal) axis.
var a = Math.abs(x1 - x2);
//The length of side b is the difference between point 2 and point 3's y (veritcal axis)
var b = Math.abs(y2 - y3);
//Too find the length of the last side c, we must use the pythagorean theorem.
//c*c=a*a+b*b
//square side a and b, and add the result. Then find the square root of the result.
var c = Math.sqrt(((a*a) + (b*b)));
//We must use the Cosine rule to solve the triangles 3 angles.
//c^2 = a^2 + b^2 - c^2
var A = (Math.acos(((c*c)+(b*b)-(a*a))/(2*c*b)))*(180/Math.PI);
var B = (Math.acos(((c*c)+(a*a)-(b*b))/(2*a*c)))*(180/Math.PI);
var C = (Math.acos(((a*a)+(b*b)-(c*c))/(2*a*b)))*(180/Math.PI);
//Add side A div between points x1,y1, and x2,y2
var div = document.createElement('div');
div.style.height = '1px';
div.style.width = a + 'px';
div.style.backgroundColor = 'black';
div.style.position = "absolute";
div.style.left = x1;
div.style.top = y1;
document.body.appendChild(div);
//Add side B div between points x2,y2 and x3,y3
div = document.createElement('div');
div.style.height = b + "px";
div.style.width = "1px";
div.style.backgroundColor = 'black';
div.style.position = "absolute";
div.style.left = x2;
div.style.top = y2;
document.body.appendChild(div);
div = document.createElement('div');
div.style.height = "1px";
div.style.width = c + "px";
div.style.backgroundColor = 'black';
div.style.position = "absolute";
div.style.left = x3;
div.style.top = y3;
div.style.transform = "rotate(45deg)";
document.body.appendChild(div);
}
</script>
</head>
<body>
</body>
</html>
答案 0 :(得分:5)
因为@epascarello评论了顶部和左部没有被考虑在内,所以首先要添加 “px”到那里的值,这打破了三角形,虽然在下面的例子中我已经重组了顶部和左边的设置,前两行形成相同的点(x1 y1),最后一个来自结束第2行(x2 y2)。要获得正确的角度,请将其旋转至135度并将变换原点设置为0px 0px,然后将其旋转到正确的位置。
说完这一切之后,你会发现使用像canvas这样的结果更加一致。
修改强> 实际上只是意识到三角形是错误的方式,因为最后一点是100,100。 (试图让它看起来像你的小提琴,忽略点的意思,更新下面的例子,以便每行使用正确的点,并将最后一个旋转到225deg)
window.onload = function() {
drawTriangle(1, 1, 100, 1, 100, 100);
}
function drawTriangle(x1, y1, x2, y2, x3, y3) {
//The length of side a is the difference between point 1 and point 2's x (horizonal) axis.
var a = Math.abs(x1 - x2);
//The length of side b is the difference between point 2 and point 3's y (veritcal axis)
var b = Math.abs(y2 - y3);
//Too find the length of the last side c, we must use the pythagorean theorem.
//c*c=a*a+b*b
//square side a and b, and add the result. Then find the square root of the result.
var c = Math.sqrt(((a * a) + (b * b)));
//We must use the Cosine rule to solve the triangles 3 angles.
//c^2 = a^2 + b^2 - c^2
var A = (Math.acos(((c * c) + (b * b) - (a * a)) / (2 * c * b))) * (180 / Math.PI);
var B = (Math.acos(((c * c) + (a * a) - (b * b)) / (2 * a * c))) * (180 / Math.PI);
var C = (Math.acos(((a * a) + (b * b) - (c * c)) / (2 * a * b))) * (180 / Math.PI);
//Add side a.
var div = document.createElement('div');
div.style.height = '1px';
div.style.width = a + 'px';
div.style.backgroundColor = 'black';
div.style.position = "absolute";
div.style.left = x1 + "px";
div.style.top = y1 + "px";
document.body.appendChild(div);
//Add side b.
div = document.createElement('div');
div.style.height = b + "px";
div.style.width = "1px";
div.style.backgroundColor = 'black';
div.style.position = "absolute";
div.style.left = x2 + "px";
div.style.top = y2 + "px";
document.body.appendChild(div);
//Add side c.
div = document.createElement('div');
div.style.height = "1px";
div.style.width = c + "px";
div.style.backgroundColor = 'black';
div.style.position = "absolute";
div.style.left = x3 + "px";
div.style.top = y3 + "px";
div.style.transform = "rotate(225deg)";
div.style.transformOrigin = "0px 0px";
document.body.appendChild(div);
}
答案 1 :(得分:2)
这是使用DIV
和transform rotate()
创建任何类型三角形的一种方法:
function drawLine (p1, p2, stroke, color) {
var dx = p2[0] - p1[0], // Horizontal distance
dy = p2[1] - p1[1], // Vertical distance
angle = Math.atan2(dy, dx) * (180 / Math.PI), // Angle related to X-axis
length = Math.sqrt(dx * dx + dy * dy), // Line length
div = document.createElement('div');
div.style.position = "absolute";
div.style.left = p1[0] + 'px'; // Set position to p1 using
div.style.top = p1[1] - stroke / 2 + 'px'; // line weight correction
div.style.width = length + 'px'; // width as line length
div.style.height = stroke + 'px'; // height as line weight
div.style.background = color;
div.style.transformOrigin = '0% 50%'; // Set origin to 50% of line weight
div.style.transform = 'rotate(' + angle + 'deg)';
document.body.appendChild(div);
}
function drawTriangle (P1, P2, P3, stroke, color) {
drawLine(P1, P2, stroke, color);
drawLine(P2, P3, stroke, color);
drawLine(P3, P1, stroke, color);
}
drawTriangle([10, 100], [60, 10], [110, 100], 10, 'rgba(255,0,0,0.5)');
drawTriangle([120, 10], [220, 10], [170, 100], 10, 'rgba(255,0,0,0.5)');
drawTriangle([100, 150], [200, 200], [150, 300], 1, '#000000');
&#13;
问题的正确答案&#34;在何处设置变换原点&#34;是0% 50%
。在创建具有线宽和半透明颜色的三角形时,很容易找到它。
您也可以使用drawLine
绘制例如矩形或圆形。