让点沿着弯曲的轨迹移动

时间:2014-10-25 17:55:04

标签: python python-2.7 psychopy

我试图创建一个围绕屏幕移动的点,从边缘反弹,每50帧左右以随机方向弯曲。

我所做的是让球不断移动并从屏幕边缘反弹。请注意,这使用了PsychoPy:

win = visual.Window(size=(1600, 900), fullscr=False, screen=0, allowGUI=False, allowStencil=False, units='pix',
monitor='testMonitor', colorSpace=u'rgb', color=[0.51,0.51,0.51])

keys = event.BuilderKeyResponse()

dot1 = visual.Circle(win=win, name='dot1',units='pix',
    radius=10, edges=32,
    ori=0, pos=(0,0),
    lineWidth=1, lineColor='red', lineColorSpace='rgb',
    fillColor='red', fillColorSpace='rgb',
    opacity=1,interpolate=True)

x_change = 10
y_change = 10

while True:
    dot1.pos+=(x_change,y_change)

    if dot1.pos[0] > 790 or dot1.pos[0] < -790:
        x_change = x_change * -1
    if dot1.pos[1] > 440 or dot1.pos[1] < -440:
        y_change = y_change * -1

    dot1.draw()
    win.flip()

    if event.getKeys(keyList=["escape"]):
        core.quit()

我想这会需要一些触发,我几乎无法理解。 有人能指出我正确的方向吗?我需要哪些变量,以及如何操纵它们?

1 个答案:

答案 0 :(得分:2)

一般策略是:计算循环内的帧并将x_changey_change改变为所需帧上的新角度(例如,每50帧)。我会明确使用角度和速度来使用三角函数设置x_changey_change的值:

# New stuff:
import numpy as np
frameN = 50  # To set angle in first loop iteration
speed = 14  # initial speed in whatever unit the stimulus use.
angle = 45  # initial angle in degrees
x_change = np.cos(angle) * speed  # initial
y_change = np.sin(angle) * speed  # initial

while True:
    # More new stuff: Change direction angle (in degrees)
    if frameN == 50:
        angle_current = np.rad2deg(np.arctan(y_change / float(x_change)))  # float to prevent integer division
        angle_change = np.random.randint(-180, 180)  # change interval to your liking or set to a constant value or something
        angle = angle_current + angle_change  # new angle

        x_change = np.cos(angle) * speed
        y_change = np.sin(angle) * speed
        frameN = 0
    frameN += 1

    dot1.pos+=(x_change,y_change)

    if dot1.pos[0] > 790 or dot1.pos[0] < -790:
        x_change = x_change * -1
    if dot1.pos[1] > 440 or dot1.pos[1] < -440:
        y_change = y_change * -1


    dot1.draw()
    win.flip()

    if event.getKeys(keyList=["escape"]):
        core.quit()

更多随机性的选项:

  • 您可以控制速度(例如设置speed = np.random.randint(1, 20)
  • 您可以控制下一次改变角度的帧(frameN = np.random.randint(40, 60)
  • 您可以如上所述更改角度变化的间隔。