我花了很多时间来解决这个问题。
我有2个多维数组:
int[,] OldGeneration = new int[WidthX + 1, HeightY + 1];
int[,] NextGeneration = new int[WidthX + 1, HeightY + 1];
稍后在我的代码中,我在" NextGeneration"中设置了一些值。我让数组包含相同的内容。
OldGeneration = NextGeneration;
当我在运行程序时检查值时,它正在工作。
稍后我改变了#34; NextGeneration的一个值,当我这样做时," OldGeneration"中的相同值。也会改变。
你能告诉我为什么吗?
using System;
namespace CGoL
{
class CGoL_Base
{
static void Main(string[] args)
{
//Declare and define (initialize) Variables used by the Program
int WidthX = 5, HeightY = 5, Iterations = 5, Speed = 1000, Random = 0, CellsAlive = 0;
//Declare Multidimensional Arrays for actual generation and next generation
int[,] OldGeneration = new int[WidthX + 1, HeightY + 1];
int[,] NextGeneration = new int[WidthX + 1, HeightY + 1];
//########### Initialize "Game Board" ##########################
//Set Game Board to contain only dead cells
for (int y = 1; y <= HeightY; y++)
{
for (int x = 1; x <= WidthX; x++)
{
NextGeneration[x, y] = 0;
}
}
//Set pattern for oscillating (moving) structure with 3 living cells (Can be changed at will)
NextGeneration[3, 2] = 1;
NextGeneration[3, 3] = 1;
NextGeneration[3, 4] = 1;
//Set OldGeneration equal with NextGeneration so that the calculation can work
OldGeneration = NextGeneration;
//##################################################################
//Start the iterationcounter
for (int Iteration = 1; Iteration <= Iterations; Iteration++)
{
//########### Calculate actual generation ######################
//Calculate how the Game Board will change with the usual CGoL rules
if (Iteration >= 2) //Without this, the initialization above will not work
{
for (int y = 1; y <= HeightY; y++)
{
for (int x = 1; x <= WidthX; x++)
{
//########### Check surrounding Cells ##########################
//Check how much cells, surrounding the actual cell, are still alive
//to calculate later how the Game Board will change
CellsAlive = 0;
for (int i = -1; i <= 1; i++)
{
for (int n = -1; n <= 1; n++)
{
if (i == 0 && n == 0)
{
continue;
}
//Check if some Array Index will be out of Array Range (for example when index is smaller than 0)
if (x + n == 0 || x + n > WidthX || y + i == 0 || y + i > HeightY)
{
continue;
}
if (OldGeneration[(x + n), (y + i)] == 1)
{
CellsAlive++;
}
}
}
//##################################################################
//If a dead cell got 3 living neighbours, the cell will become alive in the next generation
if (OldGeneration[x, y] == 0 && CellsAlive == 3)
{
NextGeneration[x, y] = 1;
}
//If a living cell got less than 2 living neighbours, the cell will die in the next generation
else if (OldGeneration[x, y] == 1 && CellsAlive < 2)
{
NextGeneration[x, y] = 0; //OldGeneration[x, y] will be changed to 0 even if it is not written here????? why?
}
//If a living cell got 2 or 3 living neighbours, the cell will stay alive in the next generation
else if (OldGeneration[x, y] == 1 && (CellsAlive == 2 || CellsAlive == 3))
{
NextGeneration[x, y] = 1;
}
//If a living cell got more than 3 living neighbours, the cell will die in the next generation
else if (OldGeneration[x, y] == 1 && CellsAlive > 3)
{
NextGeneration[x, y] = 0;
}
}
}
Console.ReadKey();
}
//##################################################################
//########### Draw the "Game Board" ############################
//Makes the console window Empty :)
Console.Clear();
//"for" is making new rows with Console.Write("\n");
for (int y = 1; y <= HeightY; y++)
{
//"for" is writing "O"'s in one row
for (int x = 1; x <= WidthX; x++)
{
if (NextGeneration[x, y] == 1)
{
Console.Write("O ");
}
else
{
Console.Write(" ");
}
}
Console.Write("\n");
}
Console.WriteLine("Iteration: {0}", Iteration);
System.Threading.Thread.Sleep(Speed);
//At the end, make the actual generation same like the old generation to be calculated next
OldGeneration = NextGeneration;
//##################################################################
}
Console.ReadKey();
}
}
}
答案 0 :(得分:0)
当你声明:
OldGeneration = NextGeneration;
您正在为OldGeneration分配NextGeneration的引用,因此您对其中的任何更改都会反映到另一个上,这是正常的。
如果你想制作一个不相交的副本,你应该使用Array.Copy
(http://msdn.microsoft.com/it-it/library/y5s0whfd(v=vs.110).aspx)
答案 1 :(得分:0)
这一行是问题所在:OldGeneration = NextGeneration;
在此行之前,您有两个对象(两个数组),然后在它之后有两个变量看到的对象。而不是上面的行,你必须在双循环中复制内容。
答案 2 :(得分:0)
那是因为你没有让数组包含相同的值,你将一个数组的引用替换为另一个数组的引用。
从那时起,两个变量都引用相同的数组。当您使用一个变量更改数组时,当您使用另一个变量查看数组时,更改将是可见的,因为它是相同的数组。
如果要将数据从一个数组复制到另一个数组,可以使用Array.Copy
method:
Array.Copy(NextGeneration, OldGeneration, NextGeneration.Length);
答案 3 :(得分:0)
使用此行:
OldGeneration = NextGeneration;
您使OldGeneration
变量引用与NextGeneration
变量相同的内存。
您可以改为复制数组:
Array.Copy(NextGeneration, OldGeneration, NextGeneration.Length);