我在屏幕上画了一条线,其中包括对角线,而这些线又是这样的:&/ p>
注意它看起来并不光滑。我已经阅读了一些关于此的文章,看起来this看起来更接近我遇到的问题,但解决方案对我不起作用。
以下是我设置图层的方法:
- (void)viewDidLoad
{
[super viewDidLoad];
// Instantiate the navigation line view
CGRect navLineFrame = CGRectMake(0.0f, 120.0f, self.view.frame.size.width, 15.0f);
self.navigationLineView = [[HyNavigationLineView alloc] initWithFrame:navLineFrame];
// Make it's background transparent
self.navigationLineView.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.0f];
self.navigationLineView.opaque = NO;
HyNavigationLineLayer * layer = [[HyNavigationLineLayer alloc] init];
layer.shouldRasterize = YES;
layer.rasterizationScale = [UIScreen mainScreen].scale;
layer.contentsScale = [[UIScreen mainScreen] scale];
layer.needsDisplayOnBoundsChange = YES;
[[self.navigationLineView layer] addSublayer:layer];
[self.view addSubview:self.navigationLineView];
[self.navigationLineView.layer setNeedsDisplay];
}
以下是我在图层中绘图的方式:
- (void)drawInContext:(CGContextRef)ctx
{
CGFloat bottomInset = 1.0f / [[UIScreen mainScreen] scale] * 2.0f;
CGContextSetInterpolationQuality(ctx, kCGInterpolationHigh);
CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);
GLfloat padding = kHyNavigationLineViewPadding * 4.0f;
GLfloat searchSpace = self.frame.size.width - padding - kHyNavigationLineViewPointerSize * 2.0f;
GLfloat x = kHyNavigationLineViewPadding * 2.0f + searchSpace * self.offset;
CGContextSetLineWidth(ctx, 2.0f);
CGContextMoveToPoint(ctx, kHyNavigationLineViewPadding, 0.0f);
CGContextAddLineToPoint(ctx, x, bottomInset);
CGContextAddLineToPoint(ctx, x + kHyNavigationLineViewPointerSize, self.frame.size.height);
CGContextAddLineToPoint(ctx, x + kHyNavigationLineViewPointerSize * 2.0f, bottomInset);
CGContextAddLineToPoint(ctx, self.frame.size.width - kHyNavigationLineViewPadding, 0.0f);
// Draw
CGContextStrokePath(ctx);
}
有关如何解决此问题的任何提示?
编辑:忘了提到我首先在图层中绘图的原因:我需要设置一个属性的动画,这会导致这条线的动画很好,所以在drawRect
中绘图并不起作用
答案 0 :(得分:2)
您可以使用UIBezierPath代替渲染代码,而不是使用quartz来渲染代码:
UIBezierPath* path = [UIBezierPath bezierPath];
[[UIColor whiteColor] setStroke];
GLfloat padding = kHyNavigationLineViewPadding * 4.0f;
GLfloat searchSpace = self.frame.size.width - padding - kHyNavigationLineViewPointerSize * 2.0f;
GLfloat x = kHyNavigationLineViewPadding * 2.0f + searchSpace * self.offset;
path.lineWidth = 2.0;
[path moveToPoint:CGPointMake(kHyNavigationLineViewPadding, 0)];
[path addLineToPoint:CGPointMake(x, bottomInset)];
[path addLineToPoint:CGPointMake(x + kHyNavigationLineViewPointerSize, self.frame.size.height)];
[path addLineToPoint:CGPointMake(x + kHyNavigationLineViewPointerSize * 2.0f, bottomInset)];
[path addLineToPoint:CGPointMake(self.frame.size.width - kHyNavigationLineViewPadding, 0.0f)];
[path stroke];