我试图使用画布的drawImage功能。
在文档(http://msdn.microsoft.com/en-us/library/ie/ff975414(v=vs.85).aspx)中,我认为最后两个参数是目标点,但我想这不是因为它不起作用。
有没有办法在两个点之间绘制图像而不旋转它或类似的东西?
谢谢!
答案 0 :(得分:5)
context.drawImage(
sourceImage,
sourceX, sourceY, sourceWidthToClip, sourceHeightToClip,
canvasX, canvasY, scaledWidth, scaledHeight );
在context.drawImage
中,第一个参数是源图像。
接下来的4个参数是x,y,width&高度矩形子图像从该源剪辑
最后4个参数是x,y,scaledWidth& scaledHeight矩形缩放图像在画布上绘制。
带注释的drawImage:
context.drawImage(
sourceImage, // the source image to clip from
sX, // the left X position to start clipping
sY, // the top Y position to start clipping
sW, // clip this width of pixels from the source
wH, // clip this height of pixels from the source
dX, // the left X canvas position to start drawing the clipped sub-image
dY, // the top Y canvas position to start drawing the clipped sub-image
dW, // scale sW to dW and draw a dW wide sub-image on the canvas
dH // scale sH to dH and draw a dH high sub-image on the canvas
}
Visual drawImage:
![在此处输入图片说明] [1]
drawImage的代码示例:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var canvas1=document.getElementById("drawImage");
var ctx1=canvas1.getContext("2d");
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/avatars.jpg";
function start(){
canvas.width=img.width;
canvas.height=img.height;
ctx.drawImage(img,0,0);
var scale=2;
canvas1.width=471/5*3;
canvas1.height=255/2*3;
ctx1.drawImage(img,
94,0,94,120,
50,50,94*scale,120*scale
);
}

body{ background-color: ivory; padding:10px; }
canvas{border:1px solid red;}

<h4>The original image</h4>
<canvas id="canvas" width=300 height=300></canvas><br>
<h4>The clipped & scaled sub-image drawn into the canvas</h4>
<canvas id="drawImage" width=300 height=300></canvas>
&#13;
drawImage的示例说明:
[添加:如何使用html范围控件控制dx,dy]
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var canvas1=document.getElementById("drawImage");
var ctx1=canvas1.getContext("2d");
var $dx=$('#dx');
var $dy=$('#dy');
var scale=2;
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/avatars.jpg";
function start(){
canvas.width=img.width;
canvas.height=img.height;
ctx.drawImage(img,0,0);
canvas1.width=471/5*3;
canvas1.height=255/2*3;
draw();
$dx.change(function(){draw();});
$dy.change(function(){draw();});
}
function draw(){
ctx1.clearRect(0,0,canvas1.width,canvas1.height);
ctx1.drawImage(img,94,0,94,120,$dx.val(),$dy.val(),94*scale,120*scale);
}
&#13;
body{ background-color: ivory; padding:10px; }
canvas{border:1px solid red;}
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>The original image</h4>
<canvas id="canvas" width=300 height=300></canvas><br>
<h4>The clipped & scaled sub-image drawn into the canvas</h4>
dx:<input id=dx type=range min=0 max=280 value=0><br>
dy:<input id=dy type=range min=0 max=380 value=0><br>
<canvas id="drawImage" width=300 height=300></canvas>
&#13;