我有一个Angular指令,它当前在触发load事件时完成它的工作:
.directive("testDir", [
function() {
return {
link: function(scope, elm, attrs) {
...
return elm.one("load", function() {
return ...
});
}
};
}
]);
此指令已添加到<img>
标记,该标记来自ng-src
。
该指令应该缩小图像的大小,以在移动设备上实现更好的性能。
现在我的问题:我希望指令函数不是.one()
时间触发,而是每次{{}}
的链接变量(通过ng-src
)确实发生变化。我怎么能意识到这一点?
我希望指令尽可能独立,所以我更喜欢它没有底层控制器的显式变量名。
答案 0 :(得分:2)
JavaScript的:
.directive(
"testDir", [
function() {
return {
scope: {
imgSrc: '='
},
link: function(scope, elm, attrs) {
scope.$watch(
'imgSrc', function(newVal) {
// here you can update whatever you want
}
);
}
};
}
]
);
HTML:
<img ng-src="{{scopeModel}}" test-dir img-src="scopeModel"/>
答案 1 :(得分:1)
编辑2
好吧,这是用canvas而不是css。你应该明白这个想法。因为我使用了两个参数 - %和url:
,所以我把它作为一个完整的元素指令的script.js
var myApp = angular.module('myApp', []);
myApp.controller("MyCtrl", function($scope) {
$scope.i = 0;
$scope.urls = ["_71832498_71825880.jpg",
"0411_hubble_970-630x420.jpg"
]
$scope.changePic = function() {
if ($scope.i == 0) {
$scope.i = 1;
return;
}
if ($scope.i == 1) {
$scope.i = 0;
return;
}
}
})
myApp.directive("scaleImage", [
'$http',
function($http) {
return {
restrict: 'E',
scope: {
percent: '&',
url: '&',
},
template: '<img ng-src="{{ src }}" />',
link: function (scope, elm, attrs) {
var img;
scope.$watch(function () {
// Because we're returning an object we need to deep watch. Do this sparingly.
// Doing this on large arrays or objects can be ill-performant, but I think this
// is fine here.
return {
percent: scope.percent(),
url: scope.url(),
}
}, function (value) {
if (!value.percent || !value.url) {
return;
}
// Remove the old one, if any. Should hopefully fix any memory leaks related to
// creating an element.
if (img) {
img.remove();
}
img = angular.element('<img style="display: none" src="' + value.url + '">');
elm.append(img);
// This will give it enough time to load the image and render the element
// so that it has a height and whatnot; may not be needed. Was needed in plunker
// at some point; can't tell on localhost, doesn't seem to hurt.
$http.get(value.url).then(function () {
var canvas, ctx, neededHeight, neededWidth;
neededHeight = img[0].naturalHeight * value.percent / 100;
neededWidth = img[0].naturalWidth * value.percent / 100;
canvas = document.createElement("canvas");
canvas.width = neededWidth;
canvas.height = neededHeight;
ctx = canvas.getContext("2d");
ctx.drawImage(img[0], 0, 0, neededWidth, neededHeight);
scope.src = canvas.toDataURL("image/jpeg");
});
}, true); // true to deep watch
}
};
}
]);
的index.html
<!DOCTYPE html>
<html>
<head>
<script src="angular.js"></script>
<script src="script.js"></script>
</head>
<body>
<div ng-app="myApp" ng-controller="MyCtrl">
<input type="number" ng-model="percent" ng-init="percent = 4">
<scale-image url="urls[i]" percent="percent"></scale-image>
<button ng-click="changePic()">Change Picture</button>
</div>
</body>
</html>
修改强>
http://plnkr.co/edit/MoEsJPRwR1nFOhRKd37q?p=preview
myApp.directive("scaleImage", [
function() {
return {
link: function(scope, elm, attrs) {
attrs.$observe('scaleImage', function (value) {
elm.css('width', value + '%');
elm.css('height', value + '%');
});
}
};
}
]);
如果这不起作用,请告诉我。
你能做到:
attrs.$observe('src' /* might be `ngSrc` */, function (value) { /* this is executed when the interpolated value of src changes */ });
如果这不起作用,你可以设置一个plunker或小提琴吗?