所以我对C ++有点新意,我们的老师还没有告诉我们如何使用单独的类文件中的函数。
现在我们只是做基于文本的东西,但是我有它随机从阵列中随机挑选敌人类型和敌人。这是单独的类文件中的函数" enemy.cpp"
在" main.cpp"我想调用这个函数。 (我认为它会像" enemy.genRandEnemy()"但它不起作用。)
这里是敌人类的代码 -
#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
#include <stdlib.h>
using namespace std;
using std::cout;
using std::cin;
using std::endl;
using std::string;
class enemy{
public:
void genRandEnemy();
};
void genRandEnemy() {
string enemy[] = {"dragon", "troll", "wolf", "wraith", "spider", "scorpion", "hydra", "snake", "reaper", "centipede", "worm"};
string enemyType[] = {"hell", "ice", "soul eater", "bone", "carnivorous"};
srand(time(0));
int randomEnemy = rand();
int randomEnemyType = rand();
int randEnemy = (randomEnemy % 11);
int randEnemyType = (randomEnemyType % 5);
if(randEnemyType == 0){cout << enemyType[0];}
else if(randEnemyType == 1){cout << enemyType[1];}
else if(randEnemyType == 2){cout << enemyType[2];}
else if(randEnemyType == 3){cout << enemyType[3];}
else if(randEnemyType == 4){cout << enemyType[4];}
cout << " ";
if(randEnemy == 0){cout << enemy[0];}
if(randEnemy == 1){cout << enemy[1];}
if(randEnemy == 2){cout << enemy[2];}
if(randEnemy == 3){cout << enemy[3];}
if(randEnemy == 4){cout << enemy[4];}
if(randEnemy == 5){cout << enemy[5];}
if(randEnemy == 6){cout << enemy[6];}
if(randEnemy == 7){cout << enemy[7];}
if(randEnemy == 8){cout << enemy[8];}
if(randEnemy == 9){cout << enemy[9];}
if(randEnemy == 10){cout << enemy[10];}
}
这里是主要类的代码片段 -
cout << "Then out comes three " << enemy.genRandEnemy() << "s and they encircle you. ";
同样在主要课程中,我知道包括哪些内容 - #include&#34; enemy.cpp&#34;
我不认为我的敌人班级设置正确,我不确定如何。
答案 0 :(得分:1)
将代码拆分为多个文件是不幸的。您应该将要在多个文件中使用的类型和函数的声明放入头文件。因此,创建文件enemy.hpp
并将enemy
的声明放入其中:
class enemy
{
public:
void genRandEnemy();
};
将函数的定义放入单独的源文件中,并将其命名为enemy.cpp
。它看起来像这样:
#include "enemy.hpp"
#include <iostream>
// All your other includes needed to define the function...
void
enemy::genRandEnemy()
{
// Implementation of the function...
}
然后,在需要调用enemy::genRandEnemy
的任何文件中:
#include "enemy.hpp"
void
f()
{
enemy foe;
foe.genRandEnemy();
// Or whatever...
}
请注意,您的代码不一致:您声明 genRandEnemy
作为类enemy
的成员函数,但 define 它作为任何课程之外的自由功能。我的例子总是把它作为enemy
的成员。 (这实际上似乎对我很熟。具有该名称的函数应该创建一个新的敌人并且返回它。如果它是enemy
的成员,我需要提前enemy
创建一个。)
另外两条评论:
genRandEnemy
函数时,您都会重新播种随机生成器。这将导致随机性差。if(randEnemy == 1) { cout << enemy[1]; }
更好的解决方案。你能吗?答案 1 :(得分:0)
这是你的班级:
class Enemy{ //I change it to not confuse with the local variable in genRandEnemy.
public:
void genRandEnemy(); //you should return a string instead of the printing
};
函数原型是:
void Enemy::genRandEnemy() {
...
}
你可以这样使用它:
int main()
{
Enemy e;//declare a variable
//now you use the variable:
cout << "Then out comes three ";
e.genRandEnemy();
cout << "s and they encircle you. ";
return 0;
}
顺便说一句:
你可以缩短你的代码:
if(randEnemyType == 0){cout << enemyType[0];}
else if(randEnemyType == 1){cout << enemyType[1];}
else if(randEnemyType == 2){cout << enemyType[2];}
else if(randEnemyType == 3){cout << enemyType[3];}
else if(randEnemyType == 4){cout << enemyType[4];}
可以替换为:
cout<<enemyType[randEnemyType];
同样的:
if(randEnemy == 0){cout << enemy[0];}
if(randEnemy == 1){cout << enemy[1];}
if(randEnemy == 2){cout << enemy[2];}
if(randEnemy == 3){cout << enemy[3];}
if(randEnemy == 4){cout << enemy[4];}
if(randEnemy == 5){cout << enemy[5];}
if(randEnemy == 6){cout << enemy[6];}
if(randEnemy == 7){cout << enemy[7];}
if(randEnemy == 8){cout << enemy[8];}
if(randEnemy == 9){cout << enemy[9];}
if(randEnemy == 10){cout << enemy[10];}
可以替换为:
cout << enemy[randEnemy];