这是我的第一款雪碧游戏,由于某种原因,我遇到的唯一困难是admob集成。 这是我的ViewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
// showing for the first time my AdMob Interstitial
[self showAdmobFullscreen];
// Configure the view.
SKView * skView = (SKView *)self.view;
SKScene *mc = [GameScene01 sceneWithSize:skView.bounds.size];
mc.scaleMode = SKSceneScaleModeAspectFill;
[skView presentScene:mc];
}
这是我的Admob设置:
-(void)showAdmobFullscreen{
NSLog(@" showAdmoBFullScreenCalled");
// self.interstitial_ = [[GADInterstitial alloc] init];
// self.interstitial.delegate = self;
// self.interstitial.adUnitID = ADMOB_FULLSCREEN_ID;
// [self.interstitial loadRequest:[self adMobrequest]];
interstitial_ = [[GADInterstitial alloc]init];
interstitial_.delegate = self;
interstitial_.adUnitID = @"ca-app-pub-1032576214759203/773434443";
[interstitial_ loadRequest:[self adMobrequest]];
}
- (GADRequest *)adMobrequest {
NSLog(@"requestHasBeenCalled");
GADRequest *request = [GADRequest request];
request.testDevices = @[
// TODO: Add your device/simulator test identifiers here. Your device identifier is printed to
// the console when the app is launched.
//@"9481d65c607d68c867a51229a3c61340"
];
return request;
}
到目前为止很好,当游戏加载时,这个混血儿很火。现在我想在每次用户输入游戏时触发它。 现在整个游戏都进入了我的Sprite文件,我尝试过的是每次有GameOver时调用'showAdmobFullscreen' 所以在我的Sprite.m文件中,我有一个名为GameOver的方法,我添加了这些行:
-(void)GameOver
{
//Trying to make Admob shows whenever User loses a game
MyMainViewController *spVc = [[MyMainViewController alloc]init];
[spVc showAdmobFullscreen];
我可以看到我的Admob的日志被调用但没有广告出现。 任何建议将不胜感激。
答案 0 :(得分:0)
而不是
MyMainViewController *spVc = [[MyMainViewController alloc]init];
[spVc showAdmobFullscreen];
试试这个
[self showAdmobFullscreen];