我很高兴开始玩纸质元素,但我在提交表单元素方面遇到了一些问题。在以下内容中:
<!DOCTYPE html>
<link rel="import" href="packages/polymer/polymer.html">
<link rel="import" href="packages/paper_elements/paper_input.html">
<polymer-element name="c2button-element">
<template>
<paper-input value="{{myname}}" floatinglabel="true" label="enter your name" on-change="{{nameSubmitted}}"></paper-input>
</template>
<script type="application/dart">
import 'dart:html';
import 'package:polymer/polymer.dart';
@CustomTag('c2button-element')
class C2Button extends PolymerElement {
@observable String myname = "Simon";
void nameSubmitted(Event e, var detail, Node target) {
print("Being called with event $e for $myname");
}
C2Button.created() : super.created();
@override void attached() { super.enteredView(); }
@override void detached() { super.leftView(); }
}
</script>
</polymer-element>
我想要输入的行为是按enter
或模糊输入以每次调用nameSubmitted
。实际发生的是,只有在更改了myname
的值之后(这并不令人惊讶,因为我已经注册到on-change
),我是否会触发事件,但它发射两次!将myname
从Simon
更改为Edwin
并按Enter:
Being called with event Instance of 'CustomEvent' for Edwin
Being called with event Instance of 'Event' for Edwin
我是否需要执行其他操作,例如注册on-keypress
并过滤输入密钥?我对此的第一次尝试仍然遭遇类似的被叫两次问题。我第一次按回车键时,myname
仍然包含旧值,好像纸张输入还没有提交新值 - 这是否是由于验证?
<paper-input value="{{myname}}" floatinglabel="true" label="enter your name" on-keypress="{{nameSubmitted}}"></paper-input>
void nameSubmitted(KeyboardEvent e, var detail, Node target) {
if (e.keyCode != 13) {return;}
print("Being called with event $e for $myname");
}
更改为Edwin
并按两次输入后
Being called with event Instance of 'KeyboardEvent' for Simon
Being called with event Instance of 'KeyboardEvent' for Edwin
答案 0 :(得分:0)
对我有用的是过滤输入(如上所述)并将我的绑定更改为inputValue
而不是value
:
<paper-input inputValue="{{myname}}" floatinglabel="true" label="enter your name" on-keypress="{{nameSubmitted}}"></paper-input>
我对这个解决方案不满意(我失去了纸质元素的验证功能)所以我当然愿意接受更好的答案。