WP8中的SpeechRecognizerUI会导致高崩溃次数?

时间:2014-08-28 05:13:22

标签: c# windows-phone-8 speech-recognition speech-to-text

我一直在处理笔记应用程序,我已经包含了SpeechRecognizerUI,因此用户可以直接从语音中记笔记。把这个应用程序放到商店后,我注意到一个非常高的崩溃计数。我也收到了用户的一些投诉,称该应用随机崩溃。我尝试了很多,但它并没有让我崩溃。所以我从开发中心网站导出了堆栈跟踪。

所有崩溃都与SpeechRecognizerUI有关..任何人都知道如何解决这个问题?

以下是我在页面中使用的代码: -

SpeechRecognizerUI recoWithUI;  //Speech to text
SpeechSynthesizer synth;    //Text to speech

public NoteView()
{
    InitializeComponent();
    recoWithUI = new SpeechRecognizerUI();
    synth = new SpeechSynthesizer();
    recoWithUI.Recognizer.AudioProblemOccurred += Recognizer_AudioProblemOccurred;
}

private async void RecordButton_Click(object sender, EventArgs e)
{
    try
    {
        SpeechRecognitionUIResult recoResult = await recoWithUI.RecognizeWithUIAsync();

        if (NoteBox.Text == "")
            NoteBox.Text = recoResult.RecognitionResult.Text;
        else
            NoteBox.Text = NoteBox.Text + " " + recoResult.RecognitionResult.Text;
    }

    catch (Exception ex)
    {

    }
}

async void Recognizer_AudioProblemOccurred(SpeechRecognizer sender, SpeechAudioProblemOccurredEventArgs args)
{
    if (args.Problem == SpeechRecognitionAudioProblem.NoSignal)
        await synth.SpeakTextAsync("I can't hear you");

    else if (args.Problem == SpeechRecognitionAudioProblem.TooFast)
        await synth.SpeakTextAsync("That's too fast");

    else if (args.Problem == SpeechRecognitionAudioProblem.TooLoud)
        await synth.SpeakTextAsync("That's too loud.");

    else if (args.Problem == SpeechRecognitionAudioProblem.TooNoisy)
        await synth.SpeakTextAsync("There's too much noise");

    else if (args.Problem == SpeechRecognitionAudioProblem.TooQuiet)
        await synth.SpeakTextAsync("Try speaking louder");

    else if (args.Problem == SpeechRecognitionAudioProblem.TooSlow)
        await synth.SpeakTextAsync("Try speaking faster");
}

1 个答案:

答案 0 :(得分:0)

在使用recoResult.RecognitionResult.Text之前,你需要检查一下。

if (recoResult.RecognitionResult != null)
{
    //...
}