使用TexturePacker和Cocos2D自定义纹理尺寸

时间:2014-08-23 17:10:34

标签: iphone cocos2d-iphone texturepacker

当我在TexturePacker中从POT切换到any size时,按this question,Cocos2D开始抛出此警告:

cocos2d: WARNING. Current texture size=(1613,2047). Convert it to size=(1614,2047) in order to save memory
cocos2d: WARNING: File: units_black-hd.pvr.ccz
cocos2d: WARNING: For further info visit: http://www.cocos2d-iphone.org/forum/topic/31092

我无法弄清楚如何在TexturePacker中显式设置纹理大小,以便它满足这些约束。当然,POT修复了它,但它增加了我的每个精灵表的大小~1亿,我宁愿避免。

1 个答案:

答案 0 :(得分:1)

Force word aligned选项(隐藏在布局部分的高级设置中)修复了此问题!

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