在WPF和MVVM上实现异步操作的最简单方法是什么,让我们说如果用户在某个字段上输入时我想要启动命令然后返回,而线程将执行一些搜索操作然后返回返回并更新属性,以便通知可以更新绑定。
谢谢!
答案 0 :(得分:8)
Rob Eisenberg在MIX10 talk期间展示了在MVVM中运行异步操作的非常干净的实现。他在他的博客上发布了源代码。
基本思想是将命令实现为返回IEnumerable并使用yield关键字返回结果。这是他演讲中的一段代码,它将搜索作为后台任务:
public IEnumerable<IResult> ExecuteSearch()
{
var search = new SearchGames
{
SearchText = SearchText
}.AsResult();
yield return Show.Busy();
yield return search;
var resultCount = search.Response.Count();
if (resultCount == 0)
SearchResults = _noResults.WithTitle(SearchText);
else if (resultCount == 1 && search.Response.First().Title == SearchText)
{
var getGame = new GetGame
{
Id = search.Response.First().Id
}.AsResult();
yield return getGame;
yield return Show.Screen<ExploreGameViewModel>()
.Configured(x => x.WithGame(getGame.Response));
}
else SearchResults = _results.With(search.Response);
yield return Show.NotBusy();
}
希望有所帮助。
答案 1 :(得分:3)
如何在VM上调用命令BackgroundWorker实例?
更新: 抓住上面的建议..有一个关于MVVM的在线视频由Jason Dolinger ...我建议你看一下。这是一种更清晰的方式,视图很薄/不包含任何线程代码。
总结:
_dispatcher.BeginInvoke( () => _results.AddRange( entries) )
以便正确更新用户界面。答案 2 :(得分:0)
在Shawn Wildermuth的MSDN文章中,他做了类似这样的事情: 看看这里的文章: http://msdn.microsoft.com/en-us/magazine/dd458800.aspx
以及他最近的博客文章: http://wildermuth.com/2009/12/15/Architecting_Silverlight_4_with_RIA_Services_MEF_and_MVVM_-_Part_1
public interface IGameCatalog
{
void GetGames();
void GetGamesByGenre(string genre);
void SaveChanges();
event EventHandler<GameLoadingEventArgs> GameLoadingComplete;
event EventHandler<GameCatalogErrorEventArgs> GameLoadingError;
event EventHandler GameSavingComplete;
event EventHandler<GameCatalogErrorEventArgs> GameSavingError;
}
有这样的实现:
public class GameCatalog : IGameCatalog
{
Uri theServiceRoot;
GamesEntities theEntities;
const int MAX_RESULTS = 50;
public GameCatalog() : this(new Uri("/Games.svc", UriKind.Relative))
{
}
public GameCatalog(Uri serviceRoot)
{
theServiceRoot = serviceRoot;
}
public event EventHandler<GameLoadingEventArgs> GameLoadingComplete;
public event EventHandler<GameCatalogErrorEventArgs> GameLoadingError;
public event EventHandler GameSavingComplete;
public event EventHandler<GameCatalogErrorEventArgs> GameSavingError;
public void GetGames()
{
// Get all the games ordered by release date
var qry = (from g in Entities.Games
orderby g.ReleaseDate descending
select g).Take(MAX_RESULTS) as DataServiceQuery<Game>;
ExecuteGameQuery(qry);
}
public void GetGamesByGenre(string genre)
{
// Get all the games ordered by release date
var qry = (from g in Entities.Games
where g.Genre.ToLower() == genre.ToLower()
orderby g.ReleaseDate
select g).Take(MAX_RESULTS) as DataServiceQuery<Game>;
ExecuteGameQuery(qry);
}
public void SaveChanges()
{
// Save Not Yet Implemented
throw new NotImplementedException();
}
// Call the query asynchronously and add the results to the collection
void ExecuteGameQuery(DataServiceQuery<Game> qry)
{
// Execute the query
qry.BeginExecute(new AsyncCallback(a =>
{
try
{
IEnumerable<Game> results = qry.EndExecute(a);
if (GameLoadingComplete != null)
{
GameLoadingComplete(this, new GameLoadingEventArgs(results));
}
}
catch (Exception ex)
{
if (GameLoadingError != null)
{
GameLoadingError(this, new GameCatalogErrorEventArgs(ex));
}
}
}), null);
}
GamesEntities Entities
{
get
{
if (theEntities == null)
{
theEntities = new GamesEntities(theServiceRoot);
}
return theEntities;
}
}
}