好吧,所以这里是我的问题......我几乎完成了我制作的小游戏,但是我想测试它是否适用于“调试作弊”以查看程序是否实际显示的是正确的数字。
我设置了srand(time(0)),这样当你玩游戏时,程序显然每次都会使数字选择不同。但是,显然它显然会产生不同的数字,因为系统时间正在发生变化。
正如您在代码中看到的,我有一个名为“ANSWER”的变量,也就是Range(低,高)。检查名为“guessN”的用户输入变量以查看它是否与“ANSWER”匹配。如果确实如此,那么程序会说用户赢了比赛,我相信这很有用。
问题是当我想让程序首先显示答案是什么时,恰好是47,当我输入47时,它实际上是错误的,因为时间生成器仍在继续它已经变成了37岁。
我需要帮助的是什么:有没有办法暂停生成,直到用户输入他的答案?...
感谢您提前帮助我! :)
屏幕拍摄:
http://i.imgur.com/mVRSWCU.png
#include <iostream>
#include <iomanip>
#include <string>
#include <cstdlib> // For srand and rand
using namespace std;
/*Guessing Game: Program generates random #'s,
user has 3 chances to guess one number at a time,
otherwise the Computer wins.
*/
static unsigned int rangevalue;
void NewRange(int nLow, int nHigh) // Range for generated #'s.
{
rangevalue = (rand() % (nHigh - nLow + 1)) + nLow;
}
unsigned int getRange()
{
return rangevalue;
}
//DON'T GET LOST!
string DescRange; // Descriptive Range
string SelectionInput;
int low = 1;
int high;
//DON'T GET LOST!
void NumberGen()
{
do
{
cout << "Guess a number in between...\n " << endl;
cout << "1.) 1-5\t\t[EASY]" << endl;
cout << "2.) 1-10\t[MEDIUM]" << endl;
cout << "3.) 1-50\t[HARD]" << endl;
cout << "4.) 1-100\t[IMPOSSIBLE]" << endl;
cout << "\n5.) Choose a custom range? *" << endl;
cout << "6.) EXIT \n" << endl;
cout << "=> ";
getline(cin, SelectionInput);
} while (
SelectionInput != "1" && SelectionInput != "2" && SelectionInput != "3" && SelectionInput != "4" && SelectionInput != "5" && SelectionInput != "6"
&& SelectionInput != "EASY" && SelectionInput != "Easy" && SelectionInput != "easy"
&& SelectionInput != "MEDIUM" && SelectionInput != "Medium" && SelectionInput != "medium"
&& SelectionInput != "HARD" && SelectionInput != "Hard" && SelectionInput != "hard"
&& SelectionInput != "IMPOSSIBLE" && SelectionInput != "Impossible" && SelectionInput != "impossible"
&& SelectionInput != "CUSTOM" && SelectionInput != "Custom" && SelectionInput != "custom"
&& SelectionInput != "EXIT" && SelectionInput != "Exit" && SelectionInput != "exit"
);
if (SelectionInput == "1" || SelectionInput == "EASY" || SelectionInput == "Easy" || SelectionInput == "easy")
{
high = 5;
DescRange = "1-5";
cout<<"\t[Input was \"" << SelectionInput << "\"]\n\n" << endl;
}
else if (SelectionInput == "2" || SelectionInput == "MEDIUM" || SelectionInput == "Medium" || SelectionInput == "medium")
{
high = 10;
DescRange = "1-10";
cout<<"\t[Input was \"" << SelectionInput << "\"]\n\n" << endl;
}
else if (SelectionInput == "3" || SelectionInput == "HARD" || SelectionInput == "Hard" || SelectionInput == "hard")
{
high = 50;
DescRange = "1-50";
cout<<"\t[Input was \"" << SelectionInput << "\"]\n\n" << endl;
}
else if (SelectionInput == "4" || SelectionInput == "IMPOSSIBLE" || SelectionInput == "Impossible" || SelectionInput == "impossible")
{
high = 100;
DescRange = "1-100";
cout<<"\t[Input was \"" << SelectionInput << "\"]\n\n" << endl;
}
else if (SelectionInput == "5" || SelectionInput == "CUSTOM" || SelectionInput == "Custom" || SelectionInput == "custom")
{
cout<<"\t[Input was \"" << SelectionInput << "\"]\n\n" << endl;
cout << "Input a digit range for you to guess a number in between. " << endl;
cout << "Low: ";
cin >> low;
cout << "High: ";
cin >> high;
}
else if (SelectionInput == "6" || SelectionInput == "EXIT" || SelectionInput == "Exit" || SelectionInput == "exit")
{
high = 10;
cout << "\nYou've chosen to terminate the program!" << "\t[Input was \"" << SelectionInput << "\"]\n\n" << endl;
for (int iii = 0; iii < 5; iii++)
{
cout << "The program will now collapse..." << endl;
}
cout << "\n" << endl;
}
NewRange;
int ANSWER = getRange();
cout << "For debugging/test purposes, the range is: \"" << ANSWER << "\". \n" << endl; // DEBUG for knowing what the 'ANSWER' is.
}
void Guessing()
{
NumberGen();
int ANSWER = getRange(); // Making things SIMPLE
int guessN;
if (SelectionInput == "5" || SelectionInput == "CUSTOM" || SelectionInput == "Custom" || SelectionInput == "custom")
{
cout << "Guess the number I picked between " << low << "-" << high << ": ";
cin >> guessN;
if (guessN == ANSWER)
cout << "Oh no, you won! The answer \"" << guessN << "\", is... correct! \n\n" << endl;
else
cout << "\nSorry you lose, try again! Answer was " << ANSWER << ". \n\n" << endl;
}
else
{
cout << "Guess the number I picked between " << DescRange << ": ";
cin >> guessN;
if (guessN == ANSWER)
cout << "Oh no, you won! The answer \"" << guessN << "\", is... correct! \n\n" << endl;
else
cout << "\nSorry you lose, try again! Answer was "<<ANSWER<<". \n\n" << endl;
}
}
int main()
{
srand(time(0));
Guessing();
//system("PAUSE"); // * Temporarily Disabled *
return 0;
}
答案 0 :(得分:-1)
您应该只在程序中执行一次srand(time(0))
- 在调用其他代码之前将其移至main()程序。
srand(time(0))
通常被认为是一个不好的主意,安全性是一个问题,但这是一个不同的主题,这里讨论的时间太长了。
修改的
代码的最简单修复是创建两个函数 - 一个用于生成新值,另一个用于检索值;
static unsigned int rangevalue;
void NewRange(int nLow, int nHigh) // Range for generated #'s.
{
rangevalue = (rand() % (nHigh - nLow + 1)) + nLow;
}
unsigned int getRange() {
return rangevalue;
}
然后在代码中使用这两个函数。
如果你想让你的代码更像C ++,,可以考虑使用类概念来包装逻辑......就像这样;
class RangeValues {
unsigned int rvalue;
public:
RangeValues() {
static bool initialized = false;
if (!initialized) {
initialized = true;
srand(time(0));
}
rvlaue = rand();
}
unsigned getRange(int nLow, int nHigh) { // Range for generated #'s.
return (rvalue % (nHigh - nLow + 1)) + nLow;
}
}
每次创建RangeValues的新实例时都会生成一个新值,然后您可以通过引用传递它。