我正在为this ThreeJS类设置互操作层,并且该类的构造函数接受一个用于设置属性的对象。
//PointCloudMaterial.js
THREE.PointCloudMaterial = function ( parameters ) {
THREE.Material.call( this );
this.color = new THREE.Color( 0xffffff );
this.map = null;
this.size = 1;
this.sizeAttenuation = true;
this.vertexColors = THREE.NoColors;
this.fog = true;
this.setValues( parameters );
};
以下是我希望能够在Kotlin中做到的事情,是否有可能在时尚中使用异常物体?我原本打算创建一个等同于可能的传递周长的对象,问题是它会覆盖当前值,这不是我想要的。
//Interop Layer
native("THREE.PointCloudMaterial")
public class PointCloudMaterial(parameters: object) { } //This doesn't compile "Type Expected"
//Example usage
var sizeObject = object {
var size: Double = size
}
PointCloudMaterial(sizeObject);
答案 0 :(得分:2)
类型安全解决方案可能如下所示:
native
val <T> undefined: T = noImpl
class PointCloudMaterialParameters (
val color: Int = undefined,
val opacity: Double = undefined,
//val map: THREE.Texture = undefined,
val size: Double = undefined,
//val blending: THREE.NormalBlending = undefined,
val depthTest: Boolean = undefined,
val depthWrite: Boolean = undefined,
val vertexColors: Boolean = undefined,
val fog: Boolean = undefined
)
fun main(args : Array<String>) {
println(PointCloudMaterialParameters(size = 2.0))
}
native("THREE.PointCloudMaterial")
public class PointCloudMaterial(parameters: PointCloudMaterialParameters)
//Example usage
PointCloudMaterial(PointCloudMaterialParameters(size = 2.0))
另一种较短但不安全的解决方案是:
native("THREE.PointCloudMaterial")
public class PointCloudMaterial(parameters: Any)
//Example usage
PointCloudMaterial(object { val size = 2.0 })
P.S。我们将在未来尝试简化此案例。