我在这里有一个存储块的坐标的函数。看起来很好,但控制台给了我这个错误:
BCE0019: 'WriteLine' is not a member of 'System.IO.StreamReader'
如果你有任何想法如何解决这个问题,我非常感谢。
function writeChunks(fileName : String, xco : int, yco : int, zco : int) {
var sr = System.IO.File.OpenText(fileName);
sr.WriteLine("Chunk ("
+ xco + ", "
+ yco + ", "
+ zco + ")");
sr.Close();
}
更新1 这段代码:
function writeChunks(fileName : String, xco : int, yco : int, zco : int) {
var sr = System.IO.File.OpenText(fileName);
System.IO.File.WriteAllText("C:/youfilename.txt", "Chunk ("
+ xco + ", "
+ yco + ", "
+ zco + ")");
sr.Close();
}
给我这个错误:
DirectoryNotFoundException: Could not find a part of the path "C:\Reactor Games\chunks.txt".
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/FileStream.cs:292)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/StreamWriter.cs:124)
System.IO.StreamWriter..ctor (System.String path, Boolean append)
(wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool)
System.IO.File.CreateText (System.String path) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/File.cs:159)
infiniteTerrain+$saveLoadedChunk$5+$.MoveNext () (at Assets/Script/infiniteTerrain.js:61)
更新2 这段代码:
function writeChunks(fileName : String, xco : int, yco : int, zco : int) {
var sw = new StreamWriter("fileName");
sw.WriteLine("Chunk ("
+ xco + ", "
+ yco + ", "
+ zco + ")");
sw.Close();
}
给我这个错误:
BCE0005: Unknown identifier: 'StreamWriter'.
答案 0 :(得分:0)
如果您可以为方便起见添加C#类,那么您只需调用它即可。但似乎你也可以在JavaScript中使用它:
还要确保您的目录存在:
System.IO.File.WriteAllText(filepathIncludingFileName, "Chunk ("
+ xco + ", "
+ yco + ", "
+ zco + ")");
我还检查过其他地方有些人提到你可以在JavaScript部分使用StreamWriter类:
var sw : StreamWriter = new StreamWriter(filepathIncludingFileName);
sw.WriteLine("Line to write");
sw.WriteLine("Another Line");
sw.Flush();
sw.Close();
很遗憾,我无法在Unity3D脚本API文档中找到此信息。你应该谨慎使用它。