Android应用程序支持NAT(3G连接),而服务器则位于公共IP上。
Android应用程序可以连接到服务器套接字并发送数据(通过Android上的Socket / TCPclient),但由于NAT,服务器无法连接到Android端口 (服务器获取" ...未能响应" ip_adress_of_android:port_that_is_open_and_listening_on_android"。
无论如何要克服这一点,或者我可以使用一些参数来使服务器连接尝试通过NAT到达目的地而不使用自定义库? - 或者你能指点一个易于实施的方法,我没有时间学习和整合复杂的第三方图书馆
以下是我的服务器代码如何工作的示例:
int port_server, port_android; // used to declare used ports by the server and android
Socket server_socket, client_socket; //sockets used to receive and send data
server_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
server_socket.Bind(new IPEndPoint(IPAddress.Any, port_server));
server_socket.Listen(0);
public void listen()
{
server_socket.BeginAccept(new AsyncCallback(AcceptCallback), null);
}
private void AcceptCallback(IAsyncResult AR)
{
client_socket = server_socket.EndAccept(AR);
buffer = new byte[client_socket.ReceiveBufferSize];
client_socket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), null);
}
private void ReceiveCallback(IAsyncResult AR)
{
listen(); // to continue listening to the port
// code that does something with the data
send_string("Take this"); // sends a string to android
}
public void send_string(string notif)
{
string ip_client = client_socket.RemoteEndPoint.ToString();
string ip_client2 = (ip_c.Split(':'))[0];
TcpClient client = new TcpClient(ip_client, port_android);
Byte[] notifi = System.Text.Encoding.ASCII.GetBytes(notif);
NetworkStream stream = client.GetStream();
stream.Write(notifi, 0, notifi.Length);
stream.Close();
client.Close();
}
我应该注意到它们在局域网上都是双向的,所以代码工作正常,我只需要修改它就可以通过NAT到达目标。
答案 0 :(得分:1)
像这样的东西
class Program
{
int port_server = 42424;
Socket server_socket;
public Program()
{
server_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
server_socket.Bind(new IPEndPoint(IPAddress.Any, port_server));
server_socket.Listen(0);
}
public void Listen()
{
while (true)
{
var client = server_socket.Accept();
var buffer = new byte[client.ReceiveBufferSize];
client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), Tuple.Create(client, buffer));
}
}
private void ReceiveCallback(IAsyncResult AR)
{
var state = (Tuple<Socket, byte[]>)AR.AsyncState;
var client = state.Item1;
var buffer = state.Item2;
byte[] notifi = System.Text.Encoding.ASCII.GetBytes("Take this");
client.Send(notifi);
client.Close();
}
static void Main(string[] args)
{
var programm = new Program();
programm.Listen();
}
}
客户端部分
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
client.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 42424));
client.Send(new byte[] {1, 2, 3}, SocketFlags.None);
byte[] bt = new byte[256];
client.Receive(bt, 256, SocketFlags.None);
}