绘制RoundRect很容易:
procedure RoundRect(X1, Y1, X2, Y2, X3, Y3: Integer); override;
绘制旋转的矩形也很容易。
获取角点并像这样旋转它们:
procedure RotatePoints(var Points: TArray<TPoint>; const Angle: Double; const OrgPt: TPoint);
var
Sin, Cos: Double;
Prime: TPoint;
P: TPoint;
begin
SinCos(NormalizeAngle(Angle), Sin, Cos);
for P in Points do begin
Prime.X := P.X - OrgPt.X;
Prime.Y := P.Y - OrgPt.Y;
P.X := Round(Prime.X * Cos - Prime.Y * Sin) + OrgPt.X;
P.Y := Round(Prime.X * Sin + Prime.Y * Cos) + OrgPt.Y;
end;
但是如何绘制旋转的RoundRect?
请注意,我使用的是VCL而不是Firemonkey。
答案 0 :(得分:7)
您可以使用SetWorldTransform
轮换您打算使用的设备上下文。例如:
procedure RotatedRoundRect(DC: HDC; Degrees: Integer;
X1, Y1, X2, Y2, X3, Y3: Integer);
var
XForm, SaveXForm: TXForm;
r: Single;
ht, vt: Single;
SaveMode: Integer;
begin
r := (2 * pi * Degrees) / 360;
XForm.eM11 := Cos(r);
XForm.eM12 := Sin(r);
XForm.eM21 := - XForm.eM12;
XForm.eM22 := XForm.eM11;
ht := (X1 + X2) / 2;
vt := (Y1 + Y2) / 2;
XForm.eDx := ht - XForm.eM11 * ht + XForm.eM12 * vt;
XForm.eDy := vt - XForm.eM11 * vt - XForm.eM12 * ht;
GetWorldTransform(DC, SaveXForm);
SaveMode := GetGraphicsMode(DC);
SetGraphicsMode(DC, GM_ADVANCED);
SetWorldTransform(DC, XForm);
RoundRect(DC, X1, Y1, X2, Y2, X3, Y3);
SetWorldTransform(DC, SaveXForm);
SetGraphicsMode(DC, SaveMode);
end;
15°顺时针旋转圆角矩形的示例调用:
RotatedRoundRect(Canvas.Handle, 15, 30, 20, 210, 150, 25, 25);