所以我想在继续构建活动之前询问用户他们的名字。大多数活动是动态填充的,因此看起来应该很容易。出于某种原因,Dialog从未出现过。我已经尝试了所有的东西,我唯一能想到的是:也许它不喜欢加入onCreate方法?看起来这应该是一个问题,因为它确实是onCreate中调用的最后一个方法。看看它,让我知道你看到了什么:
onCreate方法:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
initializeHotels();
FIRST_TURN = true;
clearOldBoard();
setContentView(R.layout.activity_game_board);
setUpBoardGUI();
setOnPlayerSetUpEventListener(new onPlayerSetUpEventListener() {
@Override
public void onPlayerSetUp(){
prepForFirstTurn();
}
});
startGameDialog();
}
和startGameDialog方法:
public void startGameDialog(){
Context context = getApplicationContext();
ContextThemeWrapper ctw = new ContextThemeWrapper(context, R.style.AppBaseTheme);
AlertDialog.Builder startGameDialog = new AlertDialog.Builder(ctw);
startGameDialog.setTitle(getResources().getString(R.string.whats_your_name));
LinearLayout dialogLayout = new LinearLayout(context);
final EditText newName = new EditText(context);
newName.setText("");
Button submit = new Button(context);
OnClickListener onClick = new OnClickListener() {
@Override
public void onClick(View v) {
GameBoardActivity.NAME = newName.toString();
setUpPlayers();
}
};
submit.setOnClickListener(onClick);
dialogLayout.addView(newName);
dialogLayout.addView(submit);
startGameDialog.setView(dialogLayout);
Dialog dialog = startGameDialog.create();
dialog.show();
dialog.setCancelable(false);
}
答案 0 :(得分:2)
create
方法返回AlertDialog
当您调用AlertDialog的create方法
时,不要将其初始化为DialogDialog dialog = startGameDialog.create();
dialog.show();
将其传递给AlertDialog
AlertDialog alertDialog = startGameDialog.create();
alertDialog.show();
使用current活动上下文而不是使用整个应用程序contex.t
Context context = Your_activity.this;