如何仅将8位PNG图像作为8位PNG图像读取?

时间:2014-06-06 05:16:00

标签: c# image colors bitmap palette

我有一个8位PNG图像(参见附件)。但是当我使用Image.FromFile方法读取它时,像素格式为32位。由于这个原因,我无法修改调色板。

请帮帮我。

请参阅下文,了解我用于阅读文件和更新调色板的代码。

    public static Image GetPreviewImage()
    {
        Bitmap updatedImage = null;
        try
        {
            // Reads the colors as a byte array
            byte[] paletteBytes = FetchColorPallette();

            updatedImage = Image.FromFile(@"C:\Screen-SaverBouncing.png");

            ColorPalette colorPalette = updatedImage.Palette;

            int j = 0;
            if (colorPalette.Entries.Length > 0)
            {
                for (int i = 0; i < paletteBytes.Length / 4; i++)
                {
                    Byte AValue = Convert.ToByte(paletteBytes[j]);
                    Byte RValue = Convert.ToByte(paletteBytes[j + 1]);
                    Byte GValue = Convert.ToByte(paletteBytes[j + 2]);
                    Byte BValue = Convert.ToByte(paletteBytes[j + 3]);
                    j += 4;

                    colorPalette.Entries[i] = Color.FromArgb(AValue, RValue, GValue, BValue);
                }
                updatedImage.Palette = colorPalette; ;
            }

            return updatedImage;
        }
        catch
        {
            throw;
        }
    }

1 个答案:

答案 0 :(得分:0)

我也有这个问题,似乎任何包含透明度的调色板png图像都不能被.Net框架调整,尽管.Net功能可以完美这样的文件。相反,如果文件是gif格式,它没有问题。

png中的透明度通过添加可选的&#34; tRNS&#34;标题中的块,用于指定每个调色板条目的alpha。 .Net类正确地读取和应用它,因此我不太明白为什么他们坚持将图像转换为32位之后。更重要的是,当透明块存在时,总是会发生错误,即使它将所有颜色都标记为完全不透明。

png格式的结构相当简单;在识别字节之后,每个块是内容大小的4个字节,然后是块ID的4个ASCII字符,然后是块内容本身,最后是4个字节的块CRC值。

鉴于这种结构,解决方案非常简单:

  • 将文件读入字节数组。
  • 通过分析标题确保它是一个调色板的png文件。
  • 找到&#34; tRNS&#34;从块头跳到块头的块。
  • 从块中读取alpha值。
  • 创建一个包含图像数据的新字节数组,但使用&#34; tRNS&#34;大块切出来。
  • 使用从调整后的字节数据创建的Bitmap创建MemoryStream对象,从而生成正确的8位图像。
  • 使用提取的Alpha数据修复调色板。

如果您执行检查和后退,您可以使用此功能加载任何图像,如果它恰好标识为具有透明度信息的调色板png,它将执行修复。

我的代码:

/// <summary>
/// Image loading toolset class which corrects the bug that prevents paletted PNG images with transparency from being loaded as paletted.
/// </summary>
public class BitmapLoader
{
    private static Byte[] PNG_IDENTIFIER = {0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A};

    /// <summary>
    /// Loads an image, checks if it is a PNG containing palette transparency, and if so, ensures it loads correctly.
    /// The theory can be found at http://www.libpng.org/pub/png/book/chapter08.html
    /// </summary>
    /// <param name="filename">Filename to load</param>
    /// <returns>The loaded image</returns>
    public static Bitmap LoadBitmap(String filename)
    {
        Byte[] data = File.ReadAllBytes(filename);
        return LoadBitmap(data);
    }

    /// <summary>
    /// Loads an image, checks if it is a PNG containing palette transparency, and if so, ensures it loads correctly.
    /// The theory can be found at http://www.libpng.org/pub/png/book/chapter08.html
    /// </summary>
    /// <param name="data">File data to load</param>
    /// <returns>The loaded image</returns>
    public static Bitmap LoadBitmap(Byte[] data)
    {
        Byte[] transparencyData = null;
        if (data.Length > PNG_IDENTIFIER.Length)
        {
            // Check if the image is a PNG.
            Byte[] compareData = new Byte[PNG_IDENTIFIER.Length];
            Array.Copy(data, compareData, PNG_IDENTIFIER.Length);
            if (PNG_IDENTIFIER.SequenceEqual(compareData))
            {
                // Check if it contains a palette.
                // I'm sure it can be looked up in the header somehow, but meh.
                Int32 plteOffset = FindChunk(data, "PLTE");
                if (plteOffset != -1)
                {
                    // Check if it contains a palette transparency chunk.
                    Int32 trnsOffset = FindChunk(data, "tRNS");
                    if (trnsOffset != -1)
                    {
                        // Get chunk
                        Int32 trnsLength = GetChunkDataLength(data, trnsOffset);
                        transparencyData = new Byte[trnsLength];
                        Array.Copy(data, trnsOffset + 8, transparencyData, 0, trnsLength);
                        // filter out the palette alpha chunk, make new data array
                        Byte[] data2 = new Byte[data.Length - (trnsLength + 12)];
                        Array.Copy(data, 0, data2, 0, trnsOffset);
                        Int32 trnsEnd = trnsOffset + trnsLength + 12;
                        Array.Copy(data, trnsEnd, data2, trnsOffset, data.Length - trnsEnd);
                        data = data2;
                    }
                }
            }
        }
        Bitmap loadedImage;
        using (MemoryStream ms = new MemoryStream(data))
        using (Bitmap tmp = new Bitmap(ms))
            loadedImage = ImageUtils.CloneImage(tmp);
        ColorPalette pal = loadedImage.Palette;
        if (pal.Entries.Length == 0 || transparencyData == null)
            return loadedImage;
        for (Int32 i = 0; i < pal.Entries.Length; i++)
        {
            if (i >= transparencyData.Length)
                break;
            Color col = pal.Entries[i];
            pal.Entries[i] = Color.FromArgb(transparencyData[i], col.R, col.G, col.B);
        }
        loadedImage.Palette = pal;
        return loadedImage;
    }

    /// <summary>
    /// Finds the start of a png chunk. This assumes the image is already identified as PNG.
    /// It does not go over the first 8 bytes, but starts at the start of the header chunk.
    /// </summary>
    /// <param name="data">The bytes of the png image</param>
    /// <param name="chunkName">The name of the chunk to find.</param>
    /// <returns>The index of the start of the png chunk, or -1 if the chunk was not found.</returns>
    private static Int32 FindChunk(Byte[] data, String chunkName)
    {
        if (chunkName.Length != 4 )
            throw new ArgumentException("Chunk must be 4 characters!", "chunkName");
        Byte[] chunkNamebytes = Encoding.ASCII.GetBytes(chunkName);
        if (chunkNamebytes.Length != 4)
            throw new ArgumentException("Chunk must be 4 characters!", "chunkName");
        Int32 offset = PNG_IDENTIFIER.Length;
        Int32 end = data.Length;
        Byte[] testBytes = new Byte[4];
        // continue until either the end is reached, or there is not enough space behind it for reading a new header
        while (offset < end && offset + 8 < end)
        {
            Array.Copy(data, offset + 4, testBytes, 0, 4);
            // Alternative for more visual debugging:
            //String currentChunk = Encoding.ASCII.GetString(testBytes);
            //if (chunkName.Equals(currentChunk))
            //    return offset;
            if (chunkNamebytes.SequenceEqual(testBytes))
                return offset;
            Int32 chunkLength = GetChunkDataLength(data, offset);
            // chunk size + chunk header + chunk checksum = 12 bytes.
            offset += 12 + chunkLength;
        }
        return -1;
    }

    private static Int32 GetChunkDataLength(Byte[] data, Int32 offset)
    {
        if (offset + 4 > data.Length)
            throw new IndexOutOfRangeException("Bad chunk size in png image.");
        // Don't want to use BitConverter; then you have to check platform endianness and all that mess.
        Int32 length = data[offset + 3] + (data[offset + 2] << 8) + (data[offset + 1] << 16) + (data[offset] << 24);
        if (length < 0)
            throw new IndexOutOfRangeException("Bad chunk size in png image.");
        return length;
    }
}

据我所知,提到的ImageUtils.CloneImage是加载位图并将其与任何支持资源(如文件或流)取消链接的唯一100%安全方式。 It can be found here.