我设法创建了一个n OpenGL窗口。据我所知,它有效,但当我编译&运行它,窗口出现,然后几乎瞬间关闭。它不会返回任何错误,所以我确定它与我的代码有关。
主类:
#include <iostream>
#include <GL/glew.h>
#include "Display.h"
int main(){
Display display1(800, 600, "Hello World!");
display1.isClosed();
while (!display1.isClosed()){ //while window is opened
display1.Update();
}
return 0;
}
Display.h:
#pragma once
#ifndef DISPLAY_H
#define DISPLAY_H
#include <SDL2\SDL.h>
#include <string>
#undef main
class Display{
public:
Display(int width, int height, const std::string& title);
void Clear(float r, float g, float b, float a);
void Update();
bool isClosed();
virtual ~Display();
private:
Display(const Display& other){}
void operator=(const Display& other){}
SDL_Window* m_window;
SDL_GLContext m_glContext;
bool m_isClosed;
};
#endif // DISPLAY_H
Display.cpp:
#include "Display.h"
#include <string>
#include <iostream>
#include <GL/glew.h>
#include <SDL2\SDL.h>
Display::Display(int width, int height, const std::string& title)
{
SDL_Init(SDL_INIT_EVERYTHING);
//set attributes for bytes/color
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); //reserved memory byts for color
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); //reserves for windows
//window
m_window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
m_glContext = SDL_GL_CreateContext(m_window); //lets opengGL access window directly
GLenum status = glewInit(); //retrieve all OpenGL
if (status != GLEW_OK){ //check if glew has retrieved everything
std::cerr << "GLEW FAILED TO INITIALIZED" << std::endl; } //error
}
Display::~Display(){
//stop everything
SDL_GL_DeleteContext(m_glContext);
SDL_DestroyWindow(m_window);
SDL_Quit();
}
void Display::Clear(float r, float g, float b, float a){
glClearColor(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
}
bool Display::isClosed(){
return m_isClosed;
}
void Display::Update(){
SDL_GL_SwapWindow(m_window);
SDL_Event e;
while (SDL_PollEvent(&e)){ //get an event, and store it in address of 'e'
if (e.type == SDL_QUIT){ //if quit
m_isClosed = true;
}
}
}