我正在研究一个简单的服务器程序,它使用127.0.0.1完美运行但是当我将IP设置为运行客户端的客户端(100.2.132.128)时,服务器只能接收并且无法发送。该代码主要基于MSDN。我使用Wire shark捕获Wire Shark之间的流量。 尝试将数据发送到客户端的服务器的源代码:
#pragma once
#pragma comment (lib, "Ws2_32.lib")
#define OUT_DEFAULT_BUFLEN 512
#define OUT_DEFAULT_PORT "20000"
bool Send(std::string arg, std::string IP){
if (arg.size() > 250){
return false;
}
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL, *ptr = NULL, hints;
int iResult;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(IP.c_str(), OUT_DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
// Connect to server.
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
return 1;
}
char *cstr = InAppendSizePacket(arg);
iResult = send(ConnectSocket, cstr, (int)strlen(cstr), 0);
if (iResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
char recvbuf[OUT_DEFAULT_BUFLEN];
int recvbuflen = OUT_DEFAULT_BUFLEN;
// Receive until the peer closes the connection
do {
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult > 0){
printf("Bytes received: %d\n", iResult);
if (recvbuf[0] == 'O' && recvbuf[1] == 'K'){
break;
}
}
else if (iResult == 0){
printf("Connection closed\n");
int debug = 0;
}
else{
printf("recv failed with error: %d\n", WSAGetLastError());
int debug = 0;
}
} while (iResult > 0);
std::cout << "The result is:" << recvbuf << std::endl;
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
等待从服务器接受数据的客户端的源代码是:
#pragma comment (lib, "Ws2_32.lib")
#define IN_DEFAULT_BUFLEN 512
#define IN_DEFAULT_PORT "20000"
unsigned __stdcall FTPAcceptSession(void *data){
int iSendResult;
char recvbuf[IN_DEFAULT_BUFLEN];
int recvbuflen = IN_DEFAULT_BUFLEN;
int iResult;
SOCKET ClientSocket = (SOCKET)data;
// Receive until the peer shuts down the connection
ClientQuarry NewPacket;
int err = getpeername(ClientSocket, (struct sockaddr *) &NewPacket.addr, &NewPacket.addr_len);
if (err != 0) {
// error, drop the packet.
closesocket(ClientSocket);
return 0;
}
std::vector<std::string> ToDump;
int amount = 0;
do {
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
printf("Bytes received: %d\n", iResult);
std::string temp = PrependSizePacket(recvbuf);
amount++;
ToDump.push_back(temp); //Add to the buffer.
}
else if (iResult == 0)
printf("Connection closing...\n");
else{
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
return 1;
}
char* LK = "OK";
iSendResult = send(ClientSocket, LK, iResult, 0);
if (iSendResult == SOCKET_ERROR || iSendResult == WSAEFAULT) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
} while (iResult > 0);
// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
return 1;
}
closesocket(ClientSocket);
return 0;
}
DWORD WINAPI FileTransferProtocol(LPVOID lpParam){
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL;
struct addrinfo hints;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, IN_DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
for (;;){
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
break;
}
unsigned threadID;
HANDLE hThread = (HANDLE)_beginthreadex(NULL, 0, &FTPAcceptSession, (void*)ClientSocket, 0, &threadID);
}
// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}
我将程序添加到防火墙,打开端口20001和20000。服务器似乎在connect()请求上超时,但我无法弄清楚原因。