我正在研究C#窗体中的一个项目,我正在使用图片框来显示多个转速计。
每个图片框由背景图像和图像组成。背景图像是静态的,但图像(显示实际指示符)每秒旋转和更新几次。
背景图片:http://i.stack.imgur.com/FBsKI.jpg
Fron image:http://i.stack.imgur.com/T0nJU.jpg
只要我同时运行一个或两个转速计,它就可以正常工作,但是当我添加更多时,它开始滞后很多。
以下是我用于更新图片框的代码:
private void timer4_Tick(object sender, EventArgs e)
{
Bitmap image = RotateImage(indicatorImg, i++, false, true, Color.Transparent);
pictureBox4.Image = image;
}
我正在使用的RotateImage函数(感谢RenniePet https://stackoverflow.com/a/16027561/3660713):
public static Bitmap RotateImage(Image inputImage, float angleDegrees, bool upsizeOk,
bool clipOk, Color backgroundColor)
{
lock (lockObject)
{
// Test for zero rotation and return a clone of the input image
if (angleDegrees == 0f)
return (Bitmap)inputImage.Clone();
// Set up old and new image dimensions, assuming upsizing not wanted and clipping OK
int oldWidth = inputImage.Width;
int oldHeight = inputImage.Height;
int newWidth = oldWidth;
int newHeight = oldHeight;
float scaleFactor = 1f;
// If upsizing wanted or clipping not OK calculate the size of the resulting bitmap
if (upsizeOk || !clipOk)
{
double angleRadians = angleDegrees * Math.PI / 180d;
double cos = Math.Abs(Math.Cos(angleRadians));
double sin = Math.Abs(Math.Sin(angleRadians));
newWidth = (int)Math.Round(oldWidth * cos + oldHeight * sin);
newHeight = (int)Math.Round(oldWidth * sin + oldHeight * cos);
}
// If upsizing not wanted and clipping not OK need a scaling factor
if (!upsizeOk && !clipOk)
{
scaleFactor = Math.Min((float)oldWidth / newWidth, (float)oldHeight / newHeight);
newWidth = oldWidth;
newHeight = oldHeight;
}
// Create the new bitmap object. If background color is transparent it must be 32-bit,
// otherwise 24-bit is good enough.
Bitmap newBitmap = new Bitmap(newWidth, newHeight, backgroundColor == Color.Transparent ?
PixelFormat.Format32bppArgb : PixelFormat.Format24bppRgb);
newBitmap.SetResolution(inputImage.HorizontalResolution, inputImage.VerticalResolution);
// Create the Graphics object that does the work
using (Graphics graphicsObject = Graphics.FromImage(newBitmap))
{
graphicsObject.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
graphicsObject.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
graphicsObject.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
// Fill in the specified background color if necessary
if (backgroundColor != Color.Transparent)
graphicsObject.Clear(backgroundColor);
// Set up the built-in transformation matrix to do the rotation and maybe scaling
graphicsObject.TranslateTransform(newWidth / 2f, newHeight / 2f);
if (scaleFactor != 1f)
graphicsObject.ScaleTransform(scaleFactor, scaleFactor);
graphicsObject.RotateTransform(angleDegrees);
graphicsObject.TranslateTransform(-oldWidth / 2f, -oldHeight / 2f);
// Draw the result
graphicsObject.DrawImage(inputImage, 0, 0);
}
return newBitmap;
}
}
有关如何提高性能的任何想法?有更好的方法吗?
答案 0 :(得分:1)
我会为启动时所需的每个度数角度创建静态图像列表。
然后,您可以在列表中引用正确的索引并使用该预先旋转的图像。
答案 1 :(得分:0)
感谢您的帮助!
我所做的是我在Winforms项目中添加了WPF控件。 WPF控件包含两个图像,只包含用于旋转前图像的代码:
C#:
public void Rotate(float deg)
{
RotateTransform rt = new RotateTransform(deg);
image2.RenderTransform = rt;
}
XAML:
<UserControl x:Class="Project.WPF_imgControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<Image HorizontalAlignment="Left" Name="image1" Stretch="Fill" VerticalAlignment="Top" Source="/Project;component/Images/Tachometer.png" />
<Image RenderTransformOrigin =".5,.5" HorizontalAlignment="Left" Name="image2" Stretch="Fill" VerticalAlignment="Top" Source="/Project;component/Images/Pointer_80%25.png" />
</Grid>
现在我只需要找出与标准格式相比,WPF组件中图像看起来呈锯齿状的原因。
编辑:RenderOptions.BitmapScalingMode =&#34; HighQuality&#34;做了诀窍:))
// Jocke