我第一次使用Adobe Flash Builder,我正在尝试创建一个Flex项目。我将在nodeJS应用程序中嵌入flash游戏,因此我使用的是https://github.com/sinnus/socket.io-flash。 Socket.io-flash需要websocketJS,我已经将socket.io-flash文件夹(直接来自github)和websocketJS文件夹(也来自github)添加到Flash Builder的源路径(所以文件应该是在他们被导入时得到认可 - 他们是)。我收到了两个导入错误:
1046: Type was not found or was not a compile-time constant: SocketIOEvent.
和...
1046: Type was not found or was not a compile-time constant: SocketIOErrorEvent.
就像我说的那样,导入行很好(没有错误被抛出) - 错误来自方法声明 - 这是我的.mxml文件:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:VGroup>
<s:TextArea id="textArea" width="300" height="300"/>
<s:Button label="Connect" click="onConnectClick()"/>
<s:Button label="Send" click="onSendClick()"/>
<s:Button label="Disconnect" click="onDisconnectClick()"/>
</s:VGroup>
<fx:Script>
<![CDATA[
import com.adobe.serialization.json.JSON;
import io.socket.flash.ISocketIOTransport;
import io.socket.flash.ISocketIOTransportFactory;
import io.socket.flash.SocketIOErrorEvent;
import io.socket.flash.SocketIOEvent;
import io.socket.flash.SocketIOTransportFactory;
import io.socket.flash.WebsocketTransport;
import io.socket.flash.XhrPollingTransport;
private var _socketIOTransportFactory:ISocketIOTransportFactory = new SocketIOTransportFactory();
private var _ioSocket:ISocketIOTransport;
private function onConnectClick():void
{
_ioSocket = _socketIOTransportFactory.createSocketIOTransport(XhrPollingTransport.TRANSPORT_TYPE, "localhost:9000/socket.io", this);
_ioSocket.addEventListener(SocketIOEvent.CONNECT, onSocketConnected);
_ioSocket.addEventListener(SocketIOEvent.DISCONNECT, onSocketDisconnected);
_ioSocket.addEventListener(SocketIOEvent.MESSAGE, onSocketMessage);
_ioSocket.addEventListener(SocketIOErrorEvent.CONNECTION_FAULT, onSocketConnectionFault);
_ioSocket.addEventListener(SocketIOErrorEvent.SECURITY_FAULT, onSocketSecurityFault);
_ioSocket.connect();
}
**private function onSocketConnectionFault(event:SocketIOErrorEvent):void**
{
logMessage(event.type + ":" + event.text);
}
**private function onSocketSecurityFault(event:SocketIOErrorEvent):void**
{
logMessage(event.type + ":" + event.text);
}
private function onDisconnectClick():void
{
_ioSocket.disconnect();
}
**private function onSocketMessage(event:SocketIOEvent):void**
{
if (event.message is String)
{
logMessage(String(event.message));
}
else
{
logMessage(JSON.encode(event.message));
}
}
private function onSendClick():void
{
_ioSocket.send({type: "chatMessage", data: "Привет!!!"});
_ioSocket.send({type: "chatMessage", data: "Delirium tremens"});
_ioSocket.send("HELLO!!!");
}
**private function onSocketConnected(event:SocketIOEvent):void**
{
logMessage("Connected" + event.target);
}
**private function onSocketDisconnected(event:SocketIOEvent):void**
{
logMessage("Disconnected" + event.target);
}
private function logMessage(message:String):void
{
textArea.text = textArea.text + message + "\n";
}
]]>
</fx:Script>
</s:Application>
我已经用“&#39; **&#39;来掩盖错误所在的行。 (出于某种原因导入的内容有问题)。在我的Flash Builder项目中,我在libs
文件夹中有websocketJS文件夹和socket.io-flash文件夹,它们都已添加到源路径中。任何帮助将不胜感激 - 谢谢!
答案 0 :(得分:0)
功能&#34; logMessage&#34;根本没有定义。使用&#34; trace&#34;作为替代方案(例如trace(event.type +&#34;:&#34; + event.text);