应该发生什么:
使用包含随机整数的属性创建一个随机的对象群体,所有对象都将以10的再现速度开始。(第16行)
对于所有具有"数字"的对象如果属性大于4,则将10添加到与该对象相关的chance_of_rep属性。(第21行)
基于" chance_of_rep"属性,决定是否重现后代。 (第36行)
每一代,每个成员年龄为1,如果年龄大于1,就杀死该成员。(第47行)
真正发生的事情:
" chance_of_rep"属性将在50时达到最高,并且不会高于此值。为什么是这样? 除此之外,其他一切都是应有的(至少我是这么认为的,请提出任何看似错误的内容)。
import random as r
import os
import sys
import time
from subprocess import call
#call('color a', shell=True)
class Entity(object):
def __init__(self, number):
self.number = number
self.chance = 10
self.age = 0
class Fitness(object):
def __init__(self, population):
self.population = population
def StartPopulation(self, pop, entities):
for x in range(pop):
entity = Entity(r.randint(3, 5))
entities.append(entity)
def FitnessMethod(self, entities):
for x in entities:
if x.number >= 5:
x.chance += 10
else:
x.chance += 0
if x.chance > 100:
x.chance = 100
else:
x.chance += 0
def Reproduce(self,entities):
for x in entities:
if r.randint(0, 100) < x.chance:
random_children = r.randint(1, 3)
for a in range(random_children):
entity = Entity(x.number)
entity.chance = x.chance
entities.append(entity)
x.age += 1
def Aging(self, entities):
for x in entities:
if x.age >= 2:
entities.remove(x)
pop = r.randint(3, 5)
entities = []
Fitness = Fitness(pop)
Fitness.StartPopulation(pop, entities)
for x in entities:
print x.number, x.chance
print "~~~~~~~~~~~~~\n"
raw_input()
for x in range(30):
Fitness.FitnessMethod(entities)
Fitness.Reproduce(entities)
Fitness.Aging(entities)
for x in entities:
print x.number, x.age, x.chance
print "Generation_Mutation_Complete"
raw_input()
顺便说一句,这不是一个家庭作业,它是一个个人项目。
答案 0 :(得分:0)
好吧,不用感谢oli CharlesWorth,我纠正了这个问题。 这是更正后的代码:
import random as r
import os
import sys
import time
from subprocess import call
#call('color a', shell=True)
class Entity(object):
def __init__(self, number):
self.number = number
self.chance = 10
self.age = 0
class Fitness(object):
def __init__(self, population):
self.population = population
def StartPopulation(self, pop, entities):
for x in range(pop):
entity = Entity(r.randint(3, 5))
entities.append(entity)
def FitnessMethod(self, entities):
for x in entities:
if x.number >= 5:
x.chance += 10
else:
x.chance += 0
if x.chance > 100:
x.chance = 100
else:
x.chance += 0
def Reproduce(self,entities):
x = entities[r.randint(0, (len(entities) - 1))]
if r.randint(0, 100) < x.chance:
random_children = r.randint(1, 3)
for a in range(random_children):
entity = Entity(x.number)
entity.chance = x.chance
entities.append(entity)
x.age += 1
def Aging(self, entities):
for x in entities:
if x.age >= 2:
entities.remove(x)
pop = r.randint(3, 5)
entities = []
Fitness = Fitness(pop)
Fitness.StartPopulation(pop, entities)
for x in entities:
print x.number, x.chance
print "~~~~~~~~~~~~~\n"
raw_input()
for x in range(30):
Fitness.FitnessMethod(entities)
Fitness.Reproduce(entities)
Fitness.Aging(entities)
for x in entities:
print x.number, x.age, x.chance
print "Generation_Mutation_Complete"
print "Generation_Mutation_Complete"
raw_input()