我已经盯着这几天......
我认为Imageicon
部分是正确的,并且正在引用正确的对象。
它与创建电路板,地图和东西有关,我对此并不是很好。
public class Maze {
public static final int SCREEN_SIZE = 1024;
public static void main(String[] args){
new Maze();
}
// help from: http://docs.oracle.com/javase/tutorial/uiswing/components/frame.html
public Maze(){
JFrame f = new JFrame();
f.setTitle("Maze");
f.add(new Board());
f.setSize(SCREEN_SIZE,SCREEN_SIZE);
f.setLocationRelativeTo(null);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
因此,您可以创建屏幕,制作电路板,获取图像,然后根据阵列的内容进行绘制。
public class Board extends JPanel implements ActionListener {
public static final int TILE_SIZE = 32;
private Timer timer;
public Map m;
public Board(){
m = new Map();
timer = new Timer(25, this);
timer.start();
}
@Override
public void actionPerformed(ActionEvent e) {
repaint(); // TODO Auto-generated method stub
}
public void paint(Graphics g){
super.paint(g);
for (int y = 0; y < TILE_SIZE; y++) {
for (int x = 0; x < TILE_SIZE; x++) {
if(m.Map[x][y] == 0) {
g.drawImage(m.getFloor(), x * 32, y * 32, null);
}
if (m.Map[x][y] == 1) {
g.drawImage(m.getWall(), x * 32, y * 32, null);
}
}
}
}
}
public class Map {
public static Image floor, wall;
public int Map[][] = new int[Maze.SCREEN_SIZE / Board.TILE_SIZE][Maze.SCREEN_SIZE / Board.TILE_SIZE];
public Map() {
ImageIcon img = new ImageIcon("C://Users/Brian2/Pictures/backgrounds/FLOOR.png");
floor = img.getImage();
img = new ImageIcon("C://Users/Brian2/Pictures/backgrounds/WALL");
wall = img.getImage();
GenMap();
}
public void GenMap() {
for(int i = 0; i < Maze.SCREEN_SIZE / Board.TILE_SIZE; i++){
for(int j = 0; j < Maze.SCREEN_SIZE / Board.TILE_SIZE; j++){
Map[i][j] = 1;
}
}
}
public Image getWall() {
return wall;
}
public Image getFloor() {
return floor;
}
public void printMap() {}
}
在我运行它时打开的JPanel
上不会显示任何内容。我不知道出了什么问题。没有错误,我已经被困了大约4天。
答案 0 :(得分:1)
我试图重现你的问题,但它对我有用。 取决于你使用的JDK,我使用了1.6.0_45。
但是我假设您想要绘制一个&#34;世界&#34;。
的地图我重新整理了你的代码,因为我觉得你试图做一些不必要的事情,比如保持一个整数数组来模拟世界,但事实上你将它翻译成图像。
董事会成员:
package org.myself.mazetest;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Board extends JPanel implements ActionListener
{
private static final int BOARD_SIZE = 1024;
private static final int FRAME_VERTICAL_BORDERS = 40;
private static final int FRAME_HORIZONTAL_BORDERS = 20;
private static final int TILE_SIZE = 32;
private static final int TIMER_DELAY = 25;
private final Timer timer;
private final int tileCount;
public Map map;
public Board( )
{
tileCount = Board.BOARD_SIZE / Board.TILE_SIZE;
map = new Map( tileCount );
timer = new Timer( Board.TIMER_DELAY, this );
timer.start();
setSize( Board.BOARD_SIZE, Board.BOARD_SIZE );
}
@Override
public void actionPerformed( final ActionEvent e )
{
repaint(); // TODO Auto-generated method stub
}
@Override
public void paintComponent( final Graphics g )
{
super.paintComponent( g );
Image img;
for ( int y = 0; y < tileCount; y++ )
{
for ( int x = 0; x < tileCount; x++ )
{
img = map.getImageFor( x, y );
if ( img != null )
{
g.drawImage( img, x * Board.TILE_SIZE, y * Board.TILE_SIZE, null );
}
}
}
}
public static void main( final String[] args )
{
final JFrame f = new JFrame();
f.setTitle( "Maze" );
f.setLayout( null );
f.add( new Board() );
f.setSize( Board.BOARD_SIZE + Board.FRAME_HORIZONTAL_BORDERS,
Board.BOARD_SIZE + Board.FRAME_VERTICAL_BORDERS );
f.setLocationRelativeTo( null );
f.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
f.setVisible( true );
}
}
Map类:
package org.myself.mazetest;
import java.awt.Image;
import javax.swing.ImageIcon;
public class Map
{
private final Image floor, wall;
private final Image mapArray[][];
private final int tileCount;
public Map( final int tileCount )
{
mapArray = new Image[tileCount][tileCount];
this.tileCount = tileCount;
ImageIcon img = new ImageIcon( "C:\\Users\\Brian2\\Pictures\\backgrounds\\FLOOR.png" );
floor = img.getImage();
//TODO: sure without extension?
img = new ImageIcon( "C:\\Users\\Brian2\\Pictures\\backgrounds\\WALL" );
wall = img.getImage();
//now build up the world's map :)
genMap();
}
private void genMap()
{
//we build the inner area
//that's why we start from 1, and go until tileCount - 1
for ( int row = 1; row < (tileCount - 1); row++ )
{
for ( int col = 1; col < (tileCount - 1); col++ )
{
mapArray[row][col] = floor;
}
}
//we build the wall itself
final int firstRow = 0;
final int lastRow = tileCount - 1;
final int firstCol = 0;
final int lastCol = tileCount - 1;
for ( int col = 0; col < tileCount; col++ )
{
mapArray[firstRow][col] = wall;
mapArray[lastRow][col] = wall;
}
for ( int row = 0; row < tileCount; row++ )
{
mapArray[row][firstCol] = wall;
mapArray[row][lastCol] = wall;
}
//this also can be done as follows, but I don't want do make confusion
/*
for ( int colOrRow = 0; colOrRow < tileCount; colOrRow++ )
{
mapArray[firstRow][colOrRow] = wall;
mapArray[lastRow][colOrRow] = wall;
mapArray[colOrRow][firstCol] = wall;
mapArray[colOrRow][lastCol] = wall;
}
*/
}
public Image getImageFor( final int col, final int row )
{
return mapArray[row][col];
}
}
附上你找到输出(从谷歌获得墙和地板图像)。
请检查您的墙上图片,在您的示例中它没有扩展名......这可能会导致某些图像读取API出现问题。
来自Maze class I的代码移动到了board,因为事实上它只是一个框架创建,我认为不需要为它使用单独的类。
我试图给出详细的名字和评论,但如果不清楚的话,请随时回复我。