我正在尝试在Box
的两侧放置不同的纹理,但没有任何成功。
这是我的代码:
BufferedImage texture1 = ...; // brown image
BufferedImage texture2 = ...; // green image
Box box = new Box(1f, 1f, 1f, Box.GENERATE_TEXTURE_COORDS, new Appearance());
TextureAttributes ta = new TextureAttributes();
ta.setTextureMode(TextureAttributes.MODULATE);
Appearance app = new Appearance();
app.setTexCoordGeneration(new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR, TexCoordGeneration.TEXTURE_COORDINATE_2));
app.setTexture(new TextureLoader(texture1).getTexture());
app.setTextureAttributes(ta);
box.setAppearance(Box.TOP, app);
Appearance app2 = new Appearance();
app2.setTexCoordGeneration(new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR, TexCoordGeneration.TEXTURE_COORDINATE_2));
app2.setTexture(new TextureLoader(texture2).getTexture());
app2.setTextureAttributes(ta);
box.setAppearance(Box.RIGHT, app2);
结果:
嗯,它将图像放在两边,但正如你所看到的,它们是模糊的。
我认为这可能是由于错误的TexCoordGeneration
应用于侧面的外观造成的。但我也不确定是否使用正确的参数创建Box
实例。
我该如何解决这个问题?
非常感谢您的回答!
答案 0 :(得分:0)
好的我通过使用TexCoordGeneration
个对象生成我自己的Vector4f
对象来解决这个问题。
代码:
app.setTexCoordGeneration(this.generateTexCoord(box.getShape(Box.TOP)));
和方法generateTexCoord()
:
private TexCoordGeneration generateTexCoord(Shape3D shape) {
BoundingBox bb = new BoundingBox(shape.getBounds());
Point3d lower = new Point3d();
Point3d upper = new Point3d();
bb.getLower(lower);
bb.getUpper(upper);
double width = upper.x - lower.x;
double height = upper.y - lower.y;
double deep = upper.z - lower.z;
Vector4f planeX = new Vector4f((float)(1.0/width), 0.0f, 0.0f, (float)(-lower.x/width));
Vector4f planeY = new Vector4f(0.0f, (float)(1.0/height), 0.0f, (float)(-lower.y/height));
Vector4f planeZ = new Vector4f(0.0f, 0.0f, (float)(1.0/deep), (float)(-lower.z/deep));
TexCoordGeneration tcg = new TexCoordGeneration(TexCoordGeneration.OBJECT_LINEAR, TexCoordGeneration.TEXTURE_COORDINATE_2);
if(width == 0) { // RIGHT, LEFT: YZ
tcg.setPlaneS(planeZ);
tcg.setPlaneT(planeY);
} else if(height == 0) { // TOP, BOTTOM: XZ
tcg.setPlaneS(planeX);
tcg.setPlaneT(planeZ);
} else { // FRONT, BACK: XY
tcg.setPlaneS(planeX);
tcg.setPlaneT(planeY);
}
return tcg;
}
希望帮助有同样问题的人。 :)
答案 1 :(得分:0)
我遇到了和你一样的问题,我在互联网上阅读网页,并且我用不同的纹理完成了立方体。我用过电脑上的图片。希望它适用于所有人,我花了3天时间!
protected Node buildShape() {
TextureLoader loader;
Texture texture;
Box caja=new Box(1.5f,1.5f,1.5f,Box.GENERATE_TEXTURE_COORDS,new Appearance());
Appearance ap = new Appearance();
loader = new TextureLoader("blue.jpg",this);
texture = loader.getTexture();
ap.setTexture(texture);
caja.setAppearance(Box.BACK,ap);
Appearance ap2 = new Appearance();
loader = new TextureLoader("white.jpg",this);
texture = loader.getTexture();
ap2.setTexture(texture);
caja.setAppearance(Box.TOP,ap2);
Appearance ap3 = new Appearance();
loader = new TextureLoader("red.jpg",this);
texture = loader.getTexture();
ap3.setTexture(texture);
caja.setAppearance(Box.BOTTOM,ap3);
Appearance ap4 = new Appearance();
loader = new TextureLoader("green.jpg",this);
texture = loader.getTexture();
ap4.setTexture(texture);
caja.setAppearance(Box.LEFT,ap4);
Appearance ap5 = new Appearance();
loader = new TextureLoader("orange.jpg",this);
texture = loader.getTexture();
ap5.setTexture(texture);
caja.setAppearance(Box.RIGHT,ap5);
Appearance ap6 = new Appearance();
loader = new TextureLoader("yellow.jpg",this);
texture = loader.getTexture();
ap6.setTexture(texture);
caja.setAppearance(Box.FRONT,ap6);
return caja;
}