有谁知道以下代码有什么问题。
演示: http://jsbin.com/xecicovi/1/
它在Windows和Android上运行良好但光标不一致会在iPad上留下一些线索。 我正在使用getImageData和XOR&#39位和putImageData来绘制和擦除矩形光标块。
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title> New Document </title>
<script src="jquery-1.11.0.js"></script>
<script language="javascript">
var m_ctx;
var m_canvas;
var m_bCursorOn = false;
var m_nXpos = 0;
function DrawCursor()
{
var nCellY = 10;
var nCellH = 24;
var nCellX = m_nXpos;
var nCellW = 13;
m_bCursorOn = !m_bCursorOn;
// XOR the cursor location image to draw/erase the cursor
var imgData = m_ctx.getImageData( nCellX, nCellY, nCellW, nCellH );
var data = imgData.data;
for(var i = 0; i < data.length; i += 4)
{
data[i] ^= 255;
data[i + 1] ^= 255;
data[i + 2] ^= 255;
}
m_ctx.putImageData( imgData, nCellX, nCellY );
}
function MoveCursor()
{
if (m_bCursorOn)
DrawCursor();
m_nXpos += 13;
if ( m_nXpos >1000)
m_nXpos = 0;
DrawCursor();
}
window.onload = function()
{
m_canvas = $('#myCanvas')[0];
m_ctx = m_canvas.getContext("2d");
m_canvas.width = window.innerWidth;
m_canvas.height = window.innerHeight;
m_ctx.fillStyle = "black";
m_ctx.fillRect( 0, 0, m_canvas.width, m_canvas.height );
setInterval( function(){ DrawCursor();}, 301 ); // cursor blink
setInterval( function(){ MoveCursor();}, 501 );
};
</script>
</head>
<body >
<canvas id="myCanvas" width="800" height="600"></canvas>
</body>
</html>
答案 0 :(得分:0)
这很可能是Safari浏览器如何处理后缓冲区和像素长宽比与分数宽度的问题。它与子像素无关,因为您直接处理像素缓冲区。
你的代码本身是正确的;解决方法是将宽度值强制为画布的整数值
修改这些行:
m_canvas.width = window.innerWidth;
m_canvas.height = window.innerHeight;
到
m_canvas.width = window.innerWidth|0; // removes fractions
m_canvas.height = window.innerHeight|0;
问题应该在Safari中消失( modified jsbin here )。
希望这有帮助。
添加了原来的答案:
添加以下行:
m_canvas.style.width = ((m_canvaswindow.width/13)|0)*13+'px';
在这个位置:
window.onload = function() {
m_canvas = $('#myCanvas')[0];
m_ctx = m_canvas.getContext("2d");
m_canvas.width = window.innerWidth;
m_canvas.height = window.innerHeight;
m_canvas.style.width = ((m_canvas.width/13)|0)*13+'px';
// possibly you will need this for height as well
m_ctx.fillStyle = "black";
m_ctx.fillRect( 0, 0, m_canvas.width, m_canvas.height );
setInterval( DrawCursor, 301 );
setInterval( MoveCursor, 501 );
};
这将强制大小适合光标大小(如果更改光标大小,那么当然也必须更新13 - 只需使用动态值)。
除此之外:这显然是Safari浏览器的问题,这里的答案自然只能作为临时解决方案。关于这个问题你没有什么比等待它解决的更多(你应该考虑将它报告给Safari团队)。