HTML
<html>
<head>
<script type="text/javascript" src="/test.js"></script>
<script type="text/javascript">
start();
</script>
</head>
<body>
</body>
</html>
Java脚本
var points = 1;
var points1;
var DELAY = 30;
var SPEED = 5;
var MAX_DY = 12;
var OBSTACLE_WIDTH = 30;
var OBSTACLE_HEIGHT = 100;
var TERRAIN_WIDTH = 10;
var MIN_TERRAIN_HEIGHT = 20;
var MAX_TERRAIN_HEIGHT = 50;
var POINTS_PER_ROUND = 5;
var DUST_RADIUS = 3;
var DUST_BUFFER = 10;
var NUM_OBSTACLES = 3;
var copter;
var dy = 0;
var clicking = false;
var score; // text you see on the screen
var obstacles = [];
var top_terrain = [];
var bottom_terrain = [];
var dust = [];
function start(){
starta();
}
function starta() {
setup();
setTimer(game, DELAY);
mouseDownMethod(onMouseDown);
mouseUpMethod(onMouseUp);
setTimer(points2, 10)
}
function points2(){
points1 = points/100
return points1;
}
function setup() {
setBackgroundColor(Color.black);
copter = new WebImage("image.png");
copter.setSize(25, 50);
copter.setPosition(getWidth()/3, getHeight()/2);
copter.setColor(Color.blue);
add(copter);
addObstacles();
addTerrain();
score = new Text("0");
score.setColor(Color.white);
score.setPosition(10, 30);
add(score);
}
function updateScore() {
points += POINTS_PER_ROUND;
score.setText(points);
}
function game() {
updateScore();
if (hitWall()) {
lose();
return;
}
var collider = getCollider();
if (collider != null) {
if (collider != copter) {
lose();
return;
}
}
if (clicking) {
dy -= 1;
if (dy < -MAX_DY) {
dy = -MAX_DY;
}
} else {
dy += 1;
if (dy > MAX_DY) {
dy = MAX_DY;
}
}
copter.move(0, dy);
moveObstacles();
moveTerrain();
moveDust();
addDust();
}
function onMouseDown(e) {
clicking = true;
}
function onMouseUp(e) {
clicking = false;
}
function addObstacles() {
for (var i = 0; i < NUM_OBSTACLES; i++) {
var obstacle = new WebImage("image.jpg");
obstacle.setSize(50, 100);
obstacle.setColor(Color.green);
obstacle.setPosition(getWidth() + i * (getWidth()/NUM_OBSTACLES),
Randomizer.nextInt(0, getHeight() - OBSTACLE_HEIGHT));
obstacles.push(obstacle);
add(obstacle);
}
}
function moveObstacles() {
for (var i=0; i < obstacles.length; i++) {
var obstacle = obstacles[i];
obstacle.move(-points1, 0);
if(obstacle.getX() < 0) {
obstacle.setPosition(getWidth(),
Randomizer.nextInt(0, getHeight() - OBSTACLE_HEIGHT));
}
}
}
function hitWall() {
var hit_top = copter.getY() < 0;
var hit_bottom = copter.getY() + copter.getHeight() > getHeight();
return hit_top || hit_bottom;
}
function lose() {
stopTimer(game);
var text = new Text("You Lose!");
text.setColor(Color.red);
text.setPosition(getWidth()/2 - text.getWidth()/2,
getHeight()/2);
add(text);
}
function getCollider() {
var topLeft = getElementAt(copter.getX()-1, copter.getY()-1);
if (topLeft != null) {
return topLeft;
}
var topRight = getElementAt(copter.getX() + copter.getWidth() + 1,
copter.getY() - 1);
if (topRight != null) {
return topRight;
}
var bottomLeft = getElementAt(copter.getX()-1,
copter.getY() + copter.getHeight() + 1);
if (bottomLeft != null) {
return bottomLeft;
}
var bottomRight = getElementAt(copter.getX() + copter.getWidth() + 1,
copter.getY() + copter.getHeight() + 1);
if (bottomRight != null) {
return bottomRight;
}
return null;
}
function addTerrain() {
for (var i=0; i <= getWidth() / TERRAIN_WIDTH; i++) {
var height = Randomizer.nextInt(MIN_TERRAIN_HEIGHT, MAX_TERRAIN_HEIGHT);
var terrain = new Rectangle(TERRAIN_WIDTH, height);
terrain.setPosition(TERRAIN_WIDTH * i, 0);
terrain.setColor(Color.green);
top_terrain.push(terrain);
add(terrain);
height = Randomizer.nextInt(MIN_TERRAIN_HEIGHT, MAX_TERRAIN_HEIGHT);
var bottomTerrain = new Rectangle(TERRAIN_WIDTH, height);
bottomTerrain.setPosition(TERRAIN_WIDTH * i,
getHeight() - bottomTerrain.getHeight());
bottomTerrain.setColor(Color.green);
bottom_terrain.push(bottomTerrain);
add(bottomTerrain);
}
}
function moveTerrain() {
for (var i=0; i < top_terrain.length; i++) {
var obj = top_terrain[i];
obj.move(-points1, 0);
if (obj.getX() < -obj.getWidth()) {
obj.setPosition(getWidth(), 0);
}
}
for (var i=0; i < bottom_terrain.length; i++) {
var obj = bottom_terrain[i];
obj.move(-points1, 0);
if (obj.getX() < -obj.getWidth()) {
obj.setPosition(getWidth(), getHeight() - obj.getHeight());
}
}
}
function addDust() {
var d = new Circle(DUST_RADIUS);
d.setColor("#ffd700");
d.setPosition(copter.getX() - d.getWidth(),
copter.getY() + DUST_BUFFER);
dust.push(d);
add(d);
}
function moveDust() {
for (var i=0; i < dust.length; i++) {
var d = dust[i];
d.move(-points1, 0);
d.setRadius(d.getRadius() - 0.1);
if(d.getX() < 0) {
remove(d);
dust.remove(i);
i--;
}
}
}
好的,这是我的剧本。该脚本在codehs沙箱上运行得非常好,但现在我想在我自己的网站上设置它不起作用。有人可以帮助我。谢谢。
有人可以告诉我如何从test.js执行此代码。谢谢。
答案 0 :(得分:0)
您需要将.js包含在HTML页面中,如下所示:
<script type="text/javascript" src="/test.js"></script>
<script type="text/javascript">
start(); //starts your program
</script>