当我加载这个文件时,我总是得到NullPointerException。我尝试了很多东西,我找不到解决方法。当我保存时,我使用了Game对象。
@Override
public void load(Superhero aHero,Villain aVillain) throws IOException, ClassNotFoundException {
ObjectInputStream ois = null;
FileInputStream fis = null;
File f = new File("C:\\prog24178\\dcgames.dat");
Game aGame = new Game(aHero,aVillain);
try {
fis = new FileInputStream(f);
ois = new ObjectInputStream(fis);
while(true){
aGame = (Game) ois.readObject();
System.out.println(aGame);
}
} catch(EOFException eof){
ois.close();
} catch (FileNotFoundException ex) {
Logger.getLogger(DcGameController.class.getName()).log(Level.SEVERE, null, ex);
}
}
当我打开文件时,我看到类似的东西:
’ sr
model.Game ^r Z gameOverZ heroTurnL theHerot Lmodel/Superhero;L
theVillaint Lmodel/Villain;xp sr model.hero.Batman ^r Z armedL sidekickq ~ xr model.Superhero ^r I energyZ secretIdentityL codenamet Ljava/lang/String;L hometownq ~ xr model.Avatar ^r
I agilityI enduranceI fightingI hitPointsI intuitionI psycheI reasonI strengthL firstNameq ~ L lastNameq ~ xp W t q ~ t Batmant Gotham Citysq ~ t Dickt Grayson ppsr model.villain.Cheetah ^r xr
model.Villain ^r I energyZ insaneL codenameq ~ xq ~ b t Priscillat Rich t Cheetah
所以我知道它正在工作,但我想阅读,之后我可以设置我需要使用的设置。
这是我的保存方法:
@Override
public void saveGame(Game aGame) {
File aSaveFile = new File("C:\\prog24178\\dcgames.dat");
FileOutputStream fos = null;
if (!aSaveFile.getParentFile().exists()) {
aSaveFile.getParentFile().mkdir();
}
try {
if (!aSaveFile.exists()) {
aSaveFile.createNewFile();
}
if (aSaveFile.length() > 0) {
fos = new FileOutputStream(aSaveFile, true);
} else {
fos = new FileOutputStream(aSaveFile, false);
}
if (oos == null) {
oos = new ObjectOutputStream(fos);
}
oos.writeObject(aGame);
} catch (FileNotFoundException ex) {
} catch (Exception x) {
System.out.println("Something bad happened" + x);
}
}
感谢您帮助我解决问题。
答案 0 :(得分:0)
我认为你应该检查2个问题,
1。fos = new FileOutputStream(aSaveFile, true);
如果aSaveFile已经有一些数据并且你将另一个对象数据附加到aSaveFile,它的数据将会混淆,你将无法将对象带回来。
2。oos.writeObject(aGame);
当你完成writeObject()时,你应该使用oos.flush();