使用Facebook SDK上传Unity中的屏幕截图

时间:2014-03-30 01:08:42

标签: android facebook url unity3d

我正在尝试使用Facebook SDK使用FB.Feed()代替FB.API()将屏幕截图上传到Facebook,以便用户可以在帖子中写入消息。我能够在Unity Editor上使用它,但是当我在Android上试用它时,我得到了:

  

"此对话框已传递错误参数。

     

API错误代码:100
  API错误说明:无效的参数
  错误消息:图片URL格式不正确"

以下是我写的代码:

var width = Screen.width;
var height = Screen.height;
var tex = new Texture2D(width, height, TextureFormat.RGB24, false);
// Read screen contents into the texture
tex.ReadPixels(new Rect(0, 0, width, height), 0, 0);
tex.Apply();
byte[] screenshot = tex.EncodeToPNG();
File.WriteAllBytes(Application.persistentDataPath + "/Screenshot.png", screenshot);

//Application.CaptureScreenshot(Application.persistentDataPath + "/Screenshot.png");
Debug.Log(Application.persistentDataPath + "/Screenshot.png");
Debug.Log("Does File Exist? " + File.Exists(Application.persistentDataPath + "/Screenshot.png"));
Debug.Log("File://" + Application.persistentDataPath + "/Screenshot.png");
FB.Feed(
    picture: "File://" + Application.persistentDataPath + "/Screenshot.png"
);

1 个答案:

答案 0 :(得分:0)

您无法使用FB.Feed()将图片上传到Facebook,picture参数必须是网址中的网址。

要上传图片,您可以使用FB.API("me/photos")方法

private void TakeScreenshot()
{
    var width = Screen.width;
    var height = Screen.height;
    var tex = new Texture2D(width, height, TextureFormat.RGB24, false);
    // Read screen contents into the texture
    tex.ReadPixels(new Rect(0, 0, width, height), 0, 0);
    tex.Apply();
    byte[] screenshot = tex.EncodeToPNG();

    WWWForm wwwForm = new WWWForm();
    wwwForm.AddBinaryData("image", screenshot, "screenshot.png");

    FB.API("me/photos", HttpMethod.POST, CallBack, wwwForm);
}