在Android模拟器上运行时,LibGDX HelloWorld项目崩溃

时间:2014-03-28 04:00:19

标签: java android eclipse android-emulator libgdx

我一直试图将Hello-World项目作为学习LibGDX的一部分来运行。使用Nightly Build(libgdx-nightly-20140322)。但是,我已经变得非常沮丧,因为hello-world-desktop项目在作为Java应用程序运行时将起作用,hello-world-html项目将作为Web应用程序运行。但是hello-world-android simple会产生一个不太具描述性的错误:

image of LibGDX failure in Android emulator

我已经在这里查看了类似的问题并找到了Android Emulator does not launch LibGDX project?,但是给出的解决方案并不适用于我所拥有的。还有libgdx my first triangle tutorial not working?,它指向我尝试的新教程,但没有用。

我第一次尝试按照GITHUB上的教程,以及第二次来自Scratch' LibGDX Tutorial 1: Creating an initial project的游戏。 我尝试过不同的API级别8,13,16和& 19。

以下是日志文件的转储:

03-28 03:41:33.344: E/Trace(622): error opening trace file: No such file or directory (2)
03-28 03:41:33.435: D/dalvikvm(622): Trying to load lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
03-28 03:41:33.445: D/dalvikvm(622): Added shared lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
03-28 03:41:33.445: D/dalvikvm(622): No JNI_OnLoad found in /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590, skipping init
03-28 03:41:33.465: D/libEGL(622): Emulator without GPU support detected. Fallback to software renderer.
03-28 03:41:33.496: D/libEGL(622): loaded /system/lib/egl/libGLES_android.so
03-28 03:41:33.535: D/AndroidRuntime(622): Shutting down VM
03-28 03:41:33.535: W/dalvikvm(622): threadid=1: thread exiting with uncaught exception (group=0x40a13300)
03-28 03:41:33.555: E/AndroidRuntime(622): FATAL EXCEPTION: main
03-28 03:41:33.555: E/AndroidRuntime(622): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.me.mygdxgame/com.me.mygdxgame.MainActivity}: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.access$600(ActivityThread.java:130)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.os.Handler.dispatchMessage(Handler.java:99)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.os.Looper.loop(Looper.java:137)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.main(ActivityThread.java:4745)
03-28 03:41:33.555: E/AndroidRuntime(622):  at java.lang.reflect.Method.invokeNative(Native Method)
03-28 03:41:33.555: E/AndroidRuntime(622):  at java.lang.reflect.Method.invoke(Method.java:511)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
03-28 03:41:33.555: E/AndroidRuntime(622):  at dalvik.system.NativeStart.main(Native Method)
03-28 03:41:33.555: E/AndroidRuntime(622): Caused by: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:118)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:90)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:97)
03-28 03:41:33.555: E/AndroidRuntime(622):  at com.me.mygdxgame.MainActivity.onCreate(MainActivity.java:15)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.Activity.performCreate(Activity.java:5008)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079)
03-28 03:41:33.555: E/AndroidRuntime(622):  at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023)
03-28 03:41:33.555: E/AndroidRuntime(622):  ... 11 more

2 个答案:

答案 0 :(得分:15)

正如@Sid在评论中所说,错误说LibGDX需要OpenGL ES 2.0支持。模拟器的软件渲染器不支持OpenGL ES 2.0。

您可以通过在模拟器中启用图形加速来支持您的模拟器。请参阅http://developer.android.com/tools/devices/emulator.html#accel-graphicsAndroid OpenGL ES 2.0 emulator

以下是突出显示设置的Android Virtual Device Manager对话框。启用此功能无疑可以解决Macbook Air和许多其他计算机上的问题。

Click Use Host GPU

答案 1 :(得分:0)

感谢。

我有三星Galaxy S-III G4,所以我刚刚安装了Kies from Samsung,这似乎涵盖了驱动程序。

我关注了HowTo Run an android application in a mobile device,LibGDX Hello-World应用程序在我的设备上运行。