public partial class Form1 : Form
{
Point downPoint , upPoint;
List<Shapes> shapes = new List<Shapes>();
public ShapesEnum shapeType;
public Form1()
{
InitializeComponent();
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
foreach (var s in shapes)
s.Draw(e.Graphics);
}
protected override void OnMouseDown(MouseEventArgs e)
{
downPoint = e.Location;
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
upPoint = e.Location;
CreateShape();
this.Invalidate();
}
private void CreateShape()
{
if (shapeType == ShapesEnum.Circle)
{
Rectangle rect = new Rectangle(downPoint.X, downPoint.Y, upPoint.X - downPoint.X, upPoint.Y - downPoint.Y);
Ellipse ellipse = new Ellipse() { rect = rect };
shapes.Add(ellipse);
}
else if (shapeType == ShapesEnum.Rectangle)
{
Rectangle rect = new Rectangle(downPoint.X, downPoint.Y, upPoint.X - downPoint.X, upPoint.Y - downPoint.Y);
Rect rectangle = new Rect() { rect = rect };
shapes.Add(rectangle);
}
else if (shapeType == ShapesEnum.Line)
{
Point pt1 = new Point (upPoint.X, upPoint.Y);
Point pt2 = new Point (downPoint.X, downPoint.Y);
Ln rectangle = new Ln() { PointUp = pt1, PointDown = pt2 };
shapes.Add(rectangle);
}
lblStatus.Text = string.Format("dn:{0} up:{1} ct:{2}", downPoint, upPoint, shapes.Count());
}
private void btnCircle_Click(object sender, EventArgs e)
{
shapeType = ShapesEnum.Circle;
}
private void btnRectangle_Click(object sender, EventArgs e)
{
shapeType = ShapesEnum.Rectangle;
}
private void btnLine_Click(object sender, EventArgs e)
{
shapeType = ShapesEnum.Line;
}
}
这是我的绘画计划的主要部分。
public enum ShapesEnum { Circle, Rectangle, Line }
abstract class Shapes
{
public Rectangle rect { get; set; }
public Color color { get; set; }
public bool isFilled { get; set; }
public abstract void Draw(Graphics g);
}
class Ellipse : Shapes
{
public override void Draw(Graphics g)
{
g.DrawEllipse(Pens.Black, rect);
}
}
class Rect : Shapes
{
public override void Draw(Graphics g)
{
g.DrawRectangle(Pens.Black, rect);
}
}
class Ln : Shapes
{
public Point PointUp { get; set; }
public Point PointDown { get; set; }
public override void Draw(Graphics g)
{
g.DrawLine(Pens.Black, PointUp, PointDown);
}
}
这是我的类,用于在形状上继承。根据形状,将调用其中一个类。
绘制椭圆效果很好。绘制线也一样。但是,绘制矩形时存在一个错误。如果我把鼠标拖动并从左上方放到右下方,这将有效。但是,如果我转向另一个方向,则表单上不可见,但shapes.Count()
仍然会添加到shapes
列表中。
是什么导致了这个错误?
答案 0 :(得分:2)
尝试这样的事情,以便以正确的方式使用起点和终点:
int x0 = Math.Min(upPoint.X, downPoint.X);
int y0 = Math.Min(upPoint.Y, downPoint.Y);
Point upperLeft = new Point(x0, y0);
int x1 = Math.Max(upPoint.X, downPoint.X);
int y1 = Math.Max(upPoint.Y, downPoint.Y);
Point lowerRight = new Point(x1, y1);
和
Rectangle rect = new Rectangle(x0, y0, x1 - x0, y1 - y0);