libGDX游戏停留在屏幕上show() - hide()循环

时间:2014-03-24 12:09:17

标签: libgdx tween

我正在LibGDX创建我的第一个游戏,而对于我的启动画面,我正在使用通用补间引擎。除了我自己的图片之外,我正在使用Aurelien Ribon的{​​{3}}。当启动画面结束时会出现问题,它会调用Launcher,然后从那里调用扩展Test类的各个类。我发现没有干净的方法将控件提供给我的LevelSelector类,它实现了屏幕并使用了渲染阶段。每当控件进入我的类时,它调用其show()而不进入render(),它会调用hide()。这一直持续到应用程序停止。始终App类(即主类)render()继续被称为连续调用。我已经找到了解决这个问题的方法,但它会导致记忆问题并使游戏变慢。任何人都可以告诉我如何停止渲染App&将控制转移到我的班级?

我的解决方法如下:

  1. 点击播放(扩展test)时,在其初始化静态标志App:inPlay已设置。
  2. 在App render()中,如果设置了isPlay,则将setScreen设置为LevelSelector。
  3. 在LevelSelector中
  4. ,如果单击任何级别,请设置App:inLevel。
  5. 的静态标志
  6. 在App render()中,如果设置了inLevel,则将screen设置为该级别。
  7. 这可行,但LevelSelector渲染,App渲染&即使屏幕设置为导致我的应用程序出现延迟和内存问题的级别,也会调用级别渲染,

    如果不使用解决方法,是否有解决此问题的方法?

    我的代码:

    //APP class
    
    import aurelienribon.tweenengine.BaseTween;
    import aurelienribon.tweenengine.Tween;
    import aurelienribon.tweenengine.TweenCallback;
    
    import com.badlogic.gdx.Game;
    import com.badlogic.gdx.Gdx;
    import com.badlogic.gdx.Screen;
    import com.badlogic.gdx.graphics.g2d.BitmapFont;
    import com.badlogic.gdx.graphics.g2d.Sprite;
    import com.badlogic.gdx.graphics.g2d.TextureAtlas;
    
    /**
     * @author Aurelien Ribon | http://www.aurelienribon.com/
     */
    public class App extends Game {
    private SplashScreen splashScreen;
    private Launcher launcherScreen;
    private boolean isLoaded = false;
    static boolean inPlay = false;
    static boolean levelStarted = false;
    static int levelIndex;
    LevelSelector ls;
    Screen screen;
    Level level;
    
    @Override
    public void create() {
        System.out.println("********App create********");
        Tween.setWaypointsLimit(10);
        Tween.setCombinedAttributesLimit(3);
        Tween.registerAccessor(Sprite.class, new SpriteAccessor());
    
        Assets.inst().load("data/splash/pack", TextureAtlas.class);
        Assets.inst().load("data/launcher/pack", TextureAtlas.class);
        Assets.inst().load("data/test/pack", TextureAtlas.class);
        Assets.inst().load("data/arial-16.fnt", BitmapFont.class);
        Assets.inst().load("data/arial-18.fnt", BitmapFont.class);
        Assets.inst().load("data/arial-20.fnt", BitmapFont.class);
        Assets.inst().load("data/arial-24.fnt", BitmapFont.class);
    
    }
    
    @Override
    public void dispose() {
        Assets.inst().dispose();
        if (splashScreen != null) splashScreen.dispose();
        if (launcherScreen != null) launcherScreen.dispose();
        if(screen != null) screen.dispose();
    }
    
    @Override
    public void render() {
    
        if (isLoaded) {
            screen = null;
            if (splashScreen != null) splashScreen.render();
           if(inPlay && levelStarted==false){
    
                splashScreen = null;
                launcherScreen = null;
                Gdx.graphics.setContinuousRendering(false);
                Gdx.input.setInputProcessor(pspt.stage);
                this.setScreen(ls);
            }
            else if(inPlay && levelStarted)
            {
                level.setLevelIndex(levelIndex);
                screen = level.getLevelScreen();
                if(screen != null)
                {
                    splashScreen = null;
                    launcherScreen = null;
                    Gdx.graphics.setContinuousRendering(false);
                    this.setScreen(screen);
                }
            }
            if (launcherScreen != null) launcherScreen.render();
    
        } else {
            if (Assets.inst().getProgress() < 1) {
                Assets.inst().update();  //update returns true when asset manager finishes loading all assets
            } else {
                launch();
                isLoaded = true;
                inPlay = false;
            }
        }
    }
    
    @Override public void resize(int width, int height) {}
    @Override public void pause() {}
    @Override public void resume() {}
    
    private void launch() {
        System.out.println("********App Launch********");
        ls = new LevelSelector(this);
        screen = null;
        level = new Level();
        splashScreen = new SplashScreen(new TweenCallback() {
            @Override public void onEvent(int type, BaseTween source) {
                Test[] tests = new Test[] {
                        new Info(),
                        new Help(),
                        new PlayScreen()
                };
    
                splashScreen.dispose();
                splashScreen = null;
                launcherScreen = new Launcher(tests);
            }
        });
    }
    }
    
    
    //TEST class
    
    public abstract class Test {
    private final TweenManager tweenManager = new TweenManager();
    private final TextureAtlas atlas;
    private final Sprite background;
    private final Sprite veil;
    private final Sprite infoBack;
    private final List<Sprite> dots = new ArrayList<Sprite>(50);
    private boolean[] useDots;
    private Callback callback;
    
    protected final OrthographicCamera camera = new OrthographicCamera();
    protected final SpriteBatch batch = new SpriteBatch();
    protected final Random rand = new Random();
    protected final BitmapFont font;
    protected final float wpw = 10;
    protected final float wph = 10 * Gdx.graphics.getHeight() / Gdx.graphics.getWidth();
    protected Sprite[] sprites;
    
    public Test() {
        System.out.println("********Test Constructor********");
        atlas = Assets.inst().get("data/test/pack", TextureAtlas.class);
        background = atlas.createSprite("background");
        veil = atlas.createSprite("white");
        infoBack = atlas.createSprite("white");
    
        int w = Gdx.graphics.getWidth();
        if (w > 600) font = Assets.inst().get("data/arial-24.fnt", BitmapFont.class);
        else font = Assets.inst().get("data/arial-16.fnt", BitmapFont.class);
    }
    
    // -------------------------------------------------------------------------
    // Abstract API
    // -------------------------------------------------------------------------
    
    public abstract String getTitle();
    public abstract String getInfo();
    public abstract String getImageName();
    public abstract InputProcessor getInput();
    protected abstract void initializeOverride();
    protected abstract void disposeOverride();
    protected abstract void renderOverride();
    
    // -------------------------------------------------------------------------
    // Public API
    // -------------------------------------------------------------------------
    
    public static interface Callback {
        public void closeRequested(Test source);
    }
    
    public void setCallback(Callback callback) {
        System.out.println("********Test setCallback********");
        this.callback = callback;
    }
    
    public void initialize() {
        System.out.println("********Test initialize********");
        if (isCustomDisplay()) {
            initializeOverride();
            return;
        }
    
        camera.viewportWidth = wpw;
        camera.viewportHeight = wph;
        camera.update();
    
        background.setSize(wpw, wpw * background.getHeight() / background.getWidth());
        background.setPosition(-wpw/2, -background.getHeight()/2);
    
        veil.setSize(wpw, wph);
        veil.setPosition(-wpw/2, -wph/2);
    
        infoBack.setColor(0, 0, 0, 0.3f);
        infoBack.setPosition(0, 0);
    
        initializeOverride();
    
        Tween.set(veil, SpriteAccessor.OPACITY).target(1).start(tweenManager);
        Tween.to(veil, SpriteAccessor.OPACITY, 0.5f).target(0).start(tweenManager);
    }
    
    public void dispose() {
        System.out.println("###Test dispose###");
        tweenManager.killAll();
        dots.clear();
        sprites = null;
        useDots = null;
    
        disposeOverride();
    }
    
    public void render() {
        System.out.println("********Test render********");
        if(App.inPlay == false)
        {
            if (isCustomDisplay()) {
                System.out.println("CustomDisplay : True");
                renderOverride();
                return;
            }    
            // update
    
            tweenManager.update(Gdx.graphics.getDeltaTime());
    
            for (int i=0; i<dots.size(); i++) {
                if (dots.get(i).getScaleX() < 0.1f) {
                    dots.remove(i);
                }
            }
    
            // render
            GLCommon gl = Gdx.gl;
            gl.glClearColor(1, 1, 1, 1);
            gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
            gl.glEnable(GL10.GL_BLEND);
            gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
    
            int w = Gdx.graphics.getWidth();
            int h = Gdx.graphics.getHeight();
    
            batch.setProjectionMatrix(camera.combined);
            batch.begin();
            batch.disableBlending();
            background.draw(batch);
            batch.enableBlending();
            for (int i=0; i<dots.size(); i++) dots.get(i).draw(batch);
            for (int i=0; i<sprites.length; i++) sprites[i].draw(batch);
            batch.end();
            System.out.println("********Test call renderOverride********");
            renderOverride();
    
            if (getInfo() != null) {
                int padding = 15;
                BitmapFont.TextBounds bs = font.getWrappedBounds(getInfo(), w - padding*2);
                infoBack.setSize(w, bs.height + padding*2);
                font.setColor(Color.WHITE);
    
                batch.getProjectionMatrix().setToOrtho2D(0, 0, w, h);
                batch.begin();
                infoBack.draw(batch);
                font.drawWrapped(batch, getInfo(), padding, bs.height + padding, w - padding*2);
                batch.end();
            }
    
            if (veil.getColor().a > 0.1f) {
                batch.setProjectionMatrix(camera.combined);
                batch.begin();
                veil.draw(batch);
                batch.end();
            }
        }
    }
    
    // -------------------------------------------------------------------------
    // Helpers
    // -------------------------------------------------------------------------
    
    protected boolean isCustomDisplay() {
        return false;
    }
    
    protected void forceClose() {
        System.out.println("#######Test forceClose########");
        if (callback != null) callback.closeRequested(this);
    }
    
    protected void createSprites(int cnt) {
        System.out.println("********Test create Sprites : "+cnt+"********");
        sprites = new Sprite[cnt];
        useDots = new boolean[cnt];
    
        for (int i=0; i<cnt; i++) {
            int idx = rand.nextInt(400)/100 + 1;
            sprites[i] = atlas.createSprite("sprite" + idx);
            sprites[i].setSize(1f, 1f * sprites[i].getHeight() / sprites[i].getWidth());
            sprites[i].setOrigin(sprites[i].getWidth()/2, sprites[i].getHeight()/2);
            useDots[i] = false;
        }
    }
    
    protected void center(Sprite sp, float x, float y) {
        sp.setPosition(x - sp.getWidth()/2, y - sp.getHeight()/2);
    }
    
    protected void enableDots(int spriteId) {
        useDots[spriteId] = true;
    
        Tween.call(dotCallback)
        .delay(0.02f)
        .repeat(-1, 0.02f)
        .setUserData(spriteId)
        .start(tweenManager);
    }
    
    protected void disableDots(int spriteId) {
        useDots[spriteId] = false;
    }
    
    private final Vector2 v2 = new Vector2();
    private final Vector3 v3 = new Vector3();
    protected Vector2 touch2world(int x, int y) {
        v3.set(x, y, 0);
        camera.unproject(v3);
        return v2.set(v3.x, v3.y);
    }
    
    // -------------------------------------------------------------------------
    // Helpers
    // -------------------------------------------------------------------------
    
    private final TweenCallback dotCallback = new TweenCallback() {
        @Override
        public void onEvent(int type, BaseTween source) {
            System.out.println("********Test dotCallback : onEvent********");
            int spriteId = (Integer) source.getUserData();
    
            if (useDots[spriteId] == false) source.kill();
            Sprite sp = sprites[spriteId];
    
            Sprite dot = atlas.createSprite("dot");
            dot.setSize(0.2f, 0.2f);
            dot.setOrigin(0.1f, 0.1f);
            dot.setPosition(sp.getX(), sp.getY());
            dot.translate(sp.getWidth()/2, sp.getHeight()/2);
            dot.translate(-dot.getWidth()/2, -dot.getHeight()/2);
            dots.add(dot);
            Tween.to(dot, SpriteAccessor.SCALE_XY, 1.0f).target(0, 0).start(tweenManager);
        }
    };
    
    // -------------------------------------------------------------------------
    // Dummy
    // -------------------------------------------------------------------------
    
    public static final Test dummy = new Test() {
        @Override public String getTitle() {
            System.out.println("********Test dummy getTitle********");
            return "Dummy test";}
        @Override public String getInfo() {
            System.out.println("********Test dummy getInfo********");
            return null;}
        @Override public String getImageName() {
            System.out.println("********Test dummy getImageName********");
            return null;}
        @Override public InputProcessor getInput() {
            System.out.println("********Test dummy getInput********");
            return null;}
        @Override protected void initializeOverride() {System.out.println("********Test dummy initOverride********");}
        @Override protected void disposeOverride() {System.out.println("********Test dummy disposeOverride********");}
        @Override protected void renderOverride() {System.out.println("********Test dummy renderOverride********");}
    };
    }
    
    
    //LevelSelector
    
    public class LevelSelector implements Screen {
    
    private Skin skin;
    Stage stage;
    private Table container;
    Game game;
    //  Level_1_1 level1;
    PagedScrollPane scroll ;
    int rank=0,leveldone;
    Table starTable;
    Utils Utils;
    
    public LevelSelector(Game game){
        //      System.out.println("########In pagedScrollPaneTest construct (App)##########");
        Gdx.input.setInputProcessor(stage);
        this.game = game;
        Utils = new Utils();
    
        stage = new Stage(0, 0, false);
        skin = new Skin(Gdx.files.internal("data/uiskin.json"));
        skin.add("top", skin.newDrawable("default-round", Color.RED), Drawable.class);
        skin.add("star-filled", skin.newDrawable("white", Color.YELLOW), Drawable.class); 
        skin.add("star-unfilled", skin.newDrawable("white", Color.GRAY), Drawable.class);
    
        Gdx.input.setInputProcessor(stage);
    
        container = new Table();
        stage.addActor(container);
        container.setFillParent(true);
    
        scroll= new PagedScrollPane();
        scroll.setFlingTime(0.1f);
        scroll.setPageSpacing(25);
        int c = 1;
        for (int l =0; l < 5; l++) {
            Table levels = new Table().pad(50);
            levels.defaults().pad(20, 40, 20, 40);
            for (int y = 0; y <3; y++) {
                levels.row();
                for (int x = 0; x < 1; x++) {
                    levels.add(getLevelButton(c++)).expand().fill();
                }
            }
            scroll.addPage(levels);
        }
        container.add(scroll).expand().fill();
    
    }
    
    public void resize (int width, int height) {
        stage.setViewport(width, height, true);
    }
    
    public void dispose () {
        System.out.println("In selector dispose ####");
        Gdx.input.setInputProcessor(null);
        stage.dispose();
        skin.dispose();
    }
    
    public boolean needsGL20 () {
        return false;
    }
    
    /**
     * Creates a button to represent the level
     * 
     * @param level
     * @return The button to use for the level
     */
    public Button getLevelButton(int level) {
        Button button = new Button(skin);
        ButtonStyle style = button.getStyle();
        style.up =  style.down = null;
    
        // Create the label to show the level number
        Label label = new Label(Integer.toString(level), skin);
        label.setFontScale(2f);
        label.setAlignment(Align.center);       
    
        // Stack the image and the label at the top of our button
        button.stack(new Image(skin.getDrawable("top")), label).expand().fill();
    
        // Randomize the number of stars earned for demonstration purposes
        int stars = rank;
        starTable = new Table();
        int j=level;
        starTable.defaults().pad(5);
    
        if (Utils.prefs.getInteger("rank"+j) >= 0) {
            for (int star = 0; star < 3; star++) {
                if (Utils.prefs.getInteger("rank"+j) > star && level== Utils.prefs.getInteger("level"+j)) {
                    System.out.println("\n\nHAd saved option Level:: "+Utils.prefs.getInteger("level"+j));
                    System.out.println("HAd saved option Rank :: "+Utils.prefs.getInteger("rank"+j));
                    starTable.add(new Image(skin.getDrawable("star-filled"))).width(20).height(20);
                } 
                else {
                    starTable.add(new Image(skin.getDrawable("star-unfilled"))).width(20).height(20);
                }
            }           
        }
    
        button.row();
        button.add(starTable).height(30);
    
        button.setName("level" + Integer.toString(level));
        button.addListener(levelClickListener);
        return button;
    }
    
    /**
     * Handle the click - in real life, we'd go to the level
     */
    public ClickListener levelClickListener = new ClickListener() {
        @Override
        public void clicked (InputEvent event, float x, float y) {
            System.out.println("Click: " + event.getListenerActor().getName());
            String levelSelected = event.getListenerActor().getName();
            if(levelSelected.equalsIgnoreCase("level1"))
            {
                App.levelStarted = true;
                game.dispose();
                App.whichLevel = levelSelected;
                App.levelIndex = 1;
            }
            if(levelSelected.equalsIgnoreCase("level2"))
            {
                App.levelStarted = true;
                game.dispose();
                App.whichLevel = levelSelected;
                App.levelIndex = 2;
            }
        }
    };
    
    
    @Override
    public void show() {
        System.out.println("########In pagedScrollPaneTest show##########");
        render(Gdx.graphics.getDeltaTime());
    }
    
    @Override
    public void hide() {
        System.out.println("########In pagedScrollPaneTest hide##########");
    }
    
    @Override
    public void render(float delta) {
        GLCommon gl = Gdx.gl;
        gl.glClearColor(1, 1, 1, 1);
        gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
        Gdx.input.setInputProcessor(stage);
        //      System.out.println("########In pagedScrollPaneTest renderer(float)##########");
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    
        stage.act();
        stage.act(Gdx.graphics.getDeltaTime());
        stage.draw();
    
        Table.drawDebug(stage);
    }
    
    @Override
    public void pause() {}
    @Override
    public void resume() {}
    
    }
    
    //PlayScreen
    public class PlayScreen extends Test {
    private final TweenManager tweenManager = new TweenManager();
    
    @Override
    public String getTitle() {
        return "Play";
    }
    
    @Override
    public String getInfo() {
        return "Select which level you want to play.";
    }
    
    @Override
    public String getImageName() {
        return "tile-path";
    }
    
    @Override
    public InputProcessor getInput() {
        return null;
    }
    
    @Override
    protected void initializeOverride() {
        System.out.println("#####Play Screen#####");
        App.inPlay = true;
    }
    
    @Override
    protected void disposeOverride() {
        tweenManager.killAll();
        super.dispose();
    
    }
    
    @Override
    protected void renderOverride() {
        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
        tweenManager.update(Gdx.graphics.getDeltaTime());
    }
    }
    

1 个答案:

答案 0 :(得分:1)

我在代码中发现了问题。覆盖类扩展游戏的render()方法将导致在每个屏幕的渲染之前调用渲染。这也会导致大量内存问题,因为一次调用3个渲染方法: 1&gt;游戏类 2&gt;测试类 3&gt;屏幕扩展测试类。

我通过创建一个扩展Screen的新MainScreen类解决了这个问题,并在其中执行了在扩展Game的类中完成的所有任务。

现在在任何给定时间,只有一个渲染方法被调用,游戏运行得更快。 这也减少了我的代码,因为我现在更长时间不得不在Game的渲染中使用setScreen,但可以遵循正常的流程。

游戏类

import com.badlogic.gdx.Game;

public class PacketJourney extends Game {

    @Override
    public void create() 
    {
        setScreen(new MainScreen(this));
    }   
}

MainScreen类

import aurelienribon.tweenengine.BaseTween;
import aurelienribon.tweenengine.Tween;
import aurelienribon.tweenengine.TweenCallback;

import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureAtlas;

public class MainScreen implements Screen { private SplashScreen splashScreen; private ScreenLauncher launcherScreen; Utils utils;

private boolean isLoaded = false; public MainScreen() { utils = new Utils(null); } public MainScreen(PacketJourney game) { utils = new Utils(game); } @Override public void render(float delta) { if (isLoaded) { if (splashScreen != null) splashScreen.render(); if (launcherScreen != null) launcherScreen.render(); } else { if (Assets.inst().getProgress() < 1) { Assets.inst().update(); //update returns true when asset manager finishes loading all assets } else { launch(); isLoaded = true; } } } @Override public void resize(int width, int height) { } @Override public void show() { Tween.setWaypointsLimit(10); Tween.setCombinedAttributesLimit(3); Tween.registerAccessor(Sprite.class, new SpriteAccessor()); Assets.inst().load("data/splash/pack", TextureAtlas.class); Assets.inst().load("data/launcher/pack", TextureAtlas.class); Assets.inst().load("data/launcher/screenLauncher", TextureAtlas.class); Assets.inst().load("data/arial-16.fnt", BitmapFont.class); Assets.inst().load("data/arial-18.fnt", BitmapFont.class); Assets.inst().load("data/arial-20.fnt", BitmapFont.class); Assets.inst().load("data/arial-24.fnt", BitmapFont.class); } @Override public void hide() { } @Override public void pause() { } @Override public void resume() { } private void launch() { splashScreen = new SplashScreen(new TweenCallback() { @Override public void onEvent(int type, BaseTween source) { String str= ""; switch(type) { case TweenCallback.BEGIN : str = "BEGIN"; break; case TweenCallback.COMPLETE : str = "COMPLETE"; break; case TweenCallback.END : str = "END"; break; case TweenCallback.ANY : str = "ANY"; break; } splashScreen.dispose(); splashScreen = null; if(utils.game != null) launcherScreen = new ScreenLauncher(utils.screens,utils.spriteNames,utils); } }); } @Override public void dispose() { Assets.inst().dispose(); if (splashScreen != null) splashScreen.dispose(); if (launcherScreen != null) launcherScreen.dispose(); } }