我正在LibGDX创建我的第一个游戏,而对于我的启动画面,我正在使用通用补间引擎。除了我自己的图片之外,我正在使用Aurelien Ribon
的{{3}}。当启动画面结束时会出现问题,它会调用Launcher
,然后从那里调用扩展Test
类的各个类。我发现没有干净的方法将控件提供给我的LevelSelector
类,它实现了屏幕并使用了渲染阶段。每当控件进入我的类时,它调用其show()
而不进入render(),它会调用hide()
。这一直持续到应用程序停止。始终App
类(即主类)render()继续被称为连续调用。我已经找到了解决这个问题的方法,但它会导致记忆问题并使游戏变慢。任何人都可以告诉我如何停止渲染App
&将控制转移到我的班级?
我的解决方法如下:
test
)时,在其初始化静态标志App:inPlay已设置。这可行,但LevelSelector渲染,App渲染&即使屏幕设置为导致我的应用程序出现延迟和内存问题的级别,也会调用级别渲染,
如果不使用解决方法,是否有解决此问题的方法?
我的代码:
//APP class
import aurelienribon.tweenengine.BaseTween;
import aurelienribon.tweenengine.Tween;
import aurelienribon.tweenengine.TweenCallback;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
/**
* @author Aurelien Ribon | http://www.aurelienribon.com/
*/
public class App extends Game {
private SplashScreen splashScreen;
private Launcher launcherScreen;
private boolean isLoaded = false;
static boolean inPlay = false;
static boolean levelStarted = false;
static int levelIndex;
LevelSelector ls;
Screen screen;
Level level;
@Override
public void create() {
System.out.println("********App create********");
Tween.setWaypointsLimit(10);
Tween.setCombinedAttributesLimit(3);
Tween.registerAccessor(Sprite.class, new SpriteAccessor());
Assets.inst().load("data/splash/pack", TextureAtlas.class);
Assets.inst().load("data/launcher/pack", TextureAtlas.class);
Assets.inst().load("data/test/pack", TextureAtlas.class);
Assets.inst().load("data/arial-16.fnt", BitmapFont.class);
Assets.inst().load("data/arial-18.fnt", BitmapFont.class);
Assets.inst().load("data/arial-20.fnt", BitmapFont.class);
Assets.inst().load("data/arial-24.fnt", BitmapFont.class);
}
@Override
public void dispose() {
Assets.inst().dispose();
if (splashScreen != null) splashScreen.dispose();
if (launcherScreen != null) launcherScreen.dispose();
if(screen != null) screen.dispose();
}
@Override
public void render() {
if (isLoaded) {
screen = null;
if (splashScreen != null) splashScreen.render();
if(inPlay && levelStarted==false){
splashScreen = null;
launcherScreen = null;
Gdx.graphics.setContinuousRendering(false);
Gdx.input.setInputProcessor(pspt.stage);
this.setScreen(ls);
}
else if(inPlay && levelStarted)
{
level.setLevelIndex(levelIndex);
screen = level.getLevelScreen();
if(screen != null)
{
splashScreen = null;
launcherScreen = null;
Gdx.graphics.setContinuousRendering(false);
this.setScreen(screen);
}
}
if (launcherScreen != null) launcherScreen.render();
} else {
if (Assets.inst().getProgress() < 1) {
Assets.inst().update(); //update returns true when asset manager finishes loading all assets
} else {
launch();
isLoaded = true;
inPlay = false;
}
}
}
@Override public void resize(int width, int height) {}
@Override public void pause() {}
@Override public void resume() {}
private void launch() {
System.out.println("********App Launch********");
ls = new LevelSelector(this);
screen = null;
level = new Level();
splashScreen = new SplashScreen(new TweenCallback() {
@Override public void onEvent(int type, BaseTween source) {
Test[] tests = new Test[] {
new Info(),
new Help(),
new PlayScreen()
};
splashScreen.dispose();
splashScreen = null;
launcherScreen = new Launcher(tests);
}
});
}
}
//TEST class
public abstract class Test {
private final TweenManager tweenManager = new TweenManager();
private final TextureAtlas atlas;
private final Sprite background;
private final Sprite veil;
private final Sprite infoBack;
private final List<Sprite> dots = new ArrayList<Sprite>(50);
private boolean[] useDots;
private Callback callback;
protected final OrthographicCamera camera = new OrthographicCamera();
protected final SpriteBatch batch = new SpriteBatch();
protected final Random rand = new Random();
protected final BitmapFont font;
protected final float wpw = 10;
protected final float wph = 10 * Gdx.graphics.getHeight() / Gdx.graphics.getWidth();
protected Sprite[] sprites;
public Test() {
System.out.println("********Test Constructor********");
atlas = Assets.inst().get("data/test/pack", TextureAtlas.class);
background = atlas.createSprite("background");
veil = atlas.createSprite("white");
infoBack = atlas.createSprite("white");
int w = Gdx.graphics.getWidth();
if (w > 600) font = Assets.inst().get("data/arial-24.fnt", BitmapFont.class);
else font = Assets.inst().get("data/arial-16.fnt", BitmapFont.class);
}
// -------------------------------------------------------------------------
// Abstract API
// -------------------------------------------------------------------------
public abstract String getTitle();
public abstract String getInfo();
public abstract String getImageName();
public abstract InputProcessor getInput();
protected abstract void initializeOverride();
protected abstract void disposeOverride();
protected abstract void renderOverride();
// -------------------------------------------------------------------------
// Public API
// -------------------------------------------------------------------------
public static interface Callback {
public void closeRequested(Test source);
}
public void setCallback(Callback callback) {
System.out.println("********Test setCallback********");
this.callback = callback;
}
public void initialize() {
System.out.println("********Test initialize********");
if (isCustomDisplay()) {
initializeOverride();
return;
}
camera.viewportWidth = wpw;
camera.viewportHeight = wph;
camera.update();
background.setSize(wpw, wpw * background.getHeight() / background.getWidth());
background.setPosition(-wpw/2, -background.getHeight()/2);
veil.setSize(wpw, wph);
veil.setPosition(-wpw/2, -wph/2);
infoBack.setColor(0, 0, 0, 0.3f);
infoBack.setPosition(0, 0);
initializeOverride();
Tween.set(veil, SpriteAccessor.OPACITY).target(1).start(tweenManager);
Tween.to(veil, SpriteAccessor.OPACITY, 0.5f).target(0).start(tweenManager);
}
public void dispose() {
System.out.println("###Test dispose###");
tweenManager.killAll();
dots.clear();
sprites = null;
useDots = null;
disposeOverride();
}
public void render() {
System.out.println("********Test render********");
if(App.inPlay == false)
{
if (isCustomDisplay()) {
System.out.println("CustomDisplay : True");
renderOverride();
return;
}
// update
tweenManager.update(Gdx.graphics.getDeltaTime());
for (int i=0; i<dots.size(); i++) {
if (dots.get(i).getScaleX() < 0.1f) {
dots.remove(i);
}
}
// render
GLCommon gl = Gdx.gl;
gl.glClearColor(1, 1, 1, 1);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glEnable(GL10.GL_BLEND);
gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
int w = Gdx.graphics.getWidth();
int h = Gdx.graphics.getHeight();
batch.setProjectionMatrix(camera.combined);
batch.begin();
batch.disableBlending();
background.draw(batch);
batch.enableBlending();
for (int i=0; i<dots.size(); i++) dots.get(i).draw(batch);
for (int i=0; i<sprites.length; i++) sprites[i].draw(batch);
batch.end();
System.out.println("********Test call renderOverride********");
renderOverride();
if (getInfo() != null) {
int padding = 15;
BitmapFont.TextBounds bs = font.getWrappedBounds(getInfo(), w - padding*2);
infoBack.setSize(w, bs.height + padding*2);
font.setColor(Color.WHITE);
batch.getProjectionMatrix().setToOrtho2D(0, 0, w, h);
batch.begin();
infoBack.draw(batch);
font.drawWrapped(batch, getInfo(), padding, bs.height + padding, w - padding*2);
batch.end();
}
if (veil.getColor().a > 0.1f) {
batch.setProjectionMatrix(camera.combined);
batch.begin();
veil.draw(batch);
batch.end();
}
}
}
// -------------------------------------------------------------------------
// Helpers
// -------------------------------------------------------------------------
protected boolean isCustomDisplay() {
return false;
}
protected void forceClose() {
System.out.println("#######Test forceClose########");
if (callback != null) callback.closeRequested(this);
}
protected void createSprites(int cnt) {
System.out.println("********Test create Sprites : "+cnt+"********");
sprites = new Sprite[cnt];
useDots = new boolean[cnt];
for (int i=0; i<cnt; i++) {
int idx = rand.nextInt(400)/100 + 1;
sprites[i] = atlas.createSprite("sprite" + idx);
sprites[i].setSize(1f, 1f * sprites[i].getHeight() / sprites[i].getWidth());
sprites[i].setOrigin(sprites[i].getWidth()/2, sprites[i].getHeight()/2);
useDots[i] = false;
}
}
protected void center(Sprite sp, float x, float y) {
sp.setPosition(x - sp.getWidth()/2, y - sp.getHeight()/2);
}
protected void enableDots(int spriteId) {
useDots[spriteId] = true;
Tween.call(dotCallback)
.delay(0.02f)
.repeat(-1, 0.02f)
.setUserData(spriteId)
.start(tweenManager);
}
protected void disableDots(int spriteId) {
useDots[spriteId] = false;
}
private final Vector2 v2 = new Vector2();
private final Vector3 v3 = new Vector3();
protected Vector2 touch2world(int x, int y) {
v3.set(x, y, 0);
camera.unproject(v3);
return v2.set(v3.x, v3.y);
}
// -------------------------------------------------------------------------
// Helpers
// -------------------------------------------------------------------------
private final TweenCallback dotCallback = new TweenCallback() {
@Override
public void onEvent(int type, BaseTween source) {
System.out.println("********Test dotCallback : onEvent********");
int spriteId = (Integer) source.getUserData();
if (useDots[spriteId] == false) source.kill();
Sprite sp = sprites[spriteId];
Sprite dot = atlas.createSprite("dot");
dot.setSize(0.2f, 0.2f);
dot.setOrigin(0.1f, 0.1f);
dot.setPosition(sp.getX(), sp.getY());
dot.translate(sp.getWidth()/2, sp.getHeight()/2);
dot.translate(-dot.getWidth()/2, -dot.getHeight()/2);
dots.add(dot);
Tween.to(dot, SpriteAccessor.SCALE_XY, 1.0f).target(0, 0).start(tweenManager);
}
};
// -------------------------------------------------------------------------
// Dummy
// -------------------------------------------------------------------------
public static final Test dummy = new Test() {
@Override public String getTitle() {
System.out.println("********Test dummy getTitle********");
return "Dummy test";}
@Override public String getInfo() {
System.out.println("********Test dummy getInfo********");
return null;}
@Override public String getImageName() {
System.out.println("********Test dummy getImageName********");
return null;}
@Override public InputProcessor getInput() {
System.out.println("********Test dummy getInput********");
return null;}
@Override protected void initializeOverride() {System.out.println("********Test dummy initOverride********");}
@Override protected void disposeOverride() {System.out.println("********Test dummy disposeOverride********");}
@Override protected void renderOverride() {System.out.println("********Test dummy renderOverride********");}
};
}
//LevelSelector
public class LevelSelector implements Screen {
private Skin skin;
Stage stage;
private Table container;
Game game;
// Level_1_1 level1;
PagedScrollPane scroll ;
int rank=0,leveldone;
Table starTable;
Utils Utils;
public LevelSelector(Game game){
// System.out.println("########In pagedScrollPaneTest construct (App)##########");
Gdx.input.setInputProcessor(stage);
this.game = game;
Utils = new Utils();
stage = new Stage(0, 0, false);
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
skin.add("top", skin.newDrawable("default-round", Color.RED), Drawable.class);
skin.add("star-filled", skin.newDrawable("white", Color.YELLOW), Drawable.class);
skin.add("star-unfilled", skin.newDrawable("white", Color.GRAY), Drawable.class);
Gdx.input.setInputProcessor(stage);
container = new Table();
stage.addActor(container);
container.setFillParent(true);
scroll= new PagedScrollPane();
scroll.setFlingTime(0.1f);
scroll.setPageSpacing(25);
int c = 1;
for (int l =0; l < 5; l++) {
Table levels = new Table().pad(50);
levels.defaults().pad(20, 40, 20, 40);
for (int y = 0; y <3; y++) {
levels.row();
for (int x = 0; x < 1; x++) {
levels.add(getLevelButton(c++)).expand().fill();
}
}
scroll.addPage(levels);
}
container.add(scroll).expand().fill();
}
public void resize (int width, int height) {
stage.setViewport(width, height, true);
}
public void dispose () {
System.out.println("In selector dispose ####");
Gdx.input.setInputProcessor(null);
stage.dispose();
skin.dispose();
}
public boolean needsGL20 () {
return false;
}
/**
* Creates a button to represent the level
*
* @param level
* @return The button to use for the level
*/
public Button getLevelButton(int level) {
Button button = new Button(skin);
ButtonStyle style = button.getStyle();
style.up = style.down = null;
// Create the label to show the level number
Label label = new Label(Integer.toString(level), skin);
label.setFontScale(2f);
label.setAlignment(Align.center);
// Stack the image and the label at the top of our button
button.stack(new Image(skin.getDrawable("top")), label).expand().fill();
// Randomize the number of stars earned for demonstration purposes
int stars = rank;
starTable = new Table();
int j=level;
starTable.defaults().pad(5);
if (Utils.prefs.getInteger("rank"+j) >= 0) {
for (int star = 0; star < 3; star++) {
if (Utils.prefs.getInteger("rank"+j) > star && level== Utils.prefs.getInteger("level"+j)) {
System.out.println("\n\nHAd saved option Level:: "+Utils.prefs.getInteger("level"+j));
System.out.println("HAd saved option Rank :: "+Utils.prefs.getInteger("rank"+j));
starTable.add(new Image(skin.getDrawable("star-filled"))).width(20).height(20);
}
else {
starTable.add(new Image(skin.getDrawable("star-unfilled"))).width(20).height(20);
}
}
}
button.row();
button.add(starTable).height(30);
button.setName("level" + Integer.toString(level));
button.addListener(levelClickListener);
return button;
}
/**
* Handle the click - in real life, we'd go to the level
*/
public ClickListener levelClickListener = new ClickListener() {
@Override
public void clicked (InputEvent event, float x, float y) {
System.out.println("Click: " + event.getListenerActor().getName());
String levelSelected = event.getListenerActor().getName();
if(levelSelected.equalsIgnoreCase("level1"))
{
App.levelStarted = true;
game.dispose();
App.whichLevel = levelSelected;
App.levelIndex = 1;
}
if(levelSelected.equalsIgnoreCase("level2"))
{
App.levelStarted = true;
game.dispose();
App.whichLevel = levelSelected;
App.levelIndex = 2;
}
}
};
@Override
public void show() {
System.out.println("########In pagedScrollPaneTest show##########");
render(Gdx.graphics.getDeltaTime());
}
@Override
public void hide() {
System.out.println("########In pagedScrollPaneTest hide##########");
}
@Override
public void render(float delta) {
GLCommon gl = Gdx.gl;
gl.glClearColor(1, 1, 1, 1);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
Gdx.input.setInputProcessor(stage);
// System.out.println("########In pagedScrollPaneTest renderer(float)##########");
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
stage.act();
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
Table.drawDebug(stage);
}
@Override
public void pause() {}
@Override
public void resume() {}
}
//PlayScreen
public class PlayScreen extends Test {
private final TweenManager tweenManager = new TweenManager();
@Override
public String getTitle() {
return "Play";
}
@Override
public String getInfo() {
return "Select which level you want to play.";
}
@Override
public String getImageName() {
return "tile-path";
}
@Override
public InputProcessor getInput() {
return null;
}
@Override
protected void initializeOverride() {
System.out.println("#####Play Screen#####");
App.inPlay = true;
}
@Override
protected void disposeOverride() {
tweenManager.killAll();
super.dispose();
}
@Override
protected void renderOverride() {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
tweenManager.update(Gdx.graphics.getDeltaTime());
}
}
答案 0 :(得分:1)
我在代码中发现了问题。覆盖类扩展游戏的render()
方法将导致在每个屏幕的渲染之前调用渲染。这也会导致大量内存问题,因为一次调用3个渲染方法:
1&gt;游戏类
2&gt;测试类
3&gt;屏幕扩展测试类。
我通过创建一个扩展Screen的新MainScreen
类解决了这个问题,并在其中执行了在扩展Game的类中完成的所有任务。
现在在任何给定时间,只有一个渲染方法被调用,游戏运行得更快。 这也减少了我的代码,因为我现在更长时间不得不在Game的渲染中使用setScreen,但可以遵循正常的流程。
游戏类
import com.badlogic.gdx.Game;
public class PacketJourney extends Game {
@Override
public void create()
{
setScreen(new MainScreen(this));
}
}
MainScreen类
import aurelienribon.tweenengine.BaseTween;
import aurelienribon.tweenengine.Tween;
import aurelienribon.tweenengine.TweenCallback;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
public class MainScreen implements Screen
{
private SplashScreen splashScreen;
private ScreenLauncher launcherScreen;
Utils utils;
private boolean isLoaded = false;
public MainScreen()
{
utils = new Utils(null);
}
public MainScreen(PacketJourney game)
{
utils = new Utils(game);
}
@Override
public void render(float delta)
{
if (isLoaded) {
if (splashScreen != null) splashScreen.render();
if (launcherScreen != null) launcherScreen.render();
} else {
if (Assets.inst().getProgress() < 1) {
Assets.inst().update(); //update returns true when asset manager finishes loading all assets
} else {
launch();
isLoaded = true;
}
}
}
@Override
public void resize(int width, int height)
{
}
@Override
public void show()
{
Tween.setWaypointsLimit(10);
Tween.setCombinedAttributesLimit(3);
Tween.registerAccessor(Sprite.class, new SpriteAccessor());
Assets.inst().load("data/splash/pack", TextureAtlas.class);
Assets.inst().load("data/launcher/pack", TextureAtlas.class);
Assets.inst().load("data/launcher/screenLauncher", TextureAtlas.class);
Assets.inst().load("data/arial-16.fnt", BitmapFont.class);
Assets.inst().load("data/arial-18.fnt", BitmapFont.class);
Assets.inst().load("data/arial-20.fnt", BitmapFont.class);
Assets.inst().load("data/arial-24.fnt", BitmapFont.class);
}
@Override
public void hide()
{
}
@Override
public void pause()
{
}
@Override
public void resume()
{
}
private void launch() {
splashScreen = new SplashScreen(new TweenCallback() {
@Override public void onEvent(int type, BaseTween source) {
String str= "";
switch(type)
{
case TweenCallback.BEGIN : str = "BEGIN";
break;
case TweenCallback.COMPLETE : str = "COMPLETE";
break;
case TweenCallback.END : str = "END";
break;
case TweenCallback.ANY : str = "ANY";
break;
}
splashScreen.dispose();
splashScreen = null;
if(utils.game != null) launcherScreen = new ScreenLauncher(utils.screens,utils.spriteNames,utils);
}
});
}
@Override
public void dispose()
{
Assets.inst().dispose();
if (splashScreen != null) splashScreen.dispose();
if (launcherScreen != null) launcherScreen.dispose();
}
}