我在Python中运行一个石头剪刀蜥蜴Spock游戏。我想用不同的机器人玩5轮。我遇到的问题是,当我尝试在我的主函数中循环回合时,即使机器人随机选择其移动,也会打印出相同的匹配5次。
for循环:
for x in range(0, 5):
p1move = p1.play()
p2move = p2.play()
print(p1move.compareTo(p2move))
游戏方法:
class Human(Player):
if decisionint == 1:
def play(hum1):
hum1 = Rock
return hum1
Bot的例子:
class RandomBot(Player):
num = randint(1, 5)
if num == 1:
def play(rando1):
rando1 = Rock
return rando1
else:
if num == 2:
def play(rando2):
rando2 = Paper
return rando2
摇滚课:
class Rock(Element):
def compareTo(_name):
if _name == Lizard:
global p1wins
p1wins += 1
print("Rock crushes Lizard, Win")
主要方法询问您希望两位玩家成为谁,然后将您的第一选择设为p1
,将您的第二选择设为p2
如果您需要更多代码,请告诉我们。我认为这应该足够但我并不积极。 感谢
答案 0 :(得分:2)
当你调用你的游戏方法时,你将Rock分配给实例名称,然后返回它,但基本上相当于:
class Human(Player):
if decisionint == 1:
def play(self):
return Rock
如果你想要改变它以便你可以正确建模它,你需要每次都返回一个随机选择的元素。
e.g。靠近代码顶部:
import random
CHOICES = (Rock, Paper, Scissors, Lizard, Spock)
并使用play
方法:
return random.choice(CHOICES)
答案 1 :(得分:1)
虽然我喜欢你在这里使用物品,但我认为你可以在继承方面做得比你更多,并进一步滥用DRY。试试这个:
import random
class Selection(object):
def __init__(self, value, wins_against, name=None):
self.value = value
self.wins_against = wins_against
self.name = name
def compare(self,other):
if other.value == self.value: return 0
elif other.value in self.wins_against: return 1
else: return -1
Rock = Selection(0, (2,3), "Rock") # beats scissors+lizard
Paper = Selection(1, (0,4), "Paper") # beats rock+spock
Scissors = Selection(2, (1,3), "Scissors") # beats paper+lizard
Lizard = Selection(3, (1,4), "Lizard") # beats paper+spock
Spock = Selection(4, (0,2), "Spock") # beats rock+scissors
class Player(object):
def __init__(self,name=None):
self.choice = None
if name is None: self.name = "Computer"
else: self.name = name
def choose(self):
self.choice = random.choice([Rock,Paper,Scissors,Lizard,Spock])
def compare(self,other):
"""1 = win, 0 = tie, -1 = lose"""
return self.choice.compare(other.choice)
class Human(Player):
def choose(self):
self.choice = None
while self.choice is None:
print("""1. Rock
2. Paper
3. Scissors
4. Lizard
5. Spock""")
in_ = input(">> ")
try:
self.choice = {"1":Rock,"2":Paper,"3":Scissors,"4":Lizard,"5":Spock}[in_]
except KeyError:
pass
def play(player1,player2):
for player in (player1,player2):
player.choose()
print("{} vs {}".format(player1.choice.name,player2.choice.name))
result = player1.compare(player2)
if result:
print("{0.name} wins!".format(
player1 if result > 0 else player2))
else:
print("Tie game!")
print("\n\n")
Player1 = Human("Joe Schmoe")
Player2 = Player() # bot
for _ in range(5):
play(Player1,Player2)