我正在尝试使用C中的二叉树来实现内存管理模拟(伙伴)。这里概述了系统如何工作的想法:
http://en.wikipedia.org/wiki/Buddy_memory_allocation
第一次输入值时,代码工作正常,并提供所需的输出。这个问题是第二次输入值时产生的。我使用递归函数遍历树,我得到一个错误,结构存在,但结构的成员不存在。
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1 (LWP 1)]
0x00010b2c in allocate (node=0x401ba18a, reqSize=1000) at temp.c:95
95 if(node->flag == 1){
(gdb) print node
$1 = (struct block *) 0x401ba18a
(gdb) print node->flag
Cannot access memory at address 0x401ba192
相关代码发布在下面,真的很感激任何帮助!
static int allocate(struct block* node, int reqSize) {
//BASE CASES!
printf("We've called allocate\n");
//check if the request is too small
if(reqSize < minSize){
printf("The request is too small!\n");
return -1;
}
//check if the request is too large
if(reqSize > memory){
printf("The request is too large!\n");
return -1;
}
//check if the current block is already allocated
if(node->flag == 1){
printf("This block has been allocated!\n");
return -1;
}
//var to hold returned value
int returnVal = 0;
//If the size of the request is less than or equal to half the node
if(reqSize<(node->size)/2){
printf("The size of the request is less than or equal too half the node\n");
//check if there is a left node, if not, make one and call allocate
if(node->left == NULL){
printf("There's no left node so we are making one and calling allocate with it\n");
struct block buddy1 = { .init =1.};
buddy1 = findSpace();
buddy1.init = 1;
buddy1.size = ((node->size)/2);
printf("with the size %d\n",(node->size)/2);
buddy1.flag = 0;
buddy1.parent = node;
buddy1.left = NULL;
buddy1.right = NULL;
struct block buddy2 = { .init =1.};
buddy2 = findSpace();
buddy2.init = 1;
buddy2.size = ((node->size)/2);
printf("with the size %d\n",(node->size)/2);
buddy2.flag = 0;
buddy2.parent = node;
buddy1.left = NULL;
buddy1.right = NULL;
node->left = &buddy1;
node->right = &buddy2;
returnVal = allocate(node->left,reqSize);
return returnVal;
}
//otherwise call allocate on the left node
printf("There is a left node so we are calling allocate on it\n");
returnVal = allocate(node->left,reqSize);
if(returnVal == -1){
printf("couldn't allocate a left node for some reason, so we are checking if a right node exists\n");
if(node->right ==NULL){
printf("it doesn't. We're making one and calling allocate on it!\n");
struct block buddy = { .init =1.};
buddy = findSpace();
buddy.init = 1;
buddy.size = ((node->size)/2);
printf("with the size %d\n",(node->size)/2);
buddy.flag = 0;
buddy.parent = node;
//node->left = NULL;
node->right = &buddy;
returnVal = allocate(&buddy,reqSize);
}
printf("it did, so we are calling allocate on it\n");
returnVal = allocate(node->right,reqSize);
//return returnVal;
}
return returnVal;
}
if(node->flag == 1){
return -1;
}
printf("This is the node we need!\n");
node->flag = 1;
printPostOrder(&blockArr[position]);
return 1;
}
答案 0 :(得分:1)
您的伙伴节点是局部变量,在堆栈上分配,并在分配函数返回时被销毁。您没有显示block
结构或findSpace
函数的定义,因此很难提供更多帮助。
为什么要部分初始化每个好友(.init
被分配一个浮点1
),然后立即用findSpace
的返回值覆盖整个结构?
第三个伙伴(从左侧分配的右侧失败)没有像其他两个伙伴一样初始化它的左右指针NULL
。这里有很多复制代码可能最好放在它自己的函数中。
通常,树结构是隐式的,您只需从位于每个空闲块前面的结构中创建一个空闲列表。合并块时,您可以通过将您的地址与您的尺寸进行异或来确定您的好友的地址。您只需要每个块一个位来告诉您伙伴是否空闲(并且具有标头结构),如果是,您可以检查标头以确保其大小相同。唯一需要的附加存储是一个位向量,每个最小可分配块为1位,允许您快速确定标头的存在而无需扫描空闲列表。哦,自由列表应该双重链接,允许您从中间删除元素(无需从头开始扫描列表)。如果您愿意为已分配的块添加标头,则可用大小将不再是2的幂,但您可以避免使用外部位向量。