我正在尝试基于cocos2d引擎创建我的第一个游戏,但我坚持使用AdMob实现。 横幅显示效果很好,但如果我运行游戏,它会与横幅重叠。 我尝试了很多变种,但没有任何作用。
如何在游戏中显示AdMob横幅? 我将不胜感激。
这是我的MainActivity.java
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mGLSurfaceView = new CCGLSurfaceView(this);
setContentView(R.layout.activity_main);
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId("xxxxxxxxxxxxxxxxxx");
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(AdRequest.DEVICE_ID_EMULATOR)
.build();
adView.loadAd(adRequest);
LinearLayout game_layer = (LinearLayout)findViewById(R.id.gameLayout);
game_layer.addView(mGLSurfaceView);
LinearLayout banner_layer = (LinearLayout)findViewById(R.id.adLayout);
banner_layer.addView(adView);
}
@Override
public void onStart() {
super.onStart();
CCDirector.sharedDirector().attachInView(mGLSurfaceView);
CCDirector.sharedDirector().setDisplayFPS(true);
CCDirector.sharedDirector().setAnimationInterval(1.0f / 60.0f);
CCScene scene = GameStartLayer.scene();
CCDirector.sharedDirector().runWithScene(scene);
}
和activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/linearLayout"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<LinearLayout
android:id="@+id/adLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_alignParentBottom="true">
</LinearLayout>
<LinearLayout
android:id="@+id/gameLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
</LinearLayout>
</RelativeLayout>
</LinearLayout>
答案 0 :(得分:0)
您的问题与您的布局有关。你告诉gameLayout要消耗它父母的所有高度。请尝试使用以下内容:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/linearLayout"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content" >
<LinearLayout
android:id="@+id/gameLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:orientation="vertical" >
</LinearLayout>
<LinearLayout
android:id="@+id/adLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content">
</LinearLayout>
</LinearLayout>
layout_weight 会让gameLayout展开以填充剩余空间。