CorePlot多个散点图大量消耗内存

时间:2014-03-11 20:51:07

标签: ios objective-c ipad memory core-plot

我遇到了CorePlot的一些问题。我尝试将多个scatterPlot绘制成一个图形。这可以按预期工作,但是当我开始滚动或缩放图表时,整个应用程序会增加内存使用量,最高可达900MB崩溃。我想我必须做一些释放物品,但我不知道怎么做。基本上我用不同的绘图标识符绘制每一行,并将相关数据放入数据源。

这是我得到的:(在这个示例代码中,我只是为了测试目的而使用静态值减少了ax范围。)

- (void)setupGraph {
// Create graph from theme
self.graph = [[CPTXYGraph alloc] initWithFrame:self.scatterPlotView.bounds];
self.graph.plotAreaFrame.masksToBorder = NO;
self.scatterPlotView.hostedGraph = self.graph;

CPTTheme *theme = [CPTTheme themeNamed:kCPTPlainBlackTheme];
[self.graph applyTheme:theme];

self.graph.paddingLeft   = 0.0;
self.graph.paddingTop    = 0.0;
self.graph.paddingRight  = 0.0;
self.graph.paddingBottom = 0.0;


// Setup plot space
CPTXYPlotSpace *plotSpace = (CPTXYPlotSpace *)self.graph.defaultPlotSpace;

plotSpace.allowsUserInteraction = YES;

plotSpace.delegate = self;

plotSpace.globalXRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromDouble(0) length:CPTDecimalFromDouble(30)];
plotSpace.globalYRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromDouble(0) length:CPTDecimalFromDouble(15)];

plotSpace.xRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromDouble(0) length:CPTDecimalFromDouble(10)];
plotSpace.yRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromDouble(0) length:CPTDecimalFromDouble(15)];

CPTXYAxisSet *axisSet = (CPTXYAxisSet *)self.graph.axisSet;
CPTXYAxis *x = axisSet.xAxis;
CPTXYAxis *y = axisSet.yAxis;
x.labelingPolicy = CPTAxisLabelingPolicyNone;
y.labelingPolicy = CPTAxisLabelingPolicyNone;
}

此方法加载我的数据并绘制散点图

- (void)loadSignals {


//Data loading logic goes here nothing special just one array for each plot

for (Signal *sig in [signals allValues]) {
    [self constructScatterPlot:sig.name];
}
}];

这是绘图发生的地方:

- (void)constructScatterPlot:(NSString *)identifier {    
    CPTScatterPlot *dataSourceLinePlot = [[CPTScatterPlot alloc] init];

   CPTMutableLineStyle *lineStyle = [dataSourceLinePlot.dataLineStyle mutableCopy];

    CPTScatterPlot *boundLinePlot = [[CPTScatterPlot alloc] init];
    boundLinePlot.identifier = identifier;

    lineStyle            = [boundLinePlot.dataLineStyle mutableCopy];
    lineStyle.miterLimit = 1.0;
    lineStyle.lineWidth  = 1.0;
    lineStyle.lineColor  = [CPTColor redColor];
    boundLinePlot.dataLineStyle = lineStyle;

    boundLinePlot.dataSource     = self;
    boundLinePlot.cachePrecision = CPTPlotCachePrecisionDouble;
    boundLinePlot.interpolation  = CPTScatterPlotInterpolationStepped;
    [self.graph addPlot:boundLinePlot];
}

......这就是数据源获取它的价值所在的地方:

-(NSNumber *)numberForPlot:(CPTPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index
{
NSString *plotIdent = (NSString *) plot.identifier;

     if (![plotIdent isEqualToString:self.currentIdent]) {
        self.countPlot++;
        self.currentIdent = plotIdent;
    }

Signal *newSig = [self.signals objectForKey:plotIdent];
    Value * newValue = [newSig valueAtTime:index];
NSNumber *number = [NSNumber numberWithInteger:[newValue.value integerValue]];

    if ( fieldEnum == CPTScatterPlotFieldY ) {

        return number;
    }
    if ( fieldEnum == CPTScatterPlotFieldX ) {
        return [NSNumber numberWithInteger:index];
    }
    return nil;
}

首先,我想知道这是否是将多个绘图(在我的情况下最多为40)绘制到一个图形中的正确方法?如果是这样,我该怎么做才能优化我的情节表现?

输出应如下所示: Expected (scrollable) output

2 个答案:

答案 0 :(得分:2)

每个绘图都是CALayer,覆盖了图形的整个绘图区域,因此其中40个可能会占用大部分可用的视频内存。如果它们都使用相同的线条样式,您可以在同一个绘图上绘制所有线条并以这种方式保存一些内存。在线段之间插入一个额外的数据点,并从数据源返回nil@(NAN)以打破该行。

答案 1 :(得分:2)

我发现了这个用途

“尝试在主机视图上将collapsesLayers设置为YES”

Application get stuck when drawing nearly 40 Scatter Plots using Core Plot in IPad