创造承诺

时间:2014-03-08 16:37:42

标签: javascript promise q

我在创建/理解承诺方面遇到了麻烦。我了解其优点并了解如何使用它们。创建自己的承诺功能是困难的部分。简单地说,如何将此函数转换为使用promises:

ret.getDataByGame = function (gameID, playerID) {
     var cb = new callbackHelper();

      models.gameData.find( {  }, function (err, found) {
          if (err) {
              console.log("error in getting gamedata for gameID: "+gameID);
              cb.setData(void 0);
          } else {
              cb.setData(found);
          }
      });
    return cb;
};
function callbackHelper() {
    var self = this;
    this.data = false;

    this.setData = function (data) {
    self.data = data;
};

你用什么框架或香草来向我展示这个例子并不重要。

2 个答案:

答案 0 :(得分:1)

ret.getGameDataByGame = lib.promisify(models.gameData.find);

可能就够了。或者使用专用的节点式回调辅助函数:

ret.getGameDataByGame = function(gameID, playerID) {
    return lib.ninvoke(models.gameData, "find", {…});
};

对于Q库,请查看其文档的Adapting Node section


为了使用您用于callbackHelper事物的模式创建承诺,您的承诺库通常会提供 Deferreds 。你会像这样使用它们:

ret.getDataByGame = function (gameID, playerID) {
    var def = new lib.Deferred();
    models.gameData.find({…}, function (err, found) {
        if (err) {
            def.reject("error in getting gamedata for gameID: "+gameID);
        } else {
            def.fulfill(found);
        }
    });
    return def.promise;
};

另请参阅Q文档中的The Beginning section

答案 1 :(得分:1)

为了给第二个输入,我快速查看了Q docs的promise实现,但这是我使用的实现,默认情况下支持在浏览器中(IE除外)。关于您发布的算法:

//define promise structure for callback function of interest
ret.getDataByGame = function(gameID, playerID){

  return new Promise(function(resolve,reject)
  {
    try
    {
        //do any callback function etc. which you want to do
        models.gameData.find({},function(err, found){
            if(err)
            {
                console.log("error in getting gamedata for gameID: "+gameID);
                reject(err); //if there is error, save as reject
            }
            else
                resolve(found); //if have solution, save as resolve
        }
    }
    catch(exc)
        {reject('Error exc gameData.find: '+exc.message);}

  });   //end of Promise
}

然后你把你的班级职能等称为:

//where you physically call the function you defined as a promise function
ret.getDataByGame('input1','input2').then(function(output){

    alert("woohoo, you are awesome!, output = "+output);

},function(error){

    alert("Output error:\r\n"+error);

});

以下是我认为是“标准”的承诺的定义和实现,浏览器支持版本为:Promise doc + tutorial。如果你为大量数据做这件事很酷,而且它们是异步的,你真的可以优化你的执行时间!如:

//repeat promise function
function repeatPromise(inputDataArray)
{
  for(var i = 0; i < inputDataArray.length; i++)
  {
    //where you physically call the function you defined as a promise function
    ret.getDataByGame(inputDataArray[i].input1,inputDataArray[i].input2).then(function(resolve){

        alert("Output is in async, output = "+resolve);

    },function(error){      
        alert("Output error:\r\n"+error);   
    });
  } //end of for loop
} //end of function

希望这会有所帮助:)