c编程 - Mandelbrot设置

时间:2014-02-28 05:22:24

标签: c linux opengl mandelbrot

我正在尝试使用c编程,openGL,linux上的过剩来显示Mandelbrot集分形。 这是我的代码。它只在中心显示一个点。无法弄清楚我哪里错了。有什么帮助吗?

#include <GL/glut.h>    // Header File For The GLUT Library
#include <math.h>
#include <complex.h>

int main (int argc, char *argv[])
{
    int i, j, count;
    float re_max=1.0, re_min=-2.0, im_max=1.0, im_min=-1.0 ; //aspect ratio 3/2
    float real_delta = (re_max - re_min)/750;
    float imag_delta = (im_max - im_min)/500;

    double complex x = 0.0 + 0.0 * I;
    double complex z = re_min + im_min * I;

    double absolute_x;

    glutInit(&argc, argv);
    glutInitDisplayMode (GLUT_RGBA | GLUT_DEPTH);
    glutInitWindowPosition(150,150);
    glutInitWindowSize(750,500); // aspect ratio of 3/2
    glutCreateWindow (argv[0]);

    glClearColor (0.1, 0.2, 0.3, 0.0);  // choosing the background color
    glClear (GL_COLOR_BUFFER_BIT);      // setting the color buffer to background color
    glColor4f(0.5,0.7,0.3,0.0);
    glPointSize(1);

    for (i=0, z = re_min + im_min * I ; i<750; i++, z = (re_min + real_delta) + im_min * I)
        {

        for (j=0, z = creal(z) + im_min * I; j<500; j++, z = creal(z) + (im_min + imag_delta) * I)
            {
            count = 0;
            x = 0 + 0*I;

            while ((absolute_x = fabs(x))<=2.0 && count < 64)
            {
                x = (x * x) + z;
                count++;
            }

                if (absolute_x <= 2.0){
                    glBegin(GL_POINTS);
                        glVertex2i(i,j);
                    glEnd();
                }
            }
        }

    glFlush();

    glutMainLoop();

    return (0);

}

由于编码问题已经解决,我正在使用“正确的工作代码”编辑这个问题,同时还会得到结果分形的精美图片:-)

Mandelbrot set fractal

这是工作代码:

#include <GL/glut.h>    // Header File For The GLUT Library
#include <math.h>
#include <complex.h>

int main (int argc, char *argv[])
{
    int i, j, count;
    float re_max=1., re_min=-2.0, im_max=1.0, im_min=-1.0 ; //aspect ratio 3/2
    float real_delta = (re_max - re_min)/750;
    float imag_delta = (im_max - im_min)/500;

    double complex x = 0.0 + 0.0 * I;
    double complex z = re_min + im_min * I;

    double absolute_x;

    glutInit(&argc, argv);
    glutInitDisplayMode (GLUT_RGBA | GLUT_DEPTH);
    glutInitWindowPosition(150,150);
    glutInitWindowSize(750,500); // aspect ratio of 3/2
    glutCreateWindow (argv[0]);

    glClearColor (0.5, 0.2, 0.3, 0.0);  // choosing the background color
    glClear (GL_COLOR_BUFFER_BIT);      // setting the color buffer to background color
    glColor4f(0.5,0.7,0.3,0.0);
    glPointSize(1);

    for (i=0, z = re_min + im_min * I ; i<750; i++, z = (creal(z) + real_delta) + im_min * I)
        {

        for (j=0, z = creal(z) + im_min * I; j<500; j++, z = creal(z) + (cimag(z) + imag_delta) * I)
            {
            count = 0;
            x = 0 + 0*I;

            while ((absolute_x = fabs(x))<=2.0 && count < 64)
            {
                x = (x * x) + z;
                count++;
            }

                if (absolute_x <= 2.0){
                    glBegin(GL_POINTS);
                        glVertex2f(i / 750., j / 500.);;
                    glEnd();
                }
            }
        }

    glFlush();

    glutMainLoop();

    return (0);
}

1 个答案:

答案 0 :(得分:4)

有两个主要错误:

  1. 你的循环看起来很怪异。 i的循环在每次迭代中都不会更改z的值,j也是如此。
    建议:不要在循环语句中更新z,这只会使事情变得复杂,而是直接在循环体中计算它,如下所示:

    for (i=0; i<750; i++)
    {
        for (j=0; j<500; j++)
        {
            z = re_min + real_delta * i + (im_min + imag_delta * j) * I;
            /* other of your codes */
         }
     }
    
  2. 您没有以正确的方式使用OpenGL。通过调用glVertex2i(i, j);,您指定了坐标x=iy=j,但OpenGL的默认视口为(-1,1)x(-1,1)
    以下是您可以使用的两种解决方案:

    • 在创建窗口后放置glScalef以指定坐标上的比例,并且不要更改代码的其他部分:

      /* ... */
      glutCreateWindow(argv[0]);
      glScalef(1. / 750., 1. / 500., 1.);
      /* ... */
      
    • 传递缩放坐标:

      /* don't use this line of your code: */
      /* glVertex2i(i, j); */
      /* while use this line: */
      glVertex2f(i / 750., j / 500.);