当我运行它时,我的代码返回一个错误,告诉我“有太多{{没有}的字符来匹配它”,但我检查并重新检查并重新检查三次,甚至让其他人检查我无济于事。
class Ball {
//Global Vars
//float x=0;
//float y=0;
//float speedx = random(-5,5);
//float speedy = random(-1,1);
Vec3D loc = new Vec3D (0, 0, 0);
Vec3D speed = new Vec3D (random(-4, 4), random(-1, 1), 0);
Vec3D acc = new Vec3D();
Vec3D grav = new Vec3D (0, random(0.05, 0.25), 0);
//construct
Ball(Vec3D _loc) {
loc = _loc;
}
//functions
void run() {
display();
move();
bounce();
// gravity();
lineBetween();
flock();
}
void display() {
stroke(0);
ellipse(loc.x, loc.y, 20, 20);
}
void move() {
// x += speedx;
// y += speedy;
speed.addSelf(acc);
speed.limit(6);
loc.addSelf(speed);
acc.clear();
}
void bounce() {
if (loc.x > width) {
speed.x = speed.x*-1;
}
if (loc.x < width-width) {
speed.x = speed.x*-1;
}
if (loc.y > height) {
speed.y = speed.y*-1;
}
if (loc.y < height-height) {
speed.y = speed.y*-1;
}
}
void gravity() {
//speedy += 0.15;
speed.addSelf(grav);
}
void lineBetween() {
//ballCollection
for (int i=0; i<ballCollection.size();i++) {
Ball other = (Ball) ballCollection.get(i);
float distance = loc.distanceTo(other.loc);
if (distance > 0 && distance < 80) {
stroke(255, 0, 255);
strokeWeight(0.2);
line(loc.x, loc.y, other.loc.x, other.loc.y);
}
}
}
void flock() {
separate();
// cohesion();
// align();
}
void separate(float magnitude) {
Vec3D steer = new Vec3D();
int count = 0;
for (int i=0; i<ballCollection.size();i++) {
Ball other = (Ball) ballCollection.get(i);
float distance = loc.distanceTo(other.loc);
if (distance > 0 && distance < 40) {
Vec3D diff = loc.sub(other.loc);
diff.normalizeTo(1.0/distance);
steer.addSelf(diff);
count++;
}
}
}
if (count>0) {
steer.scaleSelf(1.0/count);
}
steer.scaleSelf(magnitude);
acc.addSelf(steer);
}
错误消息突出显示第106行;
if (count>0) {
我在另一台机器上重新创建了错误,但看到教程视频中使用的代码没有任何问题。任何和所有的帮助将不胜感激:))
答案 0 :(得分:3)
我认为你的问题出在第103行,还有一个额外的}。 if(count> 0)行在方法之外。
答案 1 :(得分:2)
count
变量是局部变量,但是你已经在函数之外使用了它。 steer
和acc
也相同。像下面一样更新它;
void separate(float magnitude) {
Vec3D steer = new Vec3D();
int count = 0;
for (int i=0; i<ballCollection.size();i++) {
Ball other = (Ball) ballCollection.get(i);
float distance = loc.distanceTo(other.loc);
if (distance > 0 && distance < 40) {
Vec3D diff = loc.sub(other.loc);
diff.normalizeTo(1.0/distance);
steer.addSelf(diff);
count++;
}
}
if (count>0) {
steer.scaleSelf(1.0/count);
}
steer.scaleSelf(magnitude);
acc.addSelf(steer);
}
答案 2 :(得分:1)
你做了一个很好的缩进工作,所以大括号的位置是正确的(你可能已经使用过Edit,autoformat)。我建议我的编程学生他们评论'结束'花括号以防止这样的问题:
void separate(float magnitude) {
Vec3D steer = new Vec3D();
int count = 0;
for (int i=0; i<ballCollection.size();i++) {
Ball other = (Ball) ballCollection.get(i);
float distance = loc.distanceTo(other.loc);
if (distance > 0 && distance < 40) {
Vec3D diff = loc.sub(other.loc);
diff.normalizeTo(1.0/distance);
steer.addSelf(diff);
count++;
} // end if distance
} // end for
} // end separate method
答案 3 :(得分:0)
如果您使用IDEA,您可以轻松找到编译错误,if(count&gt; 0)超出方法,似乎您错误地在此语句之前添加了“}”。