我尝试使用CAKeyFrameAnimation来旋转图层:
CALayer* theLayer = myView.layer;
CAKeyframeAnimation* animation;
animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.duration = 1.0;
animation.cumulative = NO;
animation.repeatCount = 1;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
animation.values = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0 * M_PI],
[NSNumber numberWithFloat:0.5 * M_PI],
[NSNumber numberWithFloat:0.3 * M_PI], // animation stops here...
[NSNumber numberWithFloat:0.8 * M_PI], // ignored!
[NSNumber numberWithFloat:0.7 * M_PI], nil]; // ignored!
animation.keyTimes = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0],
[NSNumber numberWithFloat:0.2],
[NSNumber numberWithFloat:2.0], // ignored!
[NSNumber numberWithFloat:1.5], // ignored!
[NSNumber numberWithFloat:2], nil]; // ignored!
animation.timingFunctions = [NSArray arrayWithObjects:
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear], nil];
[theLayer addAnimation:animation forKey:@"transform.rotation.z"];
您可以在评论中看到,动画只运行两个关键帧,但不是全部。无论我放在哪里,动画都不会运行两个以上的关键帧。
那里可能出现什么问题?
答案 0 :(得分:4)
可能是你将animation.duration设置为1而你的keyTimes是0,0.2然后是2 ......这意味着动画将在它达到你的第3个值之前停止。
答案 1 :(得分:1)
keyTimes数组必须只包含从0.0到1.0的递增值。这些是动画进度的百分比,而不是原始数字(以秒为单位)。因此,关键帧匹配keyTime 0.5将发生在动画的中间,而不是动画的1/2秒(当然,除非你有一秒动画)。