我正在开发一个类似于paint的应用程序,其中包含Line circle等工具。
目前我可以在画布上一次绘制一个形状 现在,我想使用绘制线,绘制圆等按钮。 所有这些变化都应该在同一个画布上完成。
任何帮助将不胜感激
public class StraightLine extends View implements OnTouchListener {
private static final String TAG = "DrawView";
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Canvas mCanvas;
private Path mPath;
private Paint mPaint;
private LinkedList<Path> paths = new LinkedList<Path>();
private int mWidth;
private int mHeight;
public StraightLine(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
mPaint = new Paint();
mPaint.setAlpha(0x80);
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.BUTT);
mPaint.setStrokeWidth(5);
mCanvas = new Canvas();
mPath = new Path();
paths.add(mPath);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
Bitmap mapImg = BitmapFactory.decodeResource(getResources(),
R.drawable.notepad);
canvas.drawBitmap(mapImg, 0, 0, null);
for (Path p : paths) {
canvas.drawPath(p, mPaint);
}
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {/*
* mPath.quadTo(mX,
* mY, (x + mX)/2,
* (y + mY)/2); mX =
* x; mY = y;
*/
}
mX = x;
mY = y;
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath = new Path();
paths.add(mPath);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
mWidth = View.MeasureSpec.getSize(widthMeasureSpec);
mHeight = View.MeasureSpec.getSize(heightMeasureSpec);
setMeasuredDimension(mWidth, mHeight);
}
@Override
public boolean onTouch(View v, MotionEvent event) {
float x = event.getX();
float y = event.getY();
v.
PointF startPoint = new PointF(event.getX(), event.getY());
PointF endPoint = new PointF();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
/*
* float dx = Math.abs(x - mX); System.out.println("action move");
* float dy = Math.abs(y - mY); if (dx >= TOUCH_TOLERANCE || dy >=
* TOUCH_TOLERANCE) { // currentDrawingPath.path.quadTo(mX,mY,(x +
* mX)/2, (y + mY)/2); } mX = x; mY = y;
*/
touch_move(x, y);
endPoint.x = event.getX();
endPoint.y = event.getY();
invalidate();
break;
case MotionEvent.ACTION_UP:
mPath.lineTo(mX, mY);
/*
* float deltaX = endPoint.x - startPoint.x; float deltaY =
* endPoint.y - startPoint.y; float frac = (float) 0.1;
*
* float point_x_1 = startPoint.x + (float) ((1 - frac) * deltaX +
* frac * deltaY); float point_y_1 = startPoint.y + (float) ((1 -
* frac) * deltaY - frac * deltaX);
*
* float point_x_2 = endPoint.x; float point_y_2 = endPoint.y;
*
* float point_x_3 = startPoint.x + (float) ((1 - frac) * deltaX -
* frac * deltaY); float point_y_3 = startPoint.y + (float) ((1 -
* frac) * deltaY + frac * deltaX);
*
* mPath.moveTo(point_x_1, point_y_1); mPath.lineTo(point_x_2,
* point_y_2); mPath.lineTo(point_x_3, point_y_3);
* mPath.lineTo(point_x_1, point_y_1); mPath.lineTo(point_x_1,
* point_y_1);
*/mCanvas.drawPath(mPath, mPaint);
mPath = new Path();
paths.add(mPath);
invalidate();
break;
}
return true;
}
}
上面的代码在画布上绘制线条。同样,我也有圆形类..所以我怎样才能让这两个类在单个画布上绘制?