我提供了类似于本网站解释的缩放功能:http://www.flashandmath.com/howtos/zoom/
即使它在我的舞台上移动图像的可能性确实有效,但拖动动画不存在,这意味着我的图像不会“移动”,只会突然改变位置。 / p>
我试图将概念从基于时间轴的改为基于类。
这是我的主要课程:
package
{
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.display.Shape;
import fl.transitions.Fly;
import fl.motion.MatrixTransformer;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.ui.Mouse;
public class Main extends Sprite
{
public static var scale:Number = 1;
private var _rootMC:MovieClip;
// ------------------------------
public var bg_image:Sprite;
public var spImage:Sprite;
public var mat:Matrix;
public var mcIn:MovieClip;
public var mcOut:MovieClip;
public var boardWidth:int = 980;
public var boardHeight:int = 661;
public var boardMask:Shape;
public var externalCenter:Point;
public var internalCenter:Point;
public static var scaleFactor:Number = 0.8;
public static var minScale:Number = 0.25;
public static var maxScale:Number = 10.0;
//-------------------------------
public function Main(rootMC:MovieClip)
{
_rootMC = rootMC;
bg_image = new image();
this.graphics.beginFill(0xB6DCF4);
this.graphics.drawRect(0,0,boardWidth,boardHeight);
this.graphics.endFill();
spImage = new Sprite();
this.addChild(spImage);
boardMask = new Shape();
boardMask.graphics.beginFill(0xDDDDDD);
boardMask.graphics.drawRect(0,0,boardWidth,boardHeight);
boardMask.graphics.endFill();
boardMask.x = 0;
boardMask.y = 0;
this.addChild(boardMask);
spImage.mask = boardMask;
minScale = boardWidth / bg_image.width;
mcIn = new InCursorClip();
mcOut = new OutCursorClip();
bg_image.addChild(mcIn);
bg_image.addChild(mcOut);
bg_image.scaleX = minScale;
bg_image.scaleY = minScale;
spImage.addChild(bg_image);
spImage.addChild(mcIn);
spImage.addChild(mcOut);
spImage.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);
_rootMC.stage.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
spImage.addEventListener(MouseEvent.CLICK, zoom);
_rootMC.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyHandler);
_rootMC.stage.addEventListener(KeyboardEvent.KEY_UP, keyHandler);
}
private function startDragging(mev:MouseEvent):void
{
spImage.startDrag();
}
private function stopDragging(mev:MouseEvent):void
{
spImage.stopDrag();
}
private function zoom(mev:MouseEvent):void
{
if ((!mev.shiftKey)&&(!mev.ctrlKey))
{
return;
}
if ((mev.shiftKey)&&(mev.ctrlKey))
{
return;
}
externalCenter = new Point(spImage.mouseX,spImage.mouseY);
internalCenter = new Point(bg_image.mouseX,bg_image.mouseY);
if (mev.shiftKey)
{
bg_image.scaleX = Math.max(scaleFactor*bg_image.scaleX, minScale);
bg_image.scaleY = Math.max(scaleFactor*bg_image.scaleY, minScale);
}
if (mev.ctrlKey)
{
bg_image.scaleX = Math.min(1/scaleFactor*bg_image.scaleX, maxScale);
bg_image.scaleY = Math.min(1/scaleFactor*bg_image.scaleY, maxScale);
}
mat = this.transform.matrix.clone();
MatrixTransformer.matchInternalPointWithExternal(mat,internalCenter,externalCenter);
bg_image.transform.matrix = mat;
}
private function keyHandler(ke:KeyboardEvent):void
{
mcIn.x = spImage.mouseX;
mcIn.y = spImage.mouseY;
mcOut.x = spImage.mouseX;
mcOut.y = spImage.mouseY;
mcIn.visible = ke.ctrlKey;
mcOut.visible = ke.shiftKey;
if (ke.ctrlKey || ke.shiftKey)
{
Mouse.hide();
}
else
{
Mouse.show();
}
}
}
}
这是我的图像类:
package {
import fl.motion.MatrixTransformer;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.display.Shape;
import fl.transitions.Fly;
import fl.motion.MatrixTransformer;
import flash.events.MouseEvent;
public class image extends MovieClip
{
public function image()
{
this.width = 980
this.height = 500
this.y = 0
this.x = 0
}
}
我知道这是很多代码,但我真的被卡住了:(
答案 0 :(得分:0)
在您的MOUSE_DOWN处理程序中,您需要开始监听MOUSE_MOVE事件。 在您的MOUSE_UP处理程序中,您需要停止监听MOUSE_MOVE事件。
不确定你是否已经这样做了。
在MOUSE_MOVE事件处理程序中,您需要更新图像的x / y位置,方法与您在MOUSE_UP处理程序上执行的操作类似。